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Empire Veteran
Join Date: Jun 2012
Posts: 873
# 21
11-29-2012, 11:37 PM
Actually I change my view on this. Let the people waste dilithium on Aux turrets. You can waste more energy having Aux for weapons power therefore losing out on Aux power based heals.


Enjoy blowing up.
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Republic Veteran
Join Date: Jun 2012
Posts: 3,100
# 22
11-30-2012, 02:43 AM
"sighs" Give some feds a inch and they want a mile...
Republic Veteran
Join Date: Jun 2012
Posts: 2,732
# 23
11-30-2012, 12:23 PM
dont see why not. remember if the ship's weapon power drops to 0, all weapons stop working, so people would still put some points into weapon power just to make sure energy syphons dont take all their weapon power.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Rihannsu
Join Date: Jun 2012
Posts: 625
# 24
11-30-2012, 12:33 PM
Quote:
Originally Posted by tenkari View Post
dont see why not. remember if the ship's weapon power drops to 0, all weapons stop working, so people would still put some points into weapon power just to make sure energy syphons dont take all their weapon power.
The last patch changed that...

Quote:
Vesta Quantum Field Focus Phaser and Aux Cannon can no longer be brought down when weapons go offline.
These weapons will still go down when Auxiliary does offline.
http://sto-forum.perfectworld.com/sh...91#post6854291
Lieutenant
Join Date: Oct 2012
Posts: 71
# 25
12-05-2012, 08:58 AM
I think it is worth them considering.

Maybe for the next rank, level 60.

I also want consoles to get similar treatment and slots on our ships for specific types of consoles for specific abilities such as tractor beam console so that every ship can have a tractor beam but its ability depends on the console which could range and differ a lot. They could probably come up with 50 variations of tractor beams based on all species and so everyone has a tractor beam but as per usual our builds vary.

It's similar to the weapons idea in that it's taking what we already have and just pushing it to be that bit more.

Defo ideas that could make level 60 very interesting.
Captain
Join Date: Jun 2012
Posts: 1,072
# 26
12-05-2012, 10:22 AM
Quote:
Originally Posted by ghqcommand View Post
I also want consoles to get similar treatment and slots on our ships for specific types of consoles for specific abilities such as tractor beam console so that every ship can have a tractor beam but its ability depends on the console which could range and differ a lot. They could probably come up with 50 variations of tractor beams based on all species and so everyone has a tractor beam but as per usual our builds vary.

It's similar to the weapons idea in that it's taking what we already have and just pushing it to be that bit more.
There's a fair number of consoles that do basically give a DOff power. For your tractor beam example, the NX class replica (Archer's Enterprise) comes with a Grappler console that works as a tractor beam. The Vent Theta console (available Fed side via a cross-console pack that was in a lockbox) is basically Eject Warp Plasma.

I don't quite see how it's an extension of this thread's point of Aux turrets, however.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 27
12-05-2012, 10:22 AM
Quote:
Originally Posted by lianthelia View Post
"sighs" Give some feds a inch and they want a mile...
Give some KDF players even the remotest hint that there is a chance for them to display their ever present sad-princess tears and they will.



FWIW, to other posters, I have 3 L50 KDF Characters in 2x MK XII STF sets (omega and KHG), 2 more at L30 - at least 6 KDF Cstore ships and the Fleet Vor'cha.

So this thread, when I started it, had nothing to do with Fed vs. KDF.


Last edited by ussultimatum; 12-05-2012 at 10:32 AM.
Republic Veteran
Join Date: Jun 2012
Posts: 3,100
# 28
12-06-2012, 02:46 AM
Quote:
Originally Posted by ussultimatum View Post
Give some KDF players even the remotest hint that there is a chance for them to display their ever present sad-princess tears and they will.



FWIW, to other posters, I have 3 L50 KDF Characters in 2x MK XII STF sets (omega and KHG), 2 more at L30 - at least 6 KDF Cstore ships and the Fleet Vor'cha.

So this thread, when I started it, had nothing to do with Fed vs. KDF.
You are correct, it has nothing to do with fed vs kdf but I never said it did. It has to do with feds wanting even more crazy power after being handed a ship like the vesta. Why should any ships be able to ignore weapon power without any real negative affects? Why should you be able to ignore weapon power and still have all of the power of a full set of energy weapons?
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 29
12-06-2012, 06:12 AM
Quote:
Originally Posted by lianthelia View Post
Why should you be able to ignore weapon power and still have all of the power of a full set of energy weapons?
I'm ignoring it right now using mines that are several magnitudes more powerful than a turret could ever hope to be.

In fact adding Aux Turrets would eat into the Aux power I'm running under CRF more than the set up I have now.


Last edited by ussultimatum; 12-06-2012 at 06:14 AM.
Captain
Join Date: Jun 2012
Posts: 945
# 30
12-06-2012, 07:13 AM
Quote:
Originally Posted by lianthelia View Post
You are correct, it has nothing to do with fed vs kdf but I never said it did. It has to do with feds wanting even more crazy power after being handed a ship like the vesta. Why should any ships be able to ignore weapon power without any real negative affects? Why should you be able to ignore weapon power and still have all of the power of a full set of energy weapons?
Could it be that Science power damage is nerfed into near oblivion due to "unintended" tactical captain power combination effects?

Could it be that Science ships already only have a 3/3 Admiral level loadout?

Could it be that the game is a DPS race and Science Ship Captains, already down the above two points, are looking for a sliver of extra DPS to keep up?

Could it be that Sci's are just looking for the same "set and forget" power configurations that escorts and cruisers enjoy - all the tactical abilities "benefit" from high weapons power, while sciences need to switch from weapons to aux in order to boost their powers to "effective" levels (or run gimped DPS from the get-go)...

I heard someone ask about fully aux-loaded Vesta, GW III, CSV I & Aux battery. How is this different than MVAE, Pile of Tactical Buffs (APA, APB, FOMM, GDF, CSV III, EPtW, TT, etc.) GW I, and Aux battery? Other than the fact that it's not an escort putting out the volume of fire/damage, and even then the Tac in MVAE will do more than Sci in Vesta...

Look. I'd much rather be able to pick my aux DHC type (why am I stuck with phaser-proc to get this aux-benefit, when I'd much rather have Polaron proc) than have an aux turret. Also, I will admit that I love the Vesta in a Tholian action, I can let their disruption torps bounce off my shields, and retain some firepower/movement with my aux DHCs & an [aux] modded impulse engine. However, the inverse is also somewhat true, if I get hit by, say, target subsystems: Aux, I currently retain the full use of my non-aux tail weapons, but running a fully aux-based loadout means that aux damage will affect my entire ship and TSS:Aux will practically cripple me if I don't have a restoration method available.

In light of the "frequent" science complaints, and the soon-to-be-released "escort cruiser" (aka Breen Winter Event Ship), it seems that the quiet goal of STO's balance department is to make everyone escorts rather than enhance the abilities of the other classes as capable as escorts "in their own way". If this is the case, then why not make the Vesta 100% an aux-escort, instead of this half-arsed aux-front weapons-tail that we have now?

As the OP said, just as spiral waves are only unlocked for Galor owners, these aux-turrets would only be unlocked for Vesta owners. Thusly mitigating the fear that these aux-weapons will proliferate outside the "P2W group" that drops $20 on a Vesta-variant...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
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