Commander
Join Date: Jun 2012
Posts: 441
# 231
12-08-2012, 11:11 AM
Quote:
Originally Posted by andymartens23 View Post
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.

C:\Windows\system32>tracert patchserver.crypticstudios.com

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 * * * Request timed out.
2 15 ms 15 ms 15 ms tl12sj.wp.shawcable.net [64.59.177.98]
3 15 ms 15 ms 15 ms rc1nr-tge0-2-5-0.wp.shawcable.net [66.163.73.193
]
4 31 ms 35 ms 35 ms rc1so-ge2-0-0-1.cg.shawcable.net [66.163.77.202]

5 25 ms 27 ms 24 ms xe-9-2-0.edge4.Chicago3.Level3.net [4.53.98.49]

6 25 ms 29 ms 25 ms vlan51.ebr1.Chicago2.Level3.net [4.69.138.158]
7 32 ms 24 ms 40 ms ae-6-6.ebr1.Chicago1.Level3.net [4.69.140.189]
8 24 ms 27 ms 25 ms ae-14-51.car4.Chicago1.Level3.net [4.69.138.6]
9 27 ms 26 ms 24 ms te0-3-0-1.ccr22.ord03.atlas.cogentco.com [154.54
.13.9]
10 25 ms 25 ms 25 ms te0-3-0-5.ccr22.ord01.atlas.cogentco.com [154.54
.43.233]
11 47 ms 55 ms 47 ms te0-3-0-1.ccr22.bos01.atlas.cogentco.com [154.54
.24.57]
12 50 ms 60 ms 49 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.
130]
13 47 ms 49 ms 52 ms 38.111.40.114
14 46 ms 51 ms 57 ms 208.95.185.41

Trace complete.

C:\Windows\system32>

My ISP is Shaw Cable and I'm in Winnipeg , Manitoba , Canada


and my nettest

unable to allocate performance buffer
contacting nettest server..
Local IP: 24.78.228.225
Ping: 428.7 msec
Port: 80: 265 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 147 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 137 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 127 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 187 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 420 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 168 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 4 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 76 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 305 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 175 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 142 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 479 KB/sec 0 KB/sec 0 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
hit return to exit
Contact your ISP as in the example above yours. Those nettest numbers are atrocious.

As also outlined in the OP of this thread, try releasing and renewing your IP.

Open a command prompt, type ipconfig /release Wait a few seconds, then at the next prompt, type ipconfig /renew. You may also have to contact your ISP to obtain a new IP address. (especially if your IP is static).

Normal for columns 1-3 should be 300-500KB/s and column 2 should be about 20 KB/s.

What gets me is that even your port 80 (standard HTTP) port is a little off. Whatever the hell it's pinging, too, as bolded above...it's taking a stupidly long time to get there...

Also, as a commonsensical security precaution, black out your local IP.
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting

Last edited by lewstelamon01; 12-08-2012 at 11:53 AM.
Lieutenant
Join Date: Dec 2012
Posts: 49
# 232
12-08-2012, 08:24 PM
I'm having exactly the same problem. It started on Friday. Sometimes the game will be fine but then it gets into a setup where it basically stops responding to commands. I (generally) seem to still be receiving data from the server regarding my environment (i.e. other players and NPCs keep moving on my screen) and the chat system continues to work fine but any commands I send take several minutes to show a response.

I ran the tests in the OP and the tracert was fine the nettest results were similar to those reported by others.

I don't think that this is an ISP problem unless we're all on the same ISP, I'm using Comcast Cable in California.

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 2 ms 2 ms 2 ms
2 47 ms 25 ms 29 ms
3 11 ms 10 ms 11 ms te-8-3-ur06.pleasanton.ca.sfba.comcast.net [68.8
7.196.101]
4 22 ms 21 ms 22 ms te-0-2-0-7-ar01.oakland.ca.sfba.comcast.net [69.
139.198.30]
5 17 ms 23 ms 25 ms te-0-1-0-5-cr01.seattle.wa.ibone.comcast.net [68
.86.90.121]
6 25 ms 22 ms 19 ms pos-0-6-0-0-cr01.sanjose.ca.ibone.comcast.net [6
8.86.86.202]
7 17 ms 18 ms 19 ms pos-0-5-0-0-pe01.529bryant.ca.ibone.comcast.net
[68.86.88.2]
8 64 ms 65 ms 64 ms te0-7-0-0.ccr21.sjc04.atlas.cogentco.com [154.54
.11.185]
9 66 ms 66 ms 71 ms te0-0-0-6.ccr21.sfo01.atlas.cogentco.com [154.54
.7.173]
10 62 ms * 65 ms te0-4-0-3.mpd22.mci01.atlas.cogentco.com [154.54
.45.85]
11 79 ms * 74 ms te0-3-0-7.mpd22.ord01.atlas.cogentco.com [154.54
.84.86]
12 106 ms 132 ms 103 ms te0-1-0-1.ccr22.bos01.atlas.cogentco.com [154.54
.6.21]
13 104 ms 104 ms 112 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
134]
14 125 ms 124 ms 122 ms 38.111.40.114
15 109 ms 104 ms 108 ms 208.95.185.41

Trace complete.

contacting nettest server..
Local IP:
Ping: 96.8 msec
Port: 80: 123 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 371 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 389 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 427 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 382 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 446 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 484 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 413 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 496 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 419 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 375 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 403 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 368 KB/sec 0 KB/sec 0 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
hit return to exit

Last edited by adeonhawkwood; 12-08-2012 at 11:22 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 96
# 233
12-08-2012, 09:11 PM
I'm having the same issues here. The game will just be completely unresponsive or have massive rubberbanding. By the end of it, I usually just get disconnected. It's making the game pretty much unplayable.

The results of the two tests are below.

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

3 8 ms 9 ms * te-6-7-ur08.sacramento.ca.ccal.comcast.net [69.1
39.197.245]
4 8 ms 9 ms 10 ms te-0-2-0-0-ar03.sacramento.ca.sacra.comcast.net
[68.87.200.189]
5 10 ms 10 ms 11 ms pos-0-1-0-0-cr01.sacramento.ca.ibone.comcast.net
[68.86.90.133]
6 16 ms 15 ms 15 ms pos-0-9-0-0-cr01.sanjose.ca.ibone.comcast.net [6
8.86.85.181]
7 15 ms 13 ms 13 ms pos-0-2-0-0-pe01.529bryant.ca.ibone.comcast.net
[68.86.87.6]
8 55 ms 55 ms 54 ms te0-7-0-12.ccr21.sjc04.atlas.cogentco.com [154.5
4.11.109]
9 63 ms 47 ms 48 ms te0-0-0-6.ccr21.sfo01.atlas.cogentco.com [154.54
.7.173]
10 56 ms 64 ms 60 ms te0-3-0-1.ccr22.mci01.atlas.cogentco.com [154.54
.6.41]
11 71 ms 69 ms 70 ms te0-3-0-7.mpd22.ord01.atlas.cogentco.com [154.54
.84.86]
12 100 ms 103 ms 94 ms te0-1-0-6.ccr21.bos01.atlas.cogentco.com [154.54
.43.190]
13 165 ms 216 ms 207 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
134]
14 94 ms 107 ms 91 ms 38.111.40.114
15 91 ms 95 ms 91 ms 208.95.185.41

contacting nettest server..
Local IP: ---------------------
Ping: 176.5 msec
Port: 80: 155 KB/sec 10 KB/sec 167 KB/sec 500
Port: 80: 377 KB/sec 17 KB/sec 399 KB/sec 500
Port: 443: 39 KB/sec 6 KB/sec 131 KB/sec 500
Port: 443: 177 KB/sec 10 KB/sec 196 KB/sec 500
Port: 7255: 474 KB/sec 30 KB/sec 1333 KB/sec 500
Port: 7255: 528 KB/sec 29 KB/sec 556 KB/sec 500
Port: 7003: 109 KB/sec 11 KB/sec 117 KB/sec 500
Port: 7003: 155 KB/sec 11 KB/sec 168 KB/sec 500
Port: 7202: timed out
Port: 7202: 474 KB/sec 20 KB/sec 503 KB/sec 500
Port: 7499: 462 KB/sec 37 KB/sec 1561 KB/sec 500
Port: 7499: 573 KB/sec 24 KB/sec 606 KB/sec 500
Port: 80: 507 KB/sec 15 KB/sec 537 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec

Last edited by azntrigboi; 12-09-2012 at 12:25 AM.
Commander
Join Date: Jun 2012
Posts: 441
# 234
12-08-2012, 10:08 PM
Quote:
Originally Posted by azntrigboi View Post
I'm having the same issues here. The game will just be completely unresponsive or have massive rubberbanding. By the end of it, I usually just get disconnected. It's making the game pretty much unplayable.

The results of the two tests are below.

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:


Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 192.168.1.1
2 7 ms 23 ms 8 ms 96.120.14.113
3 8 ms 9 ms * te-6-7-ur08.sacramento.ca.ccal.comcast.net [69.1
39.197.245]
4 8 ms 9 ms 10 ms te-0-2-0-0-ar03.sacramento.ca.sacra.comcast.net
[68.87.200.189]
5 10 ms 10 ms 11 ms pos-0-1-0-0-cr01.sacramento.ca.ibone.comcast.net
[68.86.90.133]
6 16 ms 15 ms 15 ms pos-0-9-0-0-cr01.sanjose.ca.ibone.comcast.net [6
8.86.85.181]
7 15 ms 13 ms 13 ms pos-0-2-0-0-pe01.529bryant.ca.ibone.comcast.net
[68.86.87.6]
8 55 ms 55 ms 54 ms te0-7-0-12.ccr21.sjc04.atlas.cogentco.com [154.5
4.11.109]
9 63 ms 47 ms 48 ms te0-0-0-6.ccr21.sfo01.atlas.cogentco.com [154.54
.7.173]
10 56 ms 64 ms 60 ms te0-3-0-1.ccr22.mci01.atlas.cogentco.com [154.54
.6.41]
11 71 ms 69 ms 70 ms te0-3-0-7.mpd22.ord01.atlas.cogentco.com [154.54
.84.86]
12 100 ms 103 ms 94 ms te0-1-0-6.ccr21.bos01.atlas.cogentco.com [154.54
.43.190]
13 165 ms 216 ms 207 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
134]

14 94 ms 107 ms 91 ms 38.111.40.114
15 91 ms 95 ms 91 ms 208.95.185.41

contacting nettest server..
Local IP: -----
Ping: 176.5 msec
Port: 80: 155 KB/sec 10 KB/sec 167 KB/sec 500
Port: 80: 377 KB/sec 17 KB/sec 399 KB/sec 500
Port: 443: 39 KB/sec 6 KB/sec 131 KB/sec 500
Port: 443: 177 KB/sec 10 KB/sec 196 KB/sec 500
Port: 7255: 474 KB/sec 30 KB/sec 1333 KB/sec 500
Port: 7255: 528 KB/sec 29 KB/sec 556 KB/sec 500
Port: 7003: 109 KB/sec 11 KB/sec 117 KB/sec 500
Port: 7003: 155 KB/sec 11 KB/sec 168 KB/sec 500
Port: 7202: timed out
Port: 7202: 474 KB/sec 20 KB/sec 503 KB/sec 500
Port: 7499: 462 KB/sec 37 KB/sec 1561 KB/sec 500
Port: 7499: 573 KB/sec 24 KB/sec 606 KB/sec 500
Port: 80: 507 KB/sec 15 KB/sec 537 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
Bolded hop in your traceroute has been shown to be problematic on several traces by several players (I['ve posted this after having run more than a dozen traces over several times of day on the global forums). Sandy hit right before S7 went live, so I wouldn't be the least bit surprised to be shown there was a major bottleneck in that relay.

Also, your nettest is extremely spotty on many ports. A hardware reset might clear that up, if you get those same nettest results after a full hardware reset/power cycle, a talk with your ISP may be in order.

If you installed via the website (as opposed to having had a boxed copy of the game some time ago), make sure PMB is not installed/not running on your PC. PMB runs as a limited P2P client, and will allow other users to download the STO installer from your PC, as well as any other game installer that utilizes PMB for downloading, which will in turn eat up bandwidth like Pac-Man eating pellets.

And for the sake of security, hide your local IP in your nettest results....

Quote:
Originally Posted by adeonhawkwood View Post
I'm having exactly the same problem. It started on Friday. Sometimes the game will be fine but then it gets into a setup where it basically stops responding to commands. I (generally) seem to still be receiving data from the server regarding my environment (i.e. other players and NPCs keep moving on my screen) and the chat system continues to work fine but any commands I send take several minutes to show a response.

I ran the tests in the OP and the tracert was fine the nettest results were similar to those reported by others.

I don't think that this is an ISP problem unless we're all on the same ISP, I'm using Comcast Cable in California.

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 2 ms 2 ms 2 ms 192.168.1.1
2 47 ms 25 ms 29 ms 24.5.136.1
3 11 ms 10 ms 11 ms te-8-3-ur06.pleasanton.ca.sfba.comcast.net [68.8
7.196.101]
4 22 ms 21 ms 22 ms te-0-2-0-7-ar01.oakland.ca.sfba.comcast.net [69.
139.198.30]
5 17 ms 23 ms 25 ms te-0-1-0-5-cr01.seattle.wa.ibone.comcast.net [68
.86.90.121]
6 25 ms 22 ms 19 ms pos-0-6-0-0-cr01.sanjose.ca.ibone.comcast.net [6
8.86.86.202]
7 17 ms 18 ms 19 ms pos-0-5-0-0-pe01.529bryant.ca.ibone.comcast.net
[68.86.88.2]
8 64 ms 65 ms 64 ms te0-7-0-0.ccr21.sjc04.atlas.cogentco.com [154.54
.11.185]
9 66 ms 66 ms 71 ms te0-0-0-6.ccr21.sfo01.atlas.cogentco.com [154.54
.7.173]
10 62 ms * 65 ms te0-4-0-3.mpd22.mci01.atlas.cogentco.com [154.54
.45.85]
11 79 ms * 74 ms te0-3-0-7.mpd22.ord01.atlas.cogentco.com [154.54
.84.86]
12 106 ms 132 ms 103 ms te0-1-0-1.ccr22.bos01.atlas.cogentco.com [154.54
.6.21]
13 104 ms 104 ms 112 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
134]
14 125 ms 124 ms 122 ms 38.111.40.114
15 109 ms 104 ms 108 ms 208.95.185.41

Trace complete.

contacting nettest server..
Local IP: -------
Ping: 96.8 msec
Port: 80: 123 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 371 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 389 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 427 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 382 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 446 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 484 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 413 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 496 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 419 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 375 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 403 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 368 KB/sec 0 KB/sec 0 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
hit return to exit
You've got a couple of partial misses in your trace (indicated by the asterisks, each hop on the trace receives three packets). That might explain the bit of lag time in your commands, but I can't be completely sure. The last few hops are a little high but not completely problematic.

Same as the above poster too: Unless you wish to unwittingly invite hackers into your PC, block out your local IP in your nettest results
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting

Last edited by lewstelamon01; 12-08-2012 at 11:30 PM.
Lieutenant
Join Date: Dec 2012
Posts: 49
# 235
12-08-2012, 11:22 PM
Quote:
Originally Posted by lewstelamon01 View Post
Also, your nettest is extremely spotty on many ports. A hardware reset might clear that up, if you get those same nettest results after a full hardware reset/power cycle, a talk with your ISP may be in order.
I'm pretty confident that it's not my hardware. Mostly because STO is the only game where I'm having this issue. I've been playing a number of other online games today (since STO is virtually unplayable) and have not been having any lag issues in any of them, it's just STO.

Quote:
If you installed via the website (as opposed to having had a boxed copy of the game some time ago), make sure PMB is not installed/not running on your PC. PMB runs as a limited P2P client, and will allow other users to download the STO installer from your PC, as well as any other game installer that utilizes PMB for downloading, which will in turn eat up bandwidth like Pac-Man eating pellets.
I'll check and disable it on principle but see above comments regarding other games.

Quote:
Originally Posted by lewstelamon01 View Post
And for the sake of security, hide your local IP in your nettest results....
Fair enough, mind not quoting it then?

Last edited by adeonhawkwood; 12-08-2012 at 11:26 PM.
Commander
Join Date: Jun 2012
Posts: 441
# 236
12-08-2012, 11:29 PM
Quote:
Originally Posted by adeonhawkwood View Post
I'm pretty confident that it's not my hardware. Mostly because STO is the only game where I'm having this issue. I've been playing a number of other online games today (since STO is virtually unplayable) and have not been having any lag issues in any of them, it's just STO.


I'll check and disable it on principle but see above comments regarding other games.


Fair enough, mind not quoting it then?
Other games aren't nearly as network intensive as STO.

At any rate, those nettest numbers shouldn't be all over the place like that. Those numbers may not be the fault of your hardware, and it's at least worth a call to your ISP to find out why they're nowhere near consistent.

I've edited the IP addresses out of my quotes, but my statement still stands about other users remembering to block out their local IP when they post their nettest results.
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting

Last edited by lewstelamon01; 12-08-2012 at 11:31 PM.
Ensign
Join Date: Dec 2012
Posts: 6
# 237
12-09-2012, 01:22 PM
NorCal Comcast user here, my husband and I are both having horrible lag/rubberbanding/server disconnects, just since the last patch. Before that everything was fine.

Trace:

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 192.168.1.1
2 13 ms 10 ms 9 ms [local IP]
3 11 ms 9 ms 15 ms te-7-8-ur09.sacramento.ca.ccal.comcast.net [68.85.120.129]
4 10 ms 9 ms 11 ms te-9-2-ur08.sacramento.ca.ccal.comcast.net [68.87.221.49]
5 10 ms 11 ms 11 ms te-0-2-0-0-ar03.sacramento.ca.sacra.comcast.net [68.87.200.189]
6 10 ms 11 ms 15 ms pos-0-4-0-0-cr01.sacramento.ca.ibone.comcast.net [68.86.90.21]
7 16 ms 16 ms 29 ms pos-0-7-0-0-cr01.sanjose.ca.ibone.comcast.net [68.86.85.46]
8 15 ms 15 ms 17 ms pos-0-2-0-0-pe01.529bryant.ca.ibone.comcast.net [68.86.87.6]
9 15 ms 13 ms 15 ms te0-7-0-12.ccr21.sjc04.atlas.cogentco.com [154.54.11.109]
10 15 ms 15 ms 13 ms te0-0-0-6.ccr21.sfo01.atlas.cogentco.com [154.54.7.173]
11 59 ms 59 ms 61 ms te0-1-0-2.ccr21.mci01.atlas.cogentco.com [154.54.24.118]
12 80 ms 71 ms 71 ms te0-5-0-4.ccr22.ord01.atlas.cogentco.com [154.54.45.150]
13 94 ms 93 ms 93 ms te0-1-0-6.ccr22.bos01.atlas.cogentco.com [154.54.43.206]
14 93 ms 93 ms 93 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.130]
15 99 ms 93 ms 103 ms 38.111.40.114
16 93 ms 93 ms 94 ms 208.95.185.41

Trace complete.

And the nettest:

contacting nettest server..

Local IP: [redacted]
Ping: 90.9 msec
Port: 80: 341 KB/sec 12 KB/sec 359 KB/sec 500
Port: 80: 77 KB/sec 4 KB/sec 83 KB/sec 500
Port: 443: 465 KB/sec 18 KB/sec 490 KB/sec 500
Port: 443: 385 KB/sec 17 KB/sec 406 KB/sec 500
Port: 7255: 302 KB/sec 15 KB/sec 323 KB/sec 500
Port: 7255: 302 KB/sec 15 KB/sec 320 KB/sec 500
Port: 7003: 422 KB/sec 19 KB/sec 448 KB/sec 500
Port: 7003: 114 KB/sec 7 KB/sec 122 KB/sec 500
Port: 7202: 144 KB/sec 7 KB/sec 153 KB/sec 500
Port: 7202: 381 KB/sec 17 KB/sec 408 KB/sec 500
Port: 7499: 123 KB/sec 8 KB/sec 131 KB/sec 500
Port: 7499: 254 KB/sec 8 KB/sec 271 KB/sec 500
Port: 80: 301 KB/sec 15 KB/sec 318 KB/sec 500
Idle NIC bandwidth Send: 2 KB/sec Recv: 3 KB/sec
hit return to exit

Last edited by cmdrfreckles82; 12-10-2012 at 10:38 AM.
Lieutenant
Join Date: Jul 2012
Posts: 43
# 238 issue resolved
12-10-2012, 07:41 AM
issue resolved

Last edited by je11yfish; 12-11-2012 at 10:34 AM. Reason: issue resolved
Captain
Join Date: Jun 2012
Posts: 1,360
# 239
12-10-2012, 07:58 AM
Quote:
Originally Posted by lewstelamon01 View Post
Other games aren't nearly as network intensive as STO.
Then maybe the STO people can sort their **** out instead of giving us all this hoop-jumping and useless "solutions."

Career Officer
Join Date: Jun 2012
Posts: 752
# 240
12-10-2012, 10:09 AM
I am using Cox Communication and here is my results;

Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms (My IP)
2 * * * Request timed out.
3 6 ms 5 ms 5 ms ip68-6-12-190.sd.sd.cox.net [68.6.12.190]
4 6 ms 6 ms 5 ms elcnsysc01-tec-141.sd.sd.cox.net [68.6.8.58]
5 6 ms 5 ms 5 ms fed1sysc01-gex0901.sd.sd.cox.net [68.6.8.100]
6 23 ms 23 ms 23 ms 68.1.5.129
7 32 ms 32 ms 32 ms dcr2-ge-7-0-0-292.sanfranciscosfo.savvis.net [208.173.170.1]
8 39 ms 33 ms 33 ms cr1-tenge-0-3-5-0.sanfrancisco.savvis.net [204.70.200.198]
9 72 ms 72 ms 72 ms cr2-bundle-pos-1.newyork.savvis.net [204.70.197.34]
10 70 ms 71 ms 71 ms er1-te-2-1.newyorknyd.savvis.net [204.70.196.70]
11 79 ms 77 ms 76 ms msr1-te-0-3-0-0.bos.savvis.net [206.28.97.205]
12 76 ms 75 ms 76 ms 206.28.97.137
13 176 ms 85 ms 80 ms internap.Boston.savvis.net [208.172.51.230]
14 164 ms 160 ms 166 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]

15 77 ms 78 ms 78 ms cryptic-3.border11.bsn.pnap.net [216.52.61.78]
16 77 ms 77 ms 77 ms 208.95.185.41

Trace complete.

The information marked in orange seems to run through the area lewstelamon01 described earlier as running through the area hit by Sandy. I also would like to note that I had no latency issues prior to the season 7 release.

Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
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