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Rihannsu
Join Date: Jun 2012
Posts: 3,212
# 12
12-13-2012, 03:15 AM
Quote:
Originally Posted by luxchristian View Post
[...]
It is just that only a rather small percentage of a MMO's playerbase is interested in PvP. With a small playerbase it gets rather hard to have a lot of people in the queues.
True. Once again, I must say that a 1v1 queue with some time-limited objective, or reducing team size in general (to 3, for example) would help PvP. The experience would be less random, and the waiting times would be shorter.

Quote:
The problem is that we have a self fullfilling prophecy here. Without proper rewards, advertisement, new content, bug eliminating PvP will decline. With declining usage of PvP content Cryptic can't justify spending money on it ...
I think there is a middle way: It is not "all or nothing". Doing a few little things, like fixing Ker'rat (or only parts of it), adding a new PvP game mode or two every season should not require too much work. It doesn't have to be much to keep PvPers hooked.
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Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584

Last edited by sophlogimo; 12-13-2012 at 03:51 AM.
 

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