Career Officer
Join Date: Jun 2012
Posts: 397
# 21
12-11-2012, 03:40 AM
For healers, key binds are an effective way to distribute heals on team mates... See my post and downloadable file at:

http://sto-forum.perfectworld.com/sh...&postcount=197
Career Officer
Join Date: Jul 2012
Posts: 158
# 22
12-11-2012, 03:45 AM
Quote:
Originally Posted by redricky View Post
It's the Maintenance Engineer from the Fleet Support Duty officer pack. Boosts Shield Emitters and Hull Repair 10/15/20/25 when EPTA is used.
Oh I want!
How many can you use at once?
I am @allenlabarge in game
Career Officer
Join Date: Jul 2012
Posts: 158
# 23
12-11-2012, 04:06 AM
Bad info sorry. i am home now and will have the correct info soon.
I am @allenlabarge in game

Last edited by queue38; 12-11-2012 at 11:20 AM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 24
12-11-2012, 07:30 AM
Quote:
Originally Posted by queue38 View Post
Oh I want!
How many can you use at once?
I think that one is limited to one. There's also an Aux2Sif doff from the same pack that adds a chance at a HoT. You can stack 3 of those, Damage Control Engineers.
Career Officer
Join Date: Jul 2012
Posts: 158
# 25
12-11-2012, 12:25 PM
Ok here is my current and correct info.
+240 Starship Shield Emitters total bonuses
+194 Starship Hull Repair total bonuses

HE II, +22,062.1 hull, +31 all damage resistance
HE I, +16,546.6 hull, +23.3 all damage resistance
ES I, +165.1 per sec/per shield side, +26.5 shield damage reduction
AtSIF III, +10,341.6 hull, +55.2 all damage resistance
TSS III, +1,925.5 once to each shield side, +548.8 per sec/per shield side, +22.5 shield damage reduction
TSS II, +1,540.4 once to each shield side, +439 per sec/per shield side, +18.5 shield damage reduction
MW III, +17,733.5 hull, +6,603.8 once to each shield side
RSF III, +246.7 per sec/per shield side, +42.5 shield damage reduction
ET I, +7,980.1 hull
PH I, +64.1 all damage resistance
EPtS III, +3,301.9 once to each shield side, +30 shield damage reduction
Shield Battery - Large, +1,207.5 once to each shield side
I am @allenlabarge in game
Captain
Join Date: Jun 2012
Posts: 759
# 26
12-11-2012, 07:00 PM
Quote:
Originally Posted by redricky View Post
I think that one is limited to one. There's also an Aux2Sif doff from the same pack that adds a chance at a HoT. You can stack 3 of those, Damage Control Engineers.
Oh say what?

Have any further details about this A2SIF Doff?
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Career Officer
Join Date: Jul 2012
Posts: 158
# 27
12-12-2012, 03:14 AM
Quote:
Originally Posted by praxi5 View Post
Oh say what?

Have any further details about this A2SIF Doff?


On the ground a common doff had +.67 hull per sec for 10 sec with a 10% chance. In space the heal was 100, Very rare is 40% chance and +.73 hull per sec for 10 sec.

Also you can have 3 Maintenance Engineers!!! Now I just need 100 million plus so I can get 3 very rare.
I am @allenlabarge in game
Career Officer
Join Date: Jul 2012
Posts: 158
# 28
12-12-2012, 06:07 AM
Quote:
Originally Posted by queue38 View Post
Ok here is my current and correct info.
+240 Starship Shield Emitters total bonuses
+194 Starship Hull Repair total bonuses

HE II, +22,062.1 hull, +31 all damage resistance
HE I, +16,546.6 hull, +23.3 all damage resistance
ES I, +165.1 per sec/per shield side, +26.5 shield damage reduction
AtSIF III, +10,341.6 hull, +55.2 all damage resistance
TSS III, +1,925.5 once to each shield side, +548.8 per sec/per shield side, +22.5 shield damage reduction
TSS II, +1,540.4 once to each shield side, +439 per sec/per shield side, +18.5 shield damage reduction
MW III, +17,733.5 hull, +6,603.8 once to each shield side
RSF III, +246.7 per sec/per shield side, +42.5 shield damage reduction
ET I, +7,980.1 hull
PH I, +64.1 all damage resistance
EPtS III, +3,301.9 once to each shield side, +30 shield damage reduction
Shield Battery - Large, +1,207.5 once to each shield side
This is what my Build will be like as far as Emitter bonuses and Starship Hull Repair bonuses.
Total +452.8 Emitters
Total +269.1 Starship Hull Repair

+75 Emitters for 3 Very Rare Maintenance Engineer
+127.6 Emitters for 4 Ultra Rare Science Consoles
+99 Emitters for max skill points
+25 Emitters for Duty officer assignment
+26.2 Emitters for Very Rare Positron Deflector Array Mk XII [EM]
+100 Emitters for Tier V Captain Ability

+75 Starship Hull Repair for 3 Very Rare Maintenance Engineer
+99 Starship Hull Repair for max skill points
+80 Starship Hull Repair for 4 Very Rare SIF Generators MK XII
+10 Starship Hull Repair for Techie Trait
+5.1 Starship Hull Repair for Assimilated Module

I am sure I missed one or two thing. (can anyone think of anymore?)

With bonuses this high I should be able to keep myself and two other people in good health. I can use AtSIF and ES on one person and HE and TSS on another. While keeping RSF, MW, EPtS, and all the passive heals for myself.

I am hope I can get my HE II over 30k hull heal. It will be cool to see the 2k per tick.
I am @allenlabarge in game
Captain
Join Date: Jul 2012
Posts: 2,256
# 29
01-09-2013, 02:50 AM
Could you use one of the fleet store +x to science/engineering skill consumables to boost that a bit higher?
Career Officer
Join Date: Jul 2012
Posts: 158
# 30
01-09-2013, 04:44 AM
Quote:
Originally Posted by bareel View Post
Could you use one of the fleet store +x to science/engineering skill consumables to boost that a bit higher?
Yes I forgot about those. I don't think they are very much but I should pick some up.
I am @allenlabarge in game
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