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Commander
Join Date: Jun 2012
Posts: 327
# 11
12-08-2012, 02:52 PM
With both EPtS and EPtA running, you can afford to have 100 weapons power with ~6 beams. Sure, you'll lose a bit on your heals, but the extra damage potential you have will make up for that loss. And if stuff really starts to overcome your defenses and/or healing, just pop into a defensive power setting.

Should anyone care for a Sci-based healBoat, this is what I run:

- Lt Tac: TS1/FAW 1, TS 2/AP: Delta
- Lt Eng: EPtS 1, A2SIF 1/Extend 1
- Ens Sci: Tractor Beam 1
- LtC Sci: HE 1, SciTeam 2, TSS 3
- Cmdr Sci: HE 1, SciTeam 2, TSS 3, Scramble 3

- Additional support: Fermion Field (this thing really works magic with a few Shield Emitter consoles), Shield Repair Drones.

Some may feel that it's better to run TSS 2 with SciTeam 3 (ST 3 has massive burst healing potential), but I believe that the extra resist from TSS 3 is worth it.
Sad Pandas

Praxis/an unknown entity/Solarea
Quote:
Originally Posted by virusdancer View Post
5 DHCs, 4 DHCs, 3 DHCs, 2 DHCs, 1 DHC, a bag of cotton balls... it's all the same after the Sci are done with you.

Last edited by praxi5; 12-08-2012 at 03:00 PM.
 

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