Captain
Join Date: Jun 2012
Posts: 1,081
# 1261
12-11-2012, 08:17 PM
Today i was running in a Pug on KASE and every thing started out great. Plenty of DPS going from the escorts to the cruiser. We manage to take the left side pretty quick, and about that point the game decided "F$% these guys" and begins getting mean. Granted i'm in the fleet defiant, and i've got it set with consoles for iso charge, borg, and subspace jump and such so it's a little squishy at times, but that said it's been a LONG time since i've had my shields torn through that fast as well as my hull.

I've noticed that a lot lately the bleed through has been pretty bad, dropping way too much hull with shields still up, but then a few times i get hit with "Cube deals 52520 (103008) Kinetic Damage to you with Plasma Torpedo - Heavy II" which in a defiant is no fun when they're invisible, even the autoturret doesn't see it coming. We go from optional with minutes to spare to 8/10 probes through and people dying left and right, sadly me the most. Controls keep locking up on respawn for multiple people and at one point Donatra pops off the thalaron pulse taking out two or three people right as they respawned at the same time. Checking the combat log i was taking damage from the scimitar's turrets long after it cloaked so i knew it wasn't fired right before cloaking, but even the turrets were dealing major damage. The sphere's were killing people way too easily, the tractor probes were doing damage without using the beams or visibly firing anything, and donatra was kicking some but and taking names.

We managed to beat her after a few minutes, but it was still a head hung in shame silent ending when we started out so great only to have a laundry list of problems spring up half way through. The team was great, especially for a pug, but they knew what they were doing, they all seemed like good people, yet some how the game decided that run just wouldn't be a good one.
Commander
Join Date: Jul 2012
Posts: 312
# 1262
12-11-2012, 11:58 PM
Yeah, had a similar experience last week in ISE. Died 6 times as a engineer in my Steamrunner -.- DPS overall was really low in the pug group so that over time more damage was coming in. But still. 6 times ... I was so ashamed. But the rest died even more often. And the TAC cube was right at the respawn point. I tried to lure it away but with no success. But the group was nice and we had a good laught at the disaster xD

And yesterday I just died once from plasma fire. In 5sec from 10% to boom. HE on cooldown and clicked on RSF instead of MW
Career Officer
Join Date: Jun 2012
Posts: 1,780
# 1263
12-12-2012, 01:57 AM
I just had the best worst STF experience ever.


So it was an ISE run. Everything seems normal enough; pretty standard mix of cruisers and escorts, one guy in a raptor. We're slower than normal getting through the first group, but that happens in pugs sometimes, so I thought nothing of it.

Then the guy in the Raptor says "I'm so sorry guys, I moved my gear to my new shop but forgot to set it as main!"

This is fine, I think. ISE is totally four-manable. I told him to scavenge his shuttle for anything (he had literally no gear; no engines, shields, nothing) and to at least pop Tac Fleet as often as possible. He managed to get a deflector and engine off his shuttle, but no shields.

Then somebody botched the 10% rule. Next thing I know we've lost the optional. Great.

It takes a while, but we finally clean up the mess and destroy the generator. At this point Raptor discovers he has a plasma DBB and a phaser single cannon in his inventory; better than nothing, I say.

By now, I notice two things. One, nobody is cussing at poor Raptor for his mistake. And two, people are actually talking. Everybody is cool about it, nobody's sore over the lost optional. We decide to take the Tac Cube since by the time everyone respawned (we were wiped after the second generator blew) it had bolted back to its original location. We melt through it pretty good, then go after the gate, and wrap the STF. Took a little under an hour. But y'know what? I had fun in the end.

I know I know, technically the opposite of what this thread is about, but I think it's important because it illustrates how even a terrible STF run can still yield some good.
Lieutenant
Join Date: Jul 2012
Posts: 56
# 1264
12-12-2012, 04:05 AM
Ohh, i miss the old IGE pug times. In allmost every group there was one who ignored the trigger lines, 'cause he didn't know them. Then there was the guy with the minigun and no remod. Another had hundreds of injuries...
Many times we reached Becky nonetheless, only to find out that 3 of the 5 guys can't jump and fall to their doom. Then one quits after a couple of tries and you had wasted an hour of your life for nothing...

Haven't played an IGE since S7, it's a shame
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1265 Fleet Alert Woes
12-12-2012, 07:10 AM
There I was...

Fleet Alert.

I pugged in.

Said 'Hi' as usual.

Two said Hi back.

Oh Goody.

The time counts down to zero and I buzz over and start on the first group.

Some guy in an Fleet Patrol Escort with Skittles is shooting away.

I kill the first three or four and see this guy is still firing at the one he started with so i kill it.

Second group pops up and everyone is having a good old time shooting away.

I see this guy with the Skittles took on a BOP, a little more than he could handle.

I kill two or three and this guy is still working on his BOP so I kill it and send him a heal.

3rd group through the last are all the same.

The guy with the Skittles firing away and doing no damage.

We won so no biggy.

This guy had over 4000 accolade so he's been playing for at least a month. You would think he would know better. It just baffles me how these Skittle Boats and Rainbow/Technicolor Boats can actually think they are actually doing damage.
Captain
Join Date: Aug 2012
Posts: 3,553
# 1266
12-12-2012, 02:57 PM
Skittlescorts and Rainbow cruisers work perfectly fine in regular missions and most solo play. Don't expect high end tactics from your everyday player. Hell I used to run a what I thought was a nasty rainbow build. Then I started doing STFs and hada few talks with some of my fleetmates, mostly when they found out I was doing this.

After a massive crapstorm of hell, I was informed that using a single energy type was far more effective. And I changed my build, did more damage, learned, and as such, now I do quite a bit more damage.

But until they start real end-game content, don't expect them to learn, and only expect them to change if they want to learn. For the most part, most rainbow boats and skittlescorts tend to think that their builds work, again because regalar PvE on normal difficulty is a faceroll.
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Captain
Join Date: Jun 2012
Posts: 1,049
# 1267
12-12-2012, 03:22 PM
Quote:
Originally Posted by hereticknight085 View Post
Skittlescorts and Rainbow cruisers work perfectly fine in regular missions and most solo play. Don't expect high end tactics from your everyday player. Hell I used to run a what I thought was a nasty rainbow build. Then I started doing STFs and hada few talks with some of my fleetmates, mostly when they found out I was doing this.

After a massive crapstorm of hell, I was informed that using a single energy type was far more effective. And I changed my build, did more damage, learned, and as such, now I do quite a bit more damage.

But until they start real end-game content, don't expect them to learn, and only expect them to change if they want to learn. For the most part, most rainbow boats and skittlescorts tend to think that their builds work, again because regalar PvE on normal difficulty is a faceroll.
what they truly lack is skill. I could go skittle in my aventine, and still outdps most "pro" escort captains (I hadnt tried, but I am pretty sure I wouldnt lose more than 2k dps).

also the real problem is, that they do not listen, nor they want to learn how these things work. so in the end if you want a sure pug, just bring high dps, and carry the team. with 6k dps one can pretty much carry a team. sadly most barely scratch that :S
Captain
Join Date: Jun 2012
Posts: 4,824
# 1268
12-12-2012, 07:53 PM
Quote:
Originally Posted by ferdzso0 View Post
also the real problem is, that they do not listen, nor they want to learn how these things work.
That's the real definition of noob vs newb. At least a newb is willing to learn; however a noob is someone who refuses to listen, take advice, and learn anything useful.
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Rihannsu
Join Date: Jun 2012
Posts: 402
# 1269
12-12-2012, 09:37 PM
I used to run a technicolour dreamboat. Fortunately it was never an issue with STFs, because I had read about proper STF builds and switched to a single energy type supported by the proper consoles before running my first STF

I will say this...a rainbow FAW/skittle CSV is pretty.
Commander
Join Date: Jul 2012
Posts: 312
# 1270
12-12-2012, 11:29 PM
Quote:
Originally Posted by quintaris View Post

I will say this...a rainbow FAW/skittle CSV is pretty.
So many colors xD

Whenever I find someone using rainbows I just direct them to the Hilbert Guide.
A lot of new players thank me for that, most never answers and some just try to discus that their T3 Ship with different beams is more effective than DHC on escorts (true story )
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