Captain
Join Date: Jun 2012
Posts: 1,269
# 1 Breen warship build
12-09-2012, 09:22 PM
I'm trying to make an authentic breen ship build. This is what I've decided on so far:

Weapons Fore:
breen transphasic cluster torpedo, rapid reload transphasic torpedo, 2x polaron DHC/cannons

Weapons Rear:
rapid reload transphasic torpedo, 3x polaron turrets

Obviously, I'll be using the breen space set, but I'm trying to figure out if 2 polaron DHCs or 2 polaron cannons as fore weapons would be more authentic. As for consoles and Boff powers, I'll probably figure that out when I get the ship, but anyone that already has the ship willing to give some advice in these regards would be very helpful.

Thank You
Lieutenant
Join Date: Aug 2012
Posts: 96
# 2
12-09-2012, 09:59 PM
I don't know about authenticity, but I don't think that thing can reasonably wield two DHCs. I'd still pop on at least one single cannon for a bit more firing time.

Also, having the cluster torpedo on the front of your ship is only really viable if you fight with your enemies behind you (which I doubt you do considering the cannons).
The recharge time just cuts out so much damage potential in a fore slot.

Last edited by trahl; 12-09-2012 at 10:02 PM.
Republic Veteran
Join Date: Aug 2012
Posts: 91
# 3
12-09-2012, 10:28 PM
I have the ship, but I wasn't going for authenticity when I built it, so I wont be much help there.

I'm running 3 Polaron DHCs for with a torp, and 3 Pol turrets aft with the borg cutting beam.
Commanding Officer of Task Force Midnight
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Captain
Join Date: Jun 2012
Posts: 1,269
# 4
12-09-2012, 11:12 PM
Quote:
Originally Posted by trahl View Post
I don't know about authenticity, but I don't think that thing can reasonably wield two DHCs. I'd still pop on at least one single cannon for a bit more firing time.

Also, having the cluster torpedo on the front of your ship is only really viable if you fight with your enemies behind you (which I doubt you do considering the cannons).
The recharge time just cuts out so much damage potential in a fore slot.
Considering the fact that it almost has the turn rate of my armitage, and might have equal when I use the breen engines, I think that DHCs could work fine. As for the cluster torpedo, I never had much experience with it, I'll do some testing with it, but would you recomend placing it in a rear weapon slot?
Captain
Join Date: Jun 2012
Posts: 891
# 5
12-09-2012, 11:20 PM
Quote:
Originally Posted by trahl View Post
I don't know about authenticity, but I don't think that thing can reasonably wield two DHCs. I'd still pop on at least one single cannon for a bit more firing time.
It turns barely slower than your average escort. Short of PvP, keeping on target is a piece of cake. The more DHC the better. In fact, to utliize its particular BO layout optimally, you'll want 4 DHCs on the front of it.
Lieutenant
Join Date: Aug 2012
Posts: 96
# 6
12-10-2012, 03:08 AM
Quote:
Originally Posted by xantris View Post
It turns barely slower than your average escort. Short of PvP, keeping on target is a piece of cake. The more DHC the better. In fact, to utliize its particular BO layout optimally, you'll want 4 DHCs on the front of it.
Well this is true- but thats because PvE is all against snail ships and the borg which might as well be structures.

I confess I'm not specced for it (as a sci) but the wells has the same turn rate and it can still take some doing to get a dual beam bank in range against some mobile enemies.
Survivor of Romulus
Join Date: Oct 2012
Posts: 92
# 7
12-10-2012, 10:56 PM
Quote:
Originally Posted by kjwashington View Post
I'm trying to make an authentic breen ship build. This is what I've decided on so far:

Weapons Fore:
breen transphasic cluster torpedo, rapid reload transphasic torpedo, 2x polaron DHC/cannons

Weapons Rear:
rapid reload transphasic torpedo, 3x polaron turrets

Obviously, I'll be using the breen space set, but I'm trying to figure out if 2 polaron DHCs or 2 polaron cannons as fore weapons would be more authentic. As for consoles and Boff powers, I'll probably figure that out when I get the ship, but anyone that already has the ship willing to give some advice in these regards would be very helpful.

Thank You
I know u say authentic, but the breen space set stats are NOT at all suited for this type of ship what so ever.

One of the worse stated sets in the game. Better off going with borg or Maco sets imo.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 8
12-11-2012, 12:15 AM
Such a damn shame that Cryptic hasn't announced some kind of buff or tweak to the Breen set to coincide with this new ship. Even some kind of synergy boost, like what the Jammie set gets when combined with the Bug would do.

Maybe they'll do it retroactively and make the Breen Set something OTHER than a joke.
Ensign
Join Date: Jul 2012
Posts: 5
Unfortunately after serious testing(authenticity-wise) with builds I've found that Breen set still sucks.. but like some have posted would like to see a buff for it with the Breen ship.. and again the cluster torp takes too long and not a viable strategy if you're loading cannons.. try the UN-authentic loadout and you'll be happy what ya went thru to get the ship

Fore: 2DHCs (i use Disruptor-but whatever u want obviously), 2 Torps( have used 2 Quantums or 2 Transphasics- your choice)

Aft: 3 Turrets, Borg Cutting Beam

knock it if you must but with the right set up (ala Torp Spread 3) will shred all Tholian ships parked in front of a captured ship(up to and including D'Deridex- scimitar no) and will destroy 1 probe and most of(if not) the 2nd in cure space) in one volley(with Quantums).. still running diff setups tho..
PVE- not PvP prob wont even use it in PvP cuz i have other ships for that..
Captain
Join Date: Jun 2012
Posts: 549
# 10
12-16-2012, 07:22 PM
Polarised disruptors might be a nice weapon set to use on this.
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