Captain
Join Date: Jun 2012
Posts: 5,581
# 11
12-05-2012, 11:50 AM
Not sure about ship weapons since I don't deal with Mk XI Store Unlocks, but the Romulan Ground Weapons are Plasma Weapons with the Disruptor proc added onto it. So it is a plasma disruptor hybrid, but not completely since it doesn't deal disruptor and plasma damage.
Career Officer
Join Date: Oct 2012
Posts: 294
# 12
12-05-2012, 01:55 PM
do we know for sure that the beam array will be unique equipped? (IE 1 per ship)
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,150
# 13
12-05-2012, 02:04 PM
Quote:
Originally Posted by darimund View Post
do we know for sure that the beam array will be unique equipped? (IE 1 per ship)
Any item that is part of a set must be Max Equip 1 in order to function properly. Otherwise you could equip 3 of the same Beam Array (e.g.) in order to receive the 3-piece bonus.
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Jeremy Randall
Cryptic - Systems Design
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Lt. Commander
Join Date: Aug 2012
Posts: 124
# 14
12-05-2012, 02:06 PM
Quote:
Originally Posted by captainrevo1 View Post
they will work like the other sets that are in the lobi store, and the omega gear.

there will be one special torp and there will be one special disrupter to go with the console.

there are other normal weapons that you can unlock that wont be part of the set.
Yes I believe we all understand this. What I'm trying to ascertain is if the Experimental Romulan Plasma Beam Array and the Romulan Hyper-Plasma Torpedo Launcher have any special properties themselves outside of just being part of this set. And if they do then do those properties extend to all my Romulan Plasma Beam Arrays and Romulan Plasma Torpedo Launchers. If they don't in of in themselves have any special properties then I would assume they would be equal to the other Romulan Plasma weapons.
Career Officer
Join Date: Oct 2012
Posts: 294
# 15
12-05-2012, 02:34 PM
Quote:
Originally Posted by borticuscryptic View Post
Any item that is part of a set must be Max Equip 1 in order to function properly. Otherwise you could equip 3 of the same Beam Array (e.g.) in order to receive the 3-piece bonus.
can you provide some stats for the romulan gear? since we can't see it till we finish t4
Captain
Join Date: Jun 2012
Posts: 5,581
# 16
12-05-2012, 03:11 PM
Quote:
Originally Posted by jamesdax View Post
Yes I believe we all understand this. What I'm trying to ascertain is if the Experimental Romulan Plasma Beam Array and the Romulan Hyper-Plasma Torpedo Launcher have any special properties themselves outside of just being part of this set. And if they do then do those properties extend to all my Romulan Plasma Beam Arrays and Romulan Plasma Torpedo Launchers. If they don't in of in themselves have any special properties then I would assume they would be equal to the other Romulan Plasma weapons.
Plasma Hyperflux is the 3 set piece bonus and makes Experimental Romulan Plasma Beam Array enter into a special firing mode so I assume something like Beam Overload just for it and it has a 2 minute cooldown. There is no special properties given to other Romulan Weapons aside from the Plasma Damage bonus.

Last edited by starkaos; 12-05-2012 at 03:32 PM.
Lt. Commander
Join Date: Aug 2012
Posts: 124
# 17
12-05-2012, 04:18 PM
Quote:
Originally Posted by starkaos View Post
Plasma Hyperflux is the 3 set piece bonus and makes Experimental Romulan Plasma Beam Array enter into a special firing mode so I assume something like Beam Overload just for it and it has a 2 minute cooldown. There is no special properties given to other Romulan Weapons aside from the Plasma Damage bonus.
So out of my 6 to 8 beams only one gets this bonus? Seems kind of pointless to me. But I guess beam overload only effects one beam so maybe not. Anyway, I will be able to see for myself by the end of the year.
Career Officer
Join Date: Jun 2012
Posts: 5,435
# 18
12-05-2012, 04:44 PM
Quote:
Originally Posted by starkaos View Post
Only if they deal Plasma Damage so if all your weapons are Romulan and/or Plasma, then they will benefit. There is a bonus to Electro-Plasma systems so that will affect Emergency Power to Weapons, but there is no other benefit to other weapons from the set bonuses.
I can see a combo of the Romulan Console Set/Romulan Advanced Set/Assimilated Console set being killer. Lots of plasma. Decent Torpedo damage.
Commander
Join Date: Jun 2012
Posts: 346
# 19
12-05-2012, 07:16 PM
Quote:
Originally Posted by borticuscryptic View Post
Any item that is part of a set must be Max Equip 1 in order to function properly. Otherwise you could equip 3 of the same Beam Array (e.g.) in order to receive the 3-piece bonus.
I understand that's how you have it set up, but it wouldn't've been that hard to code it otherwise, mate.
Note, I don't particularly want to equip several, I just hate to see this cop-out used.
Republic Veteran
Join Date: Jun 2012
Posts: 122
# 20
12-08-2012, 01:04 AM
Has anyone been able to confirm that the Romulan weapons do not apply to the 15%~20% damage reduction to STF space shields? Please no generalizations, an actual test that can prove it does or does not.
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