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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Hello, I usually equip my ships with the blue quality Neutronium Armor from a replay of the Undine mission "A Light in the Dark".
It's an in easy way to get some decent resistance until something better comes up.
On the Federation side, at max level, I receive MkXI consoles as mission rewards for this mission.
On the KDF sie, also at max level, I can only get MkX consoles.
Can anyone confirm that this is the case with their characters as well?
Currently I'm off replaying this mission with a Fed char to transfer the consoles over to my KDF char.
Yes, I've noticed this - the KDF mission does indeed reward Mk X consoles instead of Mk XI.
At least you can re-run it Fed side and send the Mk XI's to your KDF though - and as an added consolation, KDF has free Mk XI blue RCS Accelerators from the first Fek'ihri mission
but of course they would not scale-amazingly, this oversight by the Devs makes perfect sense, really-the mission's pretext is what?
"Make kissy face with the people who've corrupted your allies and tried to weaken the empire by stealth and skulduggary."
it's a "PUNISHMENT DETAIL"-the core of the mission set-to make contact and an alliance with the Undine is counter to every instinct a Klingon would have, not to mention Klingon cultural drives-the Undine turned the Federation against the Empire-the war is rooted in digging out a dangerous rot that has weakened the entire Alpha Quadrant!
(the above is an attempt to "No Prize" the obvious oversight-no RATIONAL KDF officer would take the idea of allying with the Undine seriously-seeking an armistice would even be somewhat anathema, given that it was undine infiltration that precipitated the need to go to war in the first place...)
"when you're out of Birds of Prey, you're out of ships."
Then I've got a brilliant new idea for a mission-reward...I call it the "negative reward".
Whenver you make a penal mission you don't get told what reward you get at the end, you're told what kind of item you need to bring to turn in the mission.
Diplomatic mission to the Romulans? You get 2000 experience and to turn in the mission you have to bring a blue Mk XI Engineering console of your choice.
Then I've got a brilliant new idea for a mission-reward...I call it the "negative reward".
Whenver you make a penal mission you don't get told what reward you get at the end, you're told what kind of item you need to bring to turn in the mission.
Diplomatic mission to the Romulans? You get 2000 experience and to turn in the mission you have to bring a blue Mk XI Engineering console of your choice.
Sounds great desn't it?
Personally I think it's a good idea.
"when you're out of Birds of Prey, you're out of ships."