Career Officer
Join Date: Jun 2012
Posts: 3,957
# 11 Hive Space Elite is Awesome
11-15-2012, 09:44 AM
Finally some PvE that's actually a challenge. It makes you work as a team, think about which tac cube to take on bc if you guess wrong the other tac cubes will flank you. Makes you decide when to stay and tank and when to get out of dodge or ramming speed before you die.

It really isn't that bad. I've beaten it every time except the one where 2 ppl left early.

If you're having trouble with it maybe go over your build again. PvP builds work. Advanced PvE anti both builds work the best. (Don't go in using boarding party, you're only giving the borg more people to assimilate. Lol saw this yesterday)

Please Don't Nerf This Mission
Join Date: Aug 2012
Posts: 3,692
# 12
11-15-2012, 03:17 PM
Since I am tired of giving my usual "stop trying to nerf enemies that you can't faceroll" speech, I will simply say this:

It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 186
# 13
12-10-2012, 08:23 PM
Originally Posted by wilsonfrontier View Post
Is it just me (and my fleet's) opinion, or is the Hive Elite (Space) almost impossible?
No, but it's not "almost impossible." I just ran a team of four fleet members and a pugger through hive elite and we got all the optionals. Even if one of our players was running a rainbow ody and died like *checks the parser* six times.
Career Officer
Join Date: Jul 2012
Posts: 1,476
# 14
12-11-2012, 11:55 AM
We regularly hit 3/3 in hive elite, 2/3 if things go really bad. Not sure what the big deal is, adapt?
Join Date: Jun 2012
Posts: 3,289
# 15
12-11-2012, 12:16 PM
I can pass this with a pug if im using my B'rel with [CrtH] x3 tricobalt mines and torps, not doable in any of my other ships unless with fleet or private match.
Join Date: Aug 2012
Posts: 3,692
# 16
12-11-2012, 02:41 PM
Why is this thread still active? It's a moot point. HOE is not impossible, it's not in need of being toned down. Players who posted that it's too hard are just in need of getting new gonads or actually learning to play. And possibly re-arming themselves. And stop being wimps who can't take a death or two.

THIS ISN'T SEASON 6 LADIES AND GENTS. The Borg aren't scrubs you can faceroll anymore. Get used to it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Join Date: Jun 2012
Posts: 891
# 17
12-15-2012, 08:12 AM
Originally Posted by nicha0 View Post
We regularly hit 3/3 in hive elite, 2/3 if things go really bad. Not sure what the big deal is, adapt?
I get 2/3 on most of my pug runs. It's not that hard. The only time I end up dying on my escort is when everyone else dies in phase 2 and I end up eating a full Torp Spread by myself.
Join Date: Jul 2012
Posts: 600
# 18
12-17-2012, 09:26 AM
Hive is not impossible. It, however, isn't very forgiving if you make a mistake. If one person goes forward and uses single target fire on a cube, then falls back to the remaining group, your group will be able to eliminate 1 cube at a time. The Queen's 2 cylindrical guards, can be taken down one at a time as well.
The lance weapons are going to kill you if you stop moving, so keep moving and you'll stay alive longer. You can porpise in and out of range, 11 to 9km from the baddie, so you can get out of range easily to heal up and return to the fight quickly.
As for the torpedo spreads, something not visible is ahead of that spread that takes down a shield facing. It's about .5 to 1km ahead of the lead torpedo. I upgraded video cards to a current gen card without a change in being able to see this nasty surprise.
With a shield facing down just before the arrival of torpedos, it's certain doom if you aren't prepared for it. You can use brace for impact along with polarize hull to minimize the damage from the torpedos.
If absorbing damage is not your thing, torpedoes are only able to fly so far before they explode, so using evasive maneuvers to move far away helps. The down side to flying away is waiting for full impulse power to be available to get back in range of the baddies.
Join Date: Jun 2012
Posts: 18
# 19
12-17-2012, 02:46 PM
Did it for the first time on elite today, here is my experience:

The first part: pulled too many cubes and spheres -> got killed and enemies were on our spawn point. after waiting for all to respawn and not one after another we got rid of them and could continue, needed too much time for optional, but ok.

Second part: difficulty is ok but enemies should more focus on one target (me with thread control) instead of killing the others flying escorts...

third pard: the queen should also be affected more by thread control, she even selects carrier pets as target. but since only one must stay alive i can live with that.
our problem was: is she really that hard to kill or did we have too bad dps? we could't even get the shields down... we were shooting and shooting but at least we could get her down.
her damage output was ok for me, after a while i figured out when to use brace for impact etc. and didn't die anymore.

after all i would say: difficulty is fine, maybe adjust the way those two big vessels and the queen select their target and increase the reward because it is really hard compared to the other STFs
Empire Veteran
Join Date: Jun 2012
Posts: 10,457
# 20
12-17-2012, 08:03 PM
I don't understand.. people wanted a challenge and when they get it they want it nerfed.. It's suppose to be the final boss of the Borg arc for goodness sake... Do not change it. It's suppose to be difficult.
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