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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,110
# 51
12-14-2012, 08:23 AM
I finally got the Omega Plasma Torp last night. Several in Zone Chat who crafted the weapon basically said it was lackluster at best. Since I wanted to complete the Omega Weapon Set, I decided test it out on my Mobius running the full Borg set, Temporal Warfare set, and antiproton DHC's... first in 1-1 vs. a fleet excelsior, then in fleet actions. Here are my observations:

1) Each base plasma torpedo deals around 1200 kinetic damage with 670's plasma fire damage over 10 seconds. However, the omega launcher holds a 5 round magazine, able to fire 1 torp per attack cycle, and recharges 1 torp every 6 seconds

2) My Mobius easily doubled the DPS output of the opponent Excelsior, destroying it in seconds with a 79k critical HYT3 Plasma bolt. I'm not sure if T4 Omega weapon proc activated (100% shield penetration), but the target de-rezzed Tron-style.

3) When used with TorpedoSpread3, the Omega Torp launcher seems to generate a LOT more projectiles than my quantum launcher. With Gravity well, I can usually pull a BoP group in SB24 or Klingon Scout Force and destroy them with 1 volley. Against Vorcha's and Neighvars, it usually takes 2 or 3 volleys. I didn't have any problems consistently placing 1st and 2nd in all fleet action matches.

4) The High Yield Omega Plasma Torp travels VERY slow... as in original Tricobalt Torpedo slow. A escort moving away at standard impulse speeds can easily outrun one with 50 impulse engine energy preset. The only way this projectile has a chance of hitting is by launching it extremely close (thereby you eating some splash damage), or by disabling the target with Gravity Wells, Tractor Beams, Viral Matrix, Target Subsystem Engines, etc... Given the unique nature of this weapon, its high yield projectile should be given a speed boost to make it more effective.


Tests are ongoing, but I think the weapon has enough benefits to offset its quirks.
Captain
Join Date: Jun 2012
Posts: 1,114
# 52
12-14-2012, 08:51 AM
Quote:
Originally Posted by shookyang View Post
My fleet mate made a B'rel Transphasic torpedo boat, and realized that he was never getting to his 3rd, let alone 4th, Transphasic torpedo.

He put int a different 3rd and 4th torpedo and was getting them all to fire.

I will need to confirm with him what he did to get it working.
Quote:
Originally Posted by virusdancer View Post
Rapid Trans? Depending on what PWO-T's he had...could definitely see that. I tended to run 3x Rapid+Cluster front, Rapid+Cluster+Mine (or 2x Rapid+Mine) rear - with no PWO-Ts.
Yes, rapid reload transphasics.

So, what he did, was he staggered his torpedoes. So, it went something like:
Rapid Reload, Plasma, Rapid Reload, Hargh'Peng.

Depending on the Romulan torp, I may either put it on the aft and replace the regular plasma torp, or I will replace the cluster and move the cluster to the aft.
Captain
Join Date: Nov 2012
Posts: 3,465
# 53
12-14-2012, 08:56 AM
Quote:
Originally Posted by shar487a View Post
1) Each base plasma torpedo deals around 1200 kinetic damage with 670's plasma fire damage over 10 seconds. However, the omega launcher holds a 5 round magazine, able to fire 1 torp per attack cycle, and recharges 1 torp every 6 seconds
I'm seeing plasma burns twice that, easily 125+ per second for 10 secs per torpedo. Add in a wing of the plasma torp wielding Scorpions and burns get very hilarious, very fast. With one wing, one torpedo and no other plasma procs I've managed to stack upwards of 12 on a single target at a given time.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,110
# 54
12-14-2012, 09:14 AM
Quote:
Originally Posted by stirling191 View Post
I'm seeing plasma burns twice that, easily 125+ per second for 10 secs per torpedo. Add in a wing of the plasma torp wielding Scorpions and burns get very hilarious, very fast. With one wing, one torpedo and no other plasma procs I've managed to stack upwards of 12 on a single target at a given time.
These are just the base stats as written on the weapon's pop-up window. If you mouse over its weapon tray icon while in space, you will usually see a significant numbers boost.

I did get a de-rez effect on an ISE cube kill shot, but unfortunately the hull-break-up animation always happens afterwards.
Career Officer
Join Date: Jun 2012
Posts: 81
# 55
12-14-2012, 10:21 AM
have to say im not overly excited with the weapon myself. im hoping it gets a buff or something to make it work while.
Long Live The Empire!
Commander
Join Date: Jun 2012
Posts: 280
# 56
12-14-2012, 11:15 AM
Quote:
Originally Posted by darimund View Post
lol honestly, no, but to be fair, im also using 2 -threat consoles so im rarely taking damage. the whole team has to be dead before I start getting hit.

*edit
just for ref, this was from a recent ISE run:
[Combat (Self)] Your Plasma Energy Bolt deals 47541 (32184) Kinetic Damage to Tactical Cube.
How can you get this combat log info?

I'd PM people to keep the integrity of this thread if the forums allowed PM'ing. Thanks and sorry.
Joined STO in September 2010.
Lt. Commander
Join Date: Jun 2012
Posts: 146
# 57
12-14-2012, 09:16 PM
I got mine this evening. and I love this thing. i swore i would never use plasma but thanks to this weapon im back to using my aquarius compared to one of my larger escorts or cruisers. I do think that the HY torp needs a lil speed boost but other than that. its perfect in my opinion
*Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
*Junior Tactical Officer* But sir the cube IS right in front of us.
*Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
Career Officer
Join Date: Oct 2012
Posts: 294
# 58
12-15-2012, 01:08 PM
Quote:
Originally Posted by gerwalk0769 View Post
How can you get this combat log info?

I'd PM people to keep the integrity of this thread if the forums allowed PM'ing. Thanks and sorry.
I just copied and pasted from the combat tab. I blv its on everyones chat UI by default. its a pain to filter through but if you turn off everything but combat self on the log, you can scroll through there and see what kinda damage you're doing and taking. There's no coloration difference in them so you have to semi read it.
Captain
Join Date: Aug 2012
Posts: 9,114
# 59
12-17-2012, 01:28 PM
Have to say, I'm finding the desire to use it more like a mine than a torp. You BO and drop their shields - fire the THY Omega... and well, not only will their shields have regen'd by the time it gets there - it's likely that it will be their greatgreatgreatgrandchildren that get hit...lol.

The plink plink regular fire is fine. TS is kind of nifty. But THY, yeah - makes me want to slap it on the rear of the boat and call it a mine - though, that kind's of insulting to mines. Mines move faster...
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Commander
Join Date: Jun 2012
Posts: 493
# 60
12-17-2012, 02:27 PM
It looks like there's a couple extra torpedoes in a torpedo spread. Can anyone confirm with hard data?
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