Throughout the past 2 years, i have been lucky enough to learn from, be influenced, and team with some of the best pilots and ship builders in the game. These pilots and mechanics were also gracious enough to allow me to build a level of credibility amongst the top fleets in the game. its been a great journey. i've gained many friends, made few enemies, and continue to learn and grow in this game, and our community. this has enriched my life to a level that few may understand. most of you just know me as the drunk who has fun and kills bad guys... and probably dies a little too often....and as shimmerless would say "flies like a chicken wailing around with its head cut off."
So, in that spirit, i am going to put my neck out there. you see, i make a living in the business world as a person who grows the environment. through the enrichment and heightened awareness of the people involved in any given set of boundaries, i have been successful in finding a reasonable balance between workloads, employee satisfaction, and productivity that has been both beneficial, and profitable for everyone involved. this skill set does not come easy, and i've dedicated the past 15 years of my life attempting to grasp it. so i find myself in this environment that i love, with people that i value every day. yet, there is no solace in my dedication, due to the divisive nature of that environment, and the differing opinions of its participants.
In the study of our environment, i have come to some fairly solid principals, and accepted many things as just the nature of this environment. they are as follows:
1. Cryptic, try as they might, has yet to strike a value of game play that is accepted by the dedicated PVP community at large.
2. Many of that dedicated community will leave from time to time, may stay on as a permanent resident, or leave all together based on dissatisfaction.
3. All fleets have players interested in battle against other humans, as a team, and as individuals.
4. The opinions of the community vary greatly on what is acceptable, and what is not in team play, and in 1v1.
5. The Environment shows no sign of ceasing to change
6. We all love Star Trek
In conclusion, if there is no reasonable accommodation that can be made among the participants in this community, we will never see it grow to the environment we know it can be, and most of us wish it would be. with all of the recent threads on what fleet will do this and that, i have thought greatly about what accommodations would enrich this game play for all involved. i present to you: The Horizon Accords.
Accord 1: Pay to win in a free game.
We all pay for the game. through subscriptions, with our credit cards, through time. all ships and consoles should be accepted as reasonable in a premade 5v5 or 1v1 match up. How can we find common ground? my suggestions are as follows:
A: With so many "Unique" consoles available, a wide variety of combinations can be struck, but how much is too much? In a 5 man team, 2 "Unique" consoles can be slotted, and give the player enough space to maximize their build through standard consoles. Any more than 2 "Unique" consoles and you start to lose a balance of effectiveness vs. annoyance. Some players like to run them all, some none at all. If we can agree to 2 max per ship, and no more than 2 of the same "Unique" console per team, a balance may present itself.
B: PUGs are not held accountable for what they bring to any match, and therefore can not be held responsable for the composition of the team.
C: Accord "A" applies to 1v1 matches.
Accord 2: The Duty Officer System
A: Due to the nature of the Duty Officer System, self accountability and community accountability poses problems. therefore, Duty officer combinations at this time should not be held accountable by any. the game provides them boundaries at which you are free to do as you wish.
B: Some Duty Officers offer vastly more potential for maximizing and 1 players performance, and that of the team. Fleets and players will have to hold themselves accountable for the reputation they garner for their Doff choices. Reasonable combinations should garner more competition, and over use of some may detract from future competitiveness and available matches for that player or fleet.
C: Future doffs will change game play further, and should be evaluated as such.
Accord 3: Bridge Officer Abilities
A: Every ship has its own "Unique" Boff layout. All powers that can be slotted by that ship are available for game play. Some Boff abilities have hard counters, some have soft counters. it is up to the player / fleet to decide on what they will and will not use. The player / Fleet will garner reputation for consistancy or non consistancy of the Boff abilities they run. Future game play and match options will be the result of that consistancy.
B: There will be no "Broken" or "Overpowered" bridge Officer abilities. all options and combinations are acceptable.
C: Future Ship layouts will change the game further, and should be evaluated as such.
Accord 4: Respect and Sportsmanship
A: General back and forth banter is acceptable, and encouraged. Disagreements lead to conversations, and to the resolution of those disagreements. If no resolution can be found, the players / fleets should cease competitive game play until such a resolution presents itself.
B: The use of derogatory and inflamitory language is heavily discouraged. and sometimes acceptable among players. The use of racial or sexual orientation language should be reserved for those that are familiar with one another, and have found succh language acceptable.
C: Accord 4 does not apply to OPVP chat, but what is said in OPVP will most likely impact the reputation of that Fleet / player, and will endanger future game play and possible competitive opportunities.
And last, i do know this has been tried before, by many. many of you may post that it will never work. please remember these Accords should only apply to agreed match ups between fleets, and those teams that are joining the PVP queues with the intentions of using their teammates to maximize their opportunity to win against a PUG.
If we do not do something soon, we will continue to stagnate, and blame each other and Cryptic for the failures we are faced with at this time. objections and ideas on changes to the Horizon Accords are open to discussion, and welcomed at all times.
its not the number of 'p2w' you use, its exactly what p2w you use. basically everything from the last year and a half to 2 years could be considered p2w, but only about 10% of that could be considered I win buttons that are the real problems.
Originally Posted by lordlalo
I just wanted to say, I've never seen a more disturbing avatar
I like ur idea but have to agree with devoras u can make all the rules u want but if u cant enforce them whats the point. Are we going to have an election to vote for a president to apoint a governing body will we have pvp cops out there patroling and crackin heads. This all sounds like fun but who has the time for that we barley have enough time to play with are fleet responsibilitys and the extra work we all already do for this games pvp. you are on the right track though if its one thing we can all agree on its that cryptic has not and doent show any sign of improveing pvp game play... so that leaves it up to the community and thats what you are attempting to do. if i might offer a sugestion. dont throw ur hard work away u did a great job on this horizon try it on a smaller scale u know 5-6 fleets that u know and keep it private like use a web site and not fourms to coordinate the groups goal so u dont get distractions from randoms like me or criticism from those who dont agree with your idea.
what ever u decide good work man u have my support.
i felt as i was to the point, but i can clarify a few points:
kai: all ships and consoles are available for you to play. so why pick and choose which ones? everyone has likes and dislikes for certain ones. yet there are counters, hard or soft, to all of them...save maybe that time bubble thing, but...never the less. what i seek is moderation, since the game doesn't provide it for us. run whatever you want, but its in excess that i aim to influence a "so to speak" curbing of. no one like fighting 5 grav pulses chained. or 5 thetas chained...ect ect. which we all know any half dead competent can put together.
livin: there would be no governing body, but ourselves. i seek some kind of respect among peers. ive been on just about, if not every teamspeak or vent server out there. all i find are great people for the most part, that just have different ways of attacking the game. and different opinions on what is okay to run, and what is not okay.
regulus: of course all of this has been proposed before. but everyone always picks and chooses specifically what can and can't be run. in this proposal, everything is okay. just in moderation. nothing wrong with a little self restraint for the sake of better gaming, is there?
did everyone not get the gist of the threads created by devoras and tripwire, and several others across the past few months? everyone has a specific list of what is okay, and what is not. the following vitriol only fuels the divide between this small group.
and if you are out there pugging it up.... who cares, run whatever. nothing wrong with just q'ing up to have some fun..... in a solo manner. and there are lots out there that wish to do just that. why q up with a 5 man and "super cheese" however you define it...the opposing team to death. which is all i see out there for the past 6 months at least. no one out there organizing good even matches through opvp.
Pax has extended his teamspeak tons of time on the forums and in chat. all of the turks, who i found to be one of the most intellectual groups ive been around since panda hay day, all run modest, team oriented builds. and the matches are great.
bootcamp is up, kind of. why not build on these things with moderation, and respect for the opposing team's position in mind?
edit: the only other option out there i see, is just take the gloves off, and go at it. but we've all seen how that turns out.
Last edited by thishorizon; 12-05-2012 at 10:24 PM.