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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,474
# 11
12-08-2012, 01:38 PM
Having an AFK person is one of the more annoying things in this game.

I would support a system that enabled them to be booted from missions and banned from missions for 24 hours on the strict provision that it's a system that can't be abused. There's no use replacing a broken mechanism with another broken mechanism.

Design a system that can't be abused and you have my vote.
Captain
Join Date: Jun 2012
Posts: 1,282
# 12
12-08-2012, 02:32 PM
Quote:
Originally Posted by warpangel View Post
The public queues exist so that people can play the game not subject to the approval of random strangers. Having any kind of kick vote would make it pointless to have a queue at all.

If you don't like it, set up a private game with people you approve of. There are several chat channels for that.



Except sitting at the spawn point and NEEDING on every single drop while everyone else busts their butts isn't playing.

It's leeching and needs to be dealt with no matter the game.



It ruins other players enjoyment of the game.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 13
12-08-2012, 02:34 PM
Radical suggestion
Arm mines against ALL ships equally
someone spawn camps let people drop mines on them
Lieutenant
Join Date: Jul 2012
Posts: 61
# 14
12-08-2012, 03:36 PM
I think they should add a mechanic that allows people to flag others as AFK when inside and instance such as STF's or other missions/pvp etc.

When a certain number of these flags get put onto someone within a certain instance they will get locked out of any further instances for an hour.

Id say 75% of flags needed to get someone kicked. That way it would minimise greifers but also give tools to those who genuinely have an issue with an afker.
Captain
Join Date: Jun 2012
Posts: 3,105
# 15
12-08-2012, 03:41 PM
Quote:
Originally Posted by sollvax View Post
Radical suggestion
Arm mines against ALL ships equally
someone spawn camps let people drop mines on them
Would be fun be lead to a lot of griefing when you have people with pure tricobalt mine bomber builds like me with all trico consoles and dpb3 using CrtHx3 mines I could very easily wipe out entire team when ever I want. Also it would be hard to enable it in STF but disable elsewhere so you could just fly around ESD blowing everyone up.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 16
12-08-2012, 03:43 PM
Im sure a respectable chap like you would not blow up ESD

DS9 possibly
Commander
Join Date: Jun 2012
Posts: 441
# 17
12-08-2012, 03:46 PM
Quote:
Originally Posted by sollvax View Post
Im sure a respectable chap like you would not blow up ESD

DS9 possibly
Rule of Sheer Dumb Luck: DS9 merely gets blown into another sector....
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting
Ensign
Join Date: Nov 2012
Posts: 13
# 18
12-08-2012, 03:56 PM
I think it needs to be kept fairly simple so its not open to griefers or false positives. I would go for a game mechanic that looked at some simple rules such causing damage or actively using a skill (such as a eng/sci healing escorts), that covers the afk and leechers and those just sitting there once killed not spawning.

I think thats as basic as you can go while not booting innocent people, eg you can be stationary but shooting at cube/probes whatever, or your helping in other ways by healing others if dps is low etc.

To cover lag I guess a 30s timer or there abouts before they get kicked and the queue system should bring in someone else.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 19
12-09-2012, 12:05 AM
My fix would be, in order for a player to qualify for the end game loot and reward; they would need to deal a specific amount of damage in both stages of the game.

Every STF has at least 2 stages, one is usually the optional stage and the other is the final Boss stage.

That way the player must participate in both stages of the game to qualify for the reward.

This shouldn?t be too hard to do since the game already records damage from each player when they do PvP and Fleet Actions.
Captain
Join Date: Jun 2012
Posts: 2,974
# 20
12-09-2012, 12:20 AM
Quote:
Originally Posted by reconalpha1 View Post
My fix would be, in order for a player to qualify for the end game loot and reward; they would need to deal a specific amount of damage in both stages of the game.

Every STF has at least 2 stages, one is usually the optional stage and the other is the final Boss stage.

That way the player must participate in both stages of the game to qualify for the reward.

This shouldn?t be too hard to do since the game already records damage from each player when they do PvP and Fleet Actions.
in favour of that, but it will force players into certain roles, mainly dps classes like escorts and certain ships.
Nothing against that, but any player would actually need to buy a ship or equipment to actually have a chance for loot.

similar loot like fleet actions and scaled dilithium: 5th only gets 190 dilithium, first 1100. that would certainly keep people out of elite stfs that are either leeching or just not capable enough to do them.
Go pro or go home
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