What you could describe as 'ground combat' occurs relatively rarely in Star Trek episodes, and when it does, it is typically brief. On that note, some questions: How would you describe the blend of action to 'story' elements in the game? How will this action be integrated with the story? Will some missions be heavily combat based, and some more 'talky', and will this be clear when accepting missions?
will there be missions in which the main goal is repairing something or bringing medical aid. it seams to me that the non-combat based missions will be more interesting to people who chose to play a scientist or engineer. some combat makes it more interesting but I would be equally satisfied if a diplomatic solution can be found and its really up to the player how things are handled.
so these are my questions:
what can I do on a mission besides combat?
can you talk and trade yourself out of situations that would otherwise lead to a fire fight?
will there be a "spacecraft" skill that will make it easier for you when you try to trade or negotiate instead of fight (if that is even posible)?
When you beam down to fight player to player, player to npc, etc. if your ship DOES in fact stay in orbit is it open to attack? Or is there not going to be much space npc activity for it to matter? If there is tho and your ship is attacked will you be autotransported back, ending your mish, or lose your ship?
In regards to a few star trek voyager episodes, Voyager posses the ability to land on a planet much like us taking a shuttle craft down for an away team, My question is will we be able to through our ship design posses the ability to perform a maneuver such as landing our starship, and if not will the ability be introduced later on in the game.