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Captain
Join Date: Jun 2012
Posts: 1,115
# 21
12-13-2012, 12:13 PM
Quote:
Originally Posted by hereticknight085 View Post
That was a very interesting breakdown on Escorts and their capabilities in the hands of a tactical captain. I agree with almost everything you said, and what I don't agree with isn't worth bringing up. But... it's a DPS based game (as PvE goes anyways)... and what do Tactical captains specialize at? Tearing faces off. What are escorts good at? Tearing faces off. Apples + Apples = more Apples. Until PvE end content changes away from pure DPS (which is a good way for PWE to lose money, so it will never happen), tacscorts will always be the most effective ships for PvE.
My fleet mate flies a Science officer in an escort, and he does great in PvP and PvE.

Yes, he can put out great damage, and he can subnuke his target. Very important in PvP and PvE (especially in the Hive STF on Elite).
Career Officer
Join Date: Jun 2012
Posts: 1,691
# 22
12-13-2012, 12:55 PM
Quote:
Originally Posted by bareel View Post
And no I do not want nerfs, all my toons use are in escorts anyway. I just call it like I see it and am more than capable of adapting to any nerfs/buffs in short order.
I'll think I'll do some of that there "calling like I see 'em" too.

You do realize that ALL classes of pilots and ships use the "Tac Math" to do damage right? There isn't a special math for tacsorts that somehow works differently for everyone else. My Free Ody and my Regent are both very good tac cruisers and have lots of tac powers... surprisingly my boff's tac powers boost my engi cruiser's damage just as they do my tacscort's.....imagine that!

Now... I think its a real tragedy that you have all your characters in escorts. I myself am an escort pilot yet my Engi and Sci alts are in a cruiser and sci vessel respectively. My KDF tac is even known to fly a carrier now and then! They all work differently and are all fun to fly. Its a real shame you are so "focused" on what you have convinced yourself is the ONLY WAY TO PLAY that you have blinded yourself to anything else being acceptable or equally good.

As someone that also did the high end hardcore raiding thing for a good long while I can immediately see the benefits of STO's non trinity and greatly enjoy utilizing each ship's potential. You should try to do the same, all escorts all the time gets really boring really fast.

At least TRY a KDF battlecruiser, they really sound like what you're really after.
Captain
Join Date: Jul 2012
Posts: 1,936
# 23
12-13-2012, 03:09 PM
Quote:
Originally Posted by skyranger1414 View Post
I'll think I'll do some of that there "calling like I see 'em" too.

You do realize that ALL classes of pilots and ships use the "Tac Math" to do damage right? There isn't a special math for tacsorts that somehow works differently for everyone else. My Free Ody and my Regent are both very good tac cruisers and have lots of tac powers... surprisingly my boff's tac powers boost my engi cruiser's damage just as they do my tacscort's.....imagine that!

Now... I think its a real tragedy that you have all your characters in escorts. I myself am an escort pilot yet my Engi and Sci alts are in a cruiser and sci vessel respectively. My KDF tac is even known to fly a carrier now and then! They all work differently and are all fun to fly. Its a real shame you are so "focused" on what you have convinced yourself is the ONLY WAY TO PLAY that you have blinded yourself to anything else being acceptable or equally good.

As someone that also did the high end hardcore raiding thing for a good long while I can immediately see the benefits of STO's non trinity and greatly enjoy utilizing each ship's potential. You should try to do the same, all escorts all the time gets really boring really fast.

At least TRY a KDF battlecruiser, they really sound like what you're really after.
Ok I guess I was a bit misleading by all escort, I do fly two battle cruisers, a raptor, and a carrier at times as well. But really all the battlecruisers are to me are big escorts. And the carrier only gets flown in STFs.

And no they don't all use 'tac math' because they cannot all effect all the multipliers to gain the synergy effect where one ability becomes stronger from another ability with few exceptions like sensor scan. Unless of course they are using a bunch of tac boff abilities but that is my overall point. If you don't get it after reading eatsmart's excellent description I don't really know how else to explain it.

I don't care if other players bring acceptable and I do love equally good hence the BCs/raptor/carrier, I just wish more of the ships were in fact equally good. And by good I mean efficient and effective. I am one of the rare few that does care how long it takes me to kill the breen when I run the daily. I do care if I can shave a minute off an STF run for the group, or more often carry all the skittleboats to victory.

But I give up, cryptic has done some major re-balancing with season 7 indirectly with the gear, perks, and doffs added. I strongly disagree with that approach but I'll get over it. There are now enough escorts and escort like ships that I have enough variety and the cruisers/sci vessels that aren't closer to escort in design can rot in drydock. Shame too because healer/support is my preferred role to play in games, enchanter will always be my favorite and priest was pretty fun too back in the day.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 24
12-16-2012, 11:03 AM
Quote:
Originally Posted by xantris View Post
No, I'm telling you that PvPer push the boundaries of ships abilities, if you think Cruisers are in some way weak because you are not flying them the way they are designed to be flown, that's your problem. If you want them to be something they are not, then feel free to continue and complain, but it hasn't changed in years and many more have come before you.

There are cruiser builds that work exceptionally well in a multitude of roles. They excel at total healing, they are fantastic tanks, and they can even do legitimate damage... But if you try and build them to do all 3 at once, or you pick the wrong platform or don't fully understand the game mechanics, you are going to be mediocre.
Generally I would agree with you, but I would say there is a "small" exception to this: The KDF Orion Pig Carrier. I'ts just a tanky cruiser with a hangar. It tanks like nobody's business and has 8 weapon slots. Add some advanced slavers and you have some good damage.
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