Survivor of Romulus
Join Date: Sep 2012
Posts: 683
# 11
11-23-2012, 06:18 PM
Quote:
Originally Posted by cotp0maurafey View Post
Does anyone know how to make larger captured ships spawn faster? That would be very helpful.
I think that part is random.
Until today, I saw a Scimitar less than 5 times since S7 started.
I rescued 2 earlier and they were side by side at the start of the run.

EDIT: I think there was even a 3rd Scim but I wasn't involved with it's rescue...I was freeing a DDDDD'deridex.
NO to ARC...Make It VOLUNTARY

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Last edited by rezking; 11-23-2012 at 06:27 PM.
Rihannsu
Join Date: Jun 2012
Posts: 15,672
# 12
11-23-2012, 07:26 PM
there is one way.... annihilate the lower spawns to trigger more new spawns.
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Captain
Join Date: Jun 2012
Posts: 627
# 13
11-28-2012, 02:23 PM
#3 is the safest bet. But when pugging, I'll wait and see if someone tries to go lonewolf first (because I dont want to be that guy) and also if he's going after a higher value target, then I'll run with him while the other three ships go after the easy 1 pointers over and over
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Zorro
Ensign
Join Date: Nov 2012
Posts: 11
# 14
12-06-2012, 07:32 AM
Since the object of this mission is to rescue the Rihannsu (No, I won't call them Romulans) ships and NOT to destroy as many Tholians as you can, it seems to me that the strategy that should be employed would be:

Divide into two groups. Each group needs a TANK and a deactivator. Obviously one group will have an extra person to help the tank.

Tank engages Tholians and pulls them AWAY from the asteroid. AWAY not towards because the person deactivating the tractor beams isn't fighting, nor do you want them to. Every time they get shot you are wasting seconds that could be used down the line.

Rihannsu ship is free, move on to next.

The idea that you should be killing Tholians is wrong headed. It its NOT the objective. Wasting time killing all, or most, of the Tholians to get at the tractor beams is not productive timewise.

Just some thoughts,

Eve
Commander
Join Date: Jun 2012
Posts: 321
# 15
12-06-2012, 09:03 AM
Well Issue #1 with any strategy is that there is a max reward ceiling. Or if the next reward tier is there is stupid high as I have been in a match thats freed 6 scims and several other large ships and still got the 18/22 reward.

Best tactic is good DPS and duo. Anything less than a tholian dreadnaught is clearable in under 40 solo and as a team 20 seconds so all falls into joke category as far as tactics there just wipe em and start on tractors.

As far as the dreadnaught goes, well its dread slow and incapable of turning, Have one guy go over and TBR it away and he can then go back free and work on the tractors. I've actually pulled it off with just grav wells + Doff and VM. You just wait till a second GW spawns then VM the dread, it gets dragged 2 km away you pick its far turn point go there and free the scim before it gets back. This isnt as reliable as just shoving it away with repulsors though.

But its all sorta pointles as even a half baked team of cruisers and an afker can still get max point easy.
Captain
Join Date: Jun 2012
Posts: 866
# 16
12-06-2012, 09:21 AM
Tbr strategy works as well. Split the group in 2-3, all the ships with tbr, the sci ones with tbr3 is better, escorts with tbr1 if possible, repulse the enemy at 15km from the target*, disable tarctors and go on.
Works fine in a fleet job.

* or more with high aux setting power
| CSI - Confederazione Stellare Italiana | @NandoPC |

Last edited by nandospc; 12-06-2012 at 09:26 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 650
# 17
02-04-2013, 05:06 PM
Really you can easily solo this mission for most of the ships. If you position yourself well, just under the ship you can free the tractors and not fire a shot. It is tricky and once you find a spot free a ship reverse impulse for a couple seconds and wait till the next to spawn then advance in slowly. If you get everyone doing this and the high dps or tank to aggro help with Scimitar in case there is a fire fight then you can clear them as soon as they spawn.

ANother thing if you have a pair engaging then you dont have to move at the same time. Say a pairing had a sci and escort, after all baddies dead the escort can lower one tractor till they get full impulse then move out, sci can finish job while escort softens up next objective.

Similar for partners: one ship pulls away from baddies, at low impulse toward the next objective (you can cover a lot of ground during the fight). Ship two lowers the tractors. Once tractors down then ship 2 max impulse to next target, aggro and move tholians away. Ship one having regained full impulse then sneaks into backfield and grabs tractors.
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