Go Back   Star Trek Online > Feedback > Klingon Fleetyards
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 61
11-30-2012, 09:25 AM
Quote:
Originally Posted by discloned View Post
To be honest i am not so much on the DPS side. I belive abilities are far more important than raw DPS. I also translate that to armament. On a (battle)cruiser i favour chroniton torpedos for example, even if i know its not doing as much damage. I know it pays off because the dual heavy cannons get more time on target.

DPS is important, certainly, but its not the last word in what a ship can do. Ultimately the real power of a ship comes from its combinations of BO abilities it can field. That pretty much defines its attack options. Klingon BoPs allow a lot of freedom when it comes to this.

And whilst the Fleet Scourge destroyer doesn't offer the universal BO stations it mixes in quite a bit of science abilities, wich is very interesting.
I like this post as it points out something that often doesn't get considered. Choosing torpedoe loadout based on your role is one of those things. Time on target as it relates to CC is another.

What this is saying is that quantums may do more damage once you get down to hull, but if you don't give your cannons time to GET TO the hull, those probes are out the gate and gone. KDF battle cruisers are great utility players as they are manueverable enough to get around a map and lay down controls where it is needed, and still put out great damage.

On a side note, if your just using cannon autofire with or without DEM, consider just dual cannons. As they have a higher rate of fire they should fire more often on a target as it passes through thier arc. Also if it is possible for your weapons to proc more often, DC's will do so.

and this.

https://www.youtube.com/watch?v=FWSuV0B8dbw

That is a captain level K'tinga fireing up some borg in stf's. Good stuff. We made the optionals, it was only normals, no one got borked because I was in a Noob ship.

Its a neat video as it shows things like Aux to ID, power levels, and what turns out to be a surprise bit about torpedoes at the end. And some dancing!

anyways nice post!

Cheers and happy flying!

Awesome Blog
Awesome Videos
Website that's always under construction
And...FACEBOOK MEH!

Last edited by thissler; 11-30-2012 at 09:27 AM. Reason: added the bit about dancing.
Ensign
Join Date: Jun 2012
Posts: 8
# 62
11-30-2012, 09:49 AM
I love my fleet torkaht, she's the fat escort the KDF needs, i vary my builds, but as a tac captain i usually have no issues taking all the aggro, and in PVP usually hover near the top in both healing and dmg output, build is as follows:

Tac ltcmdr: TT1, CRF1, APO1
Tac lt: TT1, CSV1
Eng cmder: EPTW1 (gives a lil boost to the alpha), aux to batt (with some doffs of course), EPTS III, Aux to SI iii
Eng eng: EPTS1
Uni lt: HE1, TBR1

Weapons and junk: 4x polarized disruptors mk xii (acc)x2, 3x polarized disruptors mk xi (accx2), and a random mk xii tric mine i like to drop randomly for lolz (i've seen fedbear defiants fly headstrong into a random mine he he he)

oh and 4 purple mk xii disruptor consoles....she's a beast from hell, and one of the worthy KDF fleet ships. Pretty much a tac's best friend.

Last edited by tidetogo1; 11-30-2012 at 09:51 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 63
11-30-2012, 01:30 PM
Quote:
Originally Posted by thissler View Post
On a side note, if your just using cannon autofire with or without DEM, consider just dual cannons. As they have a higher rate of fire they should fire more often on a target as it passes through thier arc. Also if it is possible for your weapons to proc more often, DC's will do so.
from what i have noticed, DEM cant keep up with 7 or 8 duel cannon, single cannon, or turret rate of fire. in the damage log i don't see a DEM entry for every shot. but i do when i use DHCs and 3 or 4 turrets. also DHCs are more energy efficient, they don't drain energy their whole firing cycle, just the first half, and then give the energy back for everything else to use. and DEM is very power level sensitive.

DCs are never a good choice for any reason.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 64
11-30-2012, 06:58 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
from what i have noticed, DEM cant keep up with 7 or 8 duel cannon, single cannon, or turret rate of fire. in the damage log i don't see a DEM entry for every shot. but i do when i use DHCs and 3 or 4 turrets. also DHCs are more energy efficient, they don't drain energy their whole firing cycle, just the first half, and then give the energy back for everything else to use. and DEM is very power level sensitive.

DCs are never a good choice for any reason.
Sure they are. 'I don't see a dem entry for each shot' isn't really solid math or proof of anything is it?

Get an engineer.

And dem doffs work also.

Remember you advocate tuun consoles and 8 beam arrays. I'm still trying to figure that one out man.

Dual Cannon are fine.

Awesome Blog
Awesome Videos
Website that's always under construction
And...FACEBOOK MEH!
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 65
11-30-2012, 08:15 PM
Quote:
Originally Posted by thissler View Post
Sure they are. 'I don't see a dem entry for each shot' isn't really solid math or proof of anything is it?

Get an engineer.

And dem doffs work also.

Remember you advocate tuun consoles and 8 beam arrays. I'm still trying to figure that one out man.

Dual Cannon are fine.
i have poured over damage logs by hand, and as far as i can tell DEM can only deal damage so many times a second. folks like big red jedi and mavaro have come to the same conclusion in the past. every DEM entry should be directly tied to a standard shot, when theres a crit, dem crits as well. this is not a science, but when i do the same examining of a DHC ship there is, in a very orderly fashion, 1 dem entry after each rapid fire shot.

i do indeed advocate turn consoles, and some times beam arrays. but on the same ship? no, at least not intentionally. if i did it was likely a copy paste error.

on my 2 AtB, single cannon, dem3 at global excelsior or galaxy R, DEM amounts to between 10% and 15% of all outgoing damage. wile a very nice extra, committing DPS suicide to try to eek out an extra bit of DEM damage by using DCs over DHCs i could not more strongly recommend against.


have you missed the DHC vs DC threads? any one who did back to back tests on them showed that DC DPS is much lower, likely due most to the way they hog energy. every other weapon type hogs energy the same way exept DHCs, thats why they are by far the best weapon in the game, if you can point them at your target for about a second. thats an advantage too, time on target need to deal total per cycle damage is only half compared to DCs. total damage from crits ends up being higher too, and the damage is front loaded and abrupt, it is dealt all at once. it can only be countered after it has been dealt, not as it is dealt gradually like it is with DCs. DCs truly have no redeeming qualities.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Sep 2012
Posts: 41
# 66
12-07-2012, 04:55 PM
Quote:
Originally Posted by aurigas7 View Post
Since the question pops up why a tac captain should fly a Tor'kaht here is my answer for PvE:

I can hold aggro from Donatra without a single point in thread control. Mostly with MK XI dispruptors. That I can do with my Raptor, too.
Then I can kite (and tank !) her till she pops. Can't do that with my Raptor, nor have I ever seen a "tanky" cruiser holding aggro vs. my Raptor.
For PvE, you just need "enough" tank. No brownie points for overtanking. On the other hand, you can never have too much damage.
An engineer with thread control may be able to tank and hold aggro, but he will do less damage.
The (sad) truth for PvE is, you don't need a specialized tank class to hold aggro and stay alive. You don't need a specialized healer class either.
Same can be applied to the probes in cure. With an escort/BoP I position myself carefully below the cube, so it can't hit me. With my battlecruiser, I just tank the fecking cube and use the full potential of my cannons at short range.

Since I run mostly with PuG's, I don't count on support from teammates.

I'm a tac in cruiser, and I do more damage than most engineers in escorts. What do you play ?
I was on the fence about getting the Tor'Kaht for my TAC (who does just fine on her B'rel BOP) but this post (specially his closing line) just sealed the deal for me.

It's off to the shipyards tonight and I'm in the market for a new shiny Fleet battlecruiser!
Empire Veteran
Join Date: Dec 2012
Posts: 89
# 67
12-13-2012, 10:44 PM
Quote:
Originally Posted by diogene0 View Post
There is something you didn't get, I'm fine with engs or scis flying escorts, but not with tacs on cruisers, since damage is in no way what we expect from them. The tacs in cruiser should really learn the value of team play and should spend all their extra heals on the escorts and scis. That's what they are made for.

One of my chars is a tac on a fleet Qin raptor. This beast is wuite tanky but it's clearly not enough to resist to anything. In many instances I try to stay close to my team mates to get some extra heal if they notice that the escort in the team isn't in a good shape, and since my raptor is DSP oriented with a tac in it, pulling all the aggro isn't rare.

The fact is that tacs in cruisers are spending all their available time taking pleasure (if you know what I mean) watching their dps instead of healing those who can punch through ennemies. And the poor escorts have to find their way to survive, fly in escape mode pretty often because none of these genius had the idea to send an extra heal they probably don't have since their primary objective is to "pull the aggro for themselves" and to "dps a lot". When I say that in weeks I've NEVER recieved a heal from tacs on cruisers you can believe me. They must be too busy doing laughable "dps".

I don't mind if they survive more honnestly, they will never pull the aggro away from my raptor and will never send extra heals they don't have to allow those who have real dps (and not slightly improved puny dps) to survive.

Maybe you think that being a healer isn't funny, but then you may choose another ship to be usefull. I don't use my eng on his galor (which is the fed genuine battlecruiser) that often because I don't enjoy healing poorly skilled tacs in pve. This is understandable, but it can't justify the fact that you're neglecting your team mates.

BTW my maiin (fed) is a sci and healing is in no way the primary objective of scis. The sci has to controll stuff, and the eng in his cruiser has to heal everyone on the map, even if he's alone (he should be able to do this anyway).
Its very odd, but in STFs I almost never run into anyone 'healing' which by me is fine as when I fly my escort/raptor I almost never need one. Prehaps this is just a case of knowing what your doing, but then I pug alot, which means for the most part people are doing what they want to do anyway.

Only thing I care about: Did we finish the STF in the time limit? If the answer is 'yes' I dont care what you were flying. I have seen them finished with all escorts and all cruisers as well.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:51 PM.