> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
The CPU is an i3-3220 (Core i3 "Ivy Bridge" @3.3ghz, 2 physical cores with hyperthreading). But in STO, the "Multi-core rendering" feature is disabled. I can mouse-over the "On" position but clicking does not change the setting.
Looking in the file "gameprefs.pref", STO correctly identifies the chip as
Prefentry SystemSpecs.Cpuidentifier "Intel64 Family 6 Model 58 Stepping 9, GenuineIntel"
Prefentry SystemSpecs.Cpuspeed 3.292e+009
I wasn't even able to SET the setting, nevermind reboot to make it take effect.
That's what I started to wonder. And maybe that would be a solution if anybody else has a similar problem.
But once I started digging around for cases of multi-core CPUs only being recognized as single core CPUs, I found my problem! Turns out that you can tell Windows how many processors (well, simultaneous threads really, but Windows calls them processors) it has, and it will believe you without bothering to check.
I found the setting by going to Start, Run, and typing "msconfig". On the Boot tab, click the button marked Advanced Options. The first item is "Number of processors". This should the number of simultaneous threads your CPU can support, e.g. a dual core hyperthreaded CPU can support 4 threads, so the setting should be 4. Windows will normally attempt to figure this out automatically, but you can shave your boot times down a few seconds by putting a checkmark in the box and choosing to override the automatic detection. Turns out this setting was on 2 when it should be 4. I cleared the checkbox to let Windows redetect the hardware, and rebooted. Now Windows says I have 4 processors (aka simultaneous threads), and I can enable multi-core rendering in STO.