Only prob is that it has a hell of a lot of weapon slots. Do torps and mines still share cooldowns?
Neither share them, but Mines trigger a 12s shared CD.
With 3x PWO(Torp), it's kind of funny how fast you can fire Rapid Trans. Heck, even slower torps go pretty fast. There's an activation timer on firing each, but it's not like...
Mines though - hit Mine A, it's 12s before you can hit Mine B. Even if you reduce the recharge, you're still stuck with that pesky 12s triggered CD.
Also, with TS and THY - you can hit say TS, not fire the torp - the triggered CD on THY will expire before the TS buff does. You can fire a TS and THY at the "same" time if you have two different launchers - only the activation timer (0.5s/1.0s) will separate them.
You can actually pull the following off with proper timing (I just checked to make sure it still worked) with three torps (I did it with plasma):
Hit THY, but don't fire it. It starts the 30s buff countdown and triggers the 15s shared CD on TS.
When the triggered 15s CD finishes on TS, hit it. Don't fire yet though.
The next part's important. You either need a torp on your actionbar or the weapons block showing. The actionbar's going to show the 30s TS buff counting down and the triggered 15s CD on THY. The torps themselves though, will show how much time is left on the original THY buff. When that gets down to 5-4s, then fire.
The first torp will fire - a THY'd torp.
About .5-1s later, the second torp will fire - a TS'd torp.
You'll have 1-2s left on the triggered CD from TS on the THY.
So after 1-2s, you can fire another THY'd torp.
Within a period of 3-5 seconds, you can fire a THY - a TS - and a second THY.
I used to run 3x Rapid Trans and a Breen Cluster.
And don't forget, in regard to the PWO-Torp DOFFs - they work like AtB.
Again, using the three plasma torp example above:
Torp A fires - has chance to reduce recharge from PWO-T DOFF(s).
Torp B fires - has chance to reduce recharge for Torp B and Torp A.
Torp C fires - has chance to reduce recharge for Torp C, Torp B, and Torp A.
Torp A fires - has chance to reduce recharge for Torp A, Torp B, and Torp C.
Even with 3 PWO-Ts (Green), you can find them triggering out of sync because of this.
Torp A, Torp B, Torp C, Torp A, Torp B, Torp A, Torp B, Torp A, Torp B, Torp C, etc, etc, etc - depending on if/when the PWO-Ts trigger.
Originally Posted by shimmerless
I think it's still a bit of a troll build for Tacs because they can't really spike and they're too easily counterable. Also isn't much of a team option since you can't nuke off most hull hardens.
The ship I used to fly was a Fleet Escort, back when the Patrol was the Fleet. I actually ran a Borg/Breen 2+2 for the bonus damage to the Trans. 3 Rapid Trans and a Cluster up front, a Trans Mine, a Rapid, and a Cluster aft. I used a Sci captain for the Sensor Scan debuff and the Subnuke strip.
...imagine something amusing here...
Last edited by virusdancer; 12-07-2012 at 04:38 PM.
When you're running triple torp DOffs, don't you end up hitting the torp ceiling, though? (Two seconds, I think). If I remember right the rapid reload launcher won't push any further.
I usually run 2 - not sure why I stuck 3 in there (I have like six of them, every time I get a DOFF lately - it's a freaking green PWO DOFF).
Let me check though...
Had them going from 3s remaining on the recharge to activating again.
You do run into the activation timer though.
If Torp A's firing, Torp B can't fire. It's that rough 0.5s activation. You can count them off firing 1-Missippi, 2-Missippi, 3-Missippi... torp, torp, torp.
Again, that's with 8s recharge plasma using 20% -3s recharge DOFFs (x3).
I'm going to drop it down to 2 of the DOFFs. Wasn't as smooth with 2 as 3...pesky 20%. However, it did allow me to confirm that both of them could trigger on the same torp. Couldn't tell with three, since they were just chewing away the recharge. With 2, was able to see the recharge go from 6s to activating.
Heh, course - I'm going to need more caffeine to do any more tests. I was watching the timers over to the side and not paying attention to the fact my front shield was gone and I was down to 13% hull...lol.
edit: An issue I ran into with 4 torps was the 4th never fired. Probably the reason I went with the Breen on my Trannie previously. I'm not sure what the CD is on the Romulan Hyper-Plasma torp and don't know if the PWO-T affects the recharge on the Omega torp.
It's kind of annoying with the PWO-T DOFFs as well White 20% 2s, Green 20% 3s, Blue 20% 4s (not sure what Purp is - looked on STOwiki - 20% 5s). So Blues would throw it off - likely the 3rd torp not firing. But since it's still a 20%, you'd lose the smoothness even if you were running better quality but fewer. Given that activation timer - 3 White might even be better than 3 Green for those plasma torps.
I might grab some Rapid Trans - because I just ran two Greens with 3 Rapids and I believe it was smooth.
Against all the shield healing that goes on, I'm not sure about how anything but Trans would actually work out.
Though, this has me wondering about setting up that THY-TS-THY alpha by opening with a BO and using Quantums... how something like that might work against a beefier target (as long as the BO doesn't shoot wide right, meh).
...imagine something amusing here...
Last edited by virusdancer; 12-07-2012 at 05:18 PM.