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Career Officer
Join Date: Jun 2012
Posts: 669
# 11
12-08-2012, 09:34 PM
Quote:
Originally Posted by tlamstrike View Post
I think that the Federation shuttle pets should at least get some mines. It in canon that the normal shuttle can be used to lay mines, the Enterprise had a shuttle do it in "Chain of Command Part II".

http://en.memory-alpha.org/wiki/Antimatter_mine
With everything the game already has that's none canon, I don't think we need to worry about it...

The Peregrines are comparable to To'Duj fighters...

Comparing Orion Slavers to them would already give unbalancing results.

The mines are actually quite weak compared to player mines. The only mines that hurt are the Tricols from the Kar'fi Frigates.

If I was slotting for DPS, I'd slot a Peregrine over a Slaver..

If I wanted Utility from a fighter.. I'd slot an Orion Interceptor before any of the above...

Fed side just needs more DPS Shuttle options IMO..
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Ensign
Join Date: May 2013
Posts: 10
# 12 Federation Hangar Options
06-23-2013, 08:57 AM
The problem I see with federation hangar carrier options is not that they have no direct analogues, but rather that the options are limited in general.

I have no problem with the KDF having orion, fer'jai and drone hangar craft. Theyre all fantastic and provide situational use for a whole range of different pets. Its GREAT.

(I have a KDF character who specialises in piloting carriers and he's significantly more developed than my federation character)

The federation lacks these flavour options. I think this is something that should be addressed. They dont have to be mirror images of what the KDF get and indeed, they shouldnt be, but there's no balance related justification for the discrepancy in number/type of pets available to KDF/Feds respectively. You can argue lore all day, but thats a completely separate issue and has no bearing on gameplay mechanics insofar as balance is concerned (and if im being honest has never really convinced me that denying functional features to one faction or another is justified).

Honestly I just do not understand the complaint that providing Federation players with more carrier options impinges on the Klingon sense of uniqueness and flavour. There are many methods by which these elements can be preserved without completely denying access to particular aspects for one faction or another. It's also worth noting that in doing so, you actually increase the difficulty of balancing encounter design for the disparate factions because of the differing skillsets and availability of various functions (although typically this isnt a big problem with STO's fundamental encounter design philosophy).

Briefly, whilst i dont particularly feel that there's a burning need for federation characters to be able to carry frigates around (I think the shuttle hangar craft fill the role of heavier fighters quite nicely and provides a different flavour from the KDF frigates, albeit some of them need tweaking a bit), there really isn't a compelling argument from a gameplay perspective for them NOT to have them either if Cryptic wanted to go down that road.

To summarise, there's no reason that the federation shouldnt have access to a greater variety of hangar craft and there are various designs by which the uniqueness and flavour of both factions carrier ships could be maintained quite easily in doing so.
Lt. Commander
Join Date: Aug 2012
Posts: 157
# 13
06-23-2013, 09:51 AM
well if you watch this episode of stoked radio starting at 49 min mark reviewing thses pets you might change your mind but i do agree that just 1or 2 can be buffed slightly:
http://www.livestream.com/stokedradi...edium=ui-thumb
Captain
Join Date: Jun 2012
Posts: 1,268
# 14
06-23-2013, 04:53 PM
Bah, the Federation asked for and obtained their own selection of carriers and carrier pets. They even have useful pets that the KDF doesn't have. Now they want more.

The way I and other KDF players tend to view this is thus: The Federation have their inexplicable advantage in escorts (which they really shouldn't have, since they historically haven't been that fond of attack craft), their strong science ship class that puts KDF science options to shame, and a tanky cruiser class that can still kick out sustained DPS in the right hands.

Stop 'suggesting' that Cryptic give our advantages (which are supposed to counteract YOUR advantages) away while suggesting little or nothing in return. We're getting really tired of it.
Empire Veteran
Join Date: Oct 2012
Posts: 194
# 15
06-23-2013, 04:59 PM
This game has been out for about 3 years now. In that entire time, KDF has always had better hangar options. I hope they always do, and as some of the other posters pointed out, the feds have better options in nearly every other category. Give the KDF a try!
Captain
Join Date: Nov 2012
Posts: 936
# 16
06-29-2013, 05:21 PM
The Elite Yellow Stones, Elite Delta Flyers, Elite Stalkers are pretty awesome. The Stalkers even have battle cloak and dual cannons now.
Captain
Join Date: Jan 2013
Posts: 567
# 17
06-29-2013, 05:37 PM
Quote:
Originally Posted by omegaphallic View Post
The Elite Yellow Stones, Elite Delta Flyers, Elite Stalkers are pretty awesome. The Stalkers even have battle cloak and dual cannons now.
They are all fleet gear at t5, which means they cost ungodly amount of EC (I doubt even 1.5 mill does it) to get in to the fleet, ungodly amount of fleet credit and 45k dil

Compare to KDF which perform about as good and only cost 30k dil

Yes, that's a fair comparison.
Lt. Commander
Join Date: Jun 2012
Posts: 243
# 18
06-29-2013, 11:28 PM
Quote:
Originally Posted by reconalpha1 View Post
And the latest is the nerfed tractor beam where only 1 runabout out of the 4 can use it.
They did that? Good to know, as I was about to get them but probably won't bother now.

What about the Delta Flyers, do they still have 1 tachyon per flyer, or 1 per 4 as well?
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Republic Veteran
Join Date: Jun 2012
Posts: 855
# 19
06-30-2013, 01:01 AM
Quote:
Originally Posted by suaveks View Post
The Type-10 shuttle description states that "shuttles are a bit tougher than fighters".

Type 10 shuttle ~2600 HP
Advanced Peregrine Fighter ~2770 HP

Uhh... not really, no...
Cause Hull HP is the end all be all of toughness...

What is their shield strength? Shield Modifier? Do they have any innate resistances? I notice that you don't mention Polarize Hull, that would make a difference too.

Without any back end information on these you can't really say that they aren't tougher than Peregrines.
Lt. Commander
Join Date: Jun 2012
Posts: 243
# 20
06-30-2013, 06:15 AM
Yet at these prices, who's gonna test them?
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