Empire Veteran
Join Date: Jun 2012
Posts: 1,353
# 211
12-14-2012, 08:56 AM
Quote:
Originally Posted by bareel View Post
Against regular cubes i take the HY hit on purpose when point blank just to kill the cube faster in escorts, brace for impact helps.

Tac ones just shoot 'em down. You see when they activate the buff just save your AE for when they fire and it is easy as pie. If you really have issues with them bring tractor beam repulsars and activate it when they fire the torp it'll pop it invis or not.
I use the Tractor Beam repulsars with my Vo'Quv and it works wonders when dealing with things seen and unseen
Career Officer
Join Date: Oct 2012
Posts: 294
# 212
12-14-2012, 08:57 AM
oh oh, I've come up with the perfect "working as intended" excuse to explain this for craptic.... the borg took a queue from janeway and started beaming torpedoes onto your ship then remote detonating them. Yeah, that's it!
Captain
Join Date: Jul 2012
Posts: 3,268
# 213
12-14-2012, 09:40 AM
Quote:
Originally Posted by darimund View Post
oh oh, I've come up with the perfect "working as intended" excuse to explain this for craptic.... the borg took a queue from janeway and started beaming torpedoes onto your ship then remote detonating them. Yeah, that's it!
Only works if your shields are down or they have the frequencies...
Career Officer
Join Date: Jun 2012
Posts: 883
# 214
12-14-2012, 09:48 AM
Quote:
Originally Posted by allocater View Post
You have to 'feel' it with the force.

No seriously, after hundreds of STFs, I just know when a invisible torpedo will hit. As soon as I have aggro, I wait 5 seconds, and then I hit evasive manouver, Power to shields and brace for impact, park my ship at 15km distance and wait for the invisible hit, that brings my shields down and leaves me with 20% hull and burning. Hit Hazard emitter and back into the game
So do I, maybe its the wannabe cruiser pilots that never ever heal or put any points into threat control
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 215
12-14-2012, 11:18 AM
Quote:
Originally Posted by diogene0 View Post
I suggest you to get a decent build. Nobody, even a tac, dies when they are properly fitted.
That is simply not true. There are invisible super high damage hits from the borg that either take your shields and hulls down extremely fast, making you vulnerable to any follow up attack or more often then not, kill you instantly.

That is not a discussion about proper builds because I have seen Bortas build extremely tanky and flown by an engineer get chewed up in no time, the claim that a properly fit tactical can survive this amount of damage is just ridiculous.
Captain
Join Date: Jun 2012
Posts: 1,360
# 216
12-14-2012, 11:24 AM
Yeah, sorry. I run a retrofit defiant with kinetic armor + 2x plasma armor (when fighting borg), a field generator and Mk XII MACO shield, plus all damage resistance skills maxed out. I can be zipping along with hull and shields at 100% plus polarize hull, brace for impact, rotate shield frequency, jevonite hardpoints and subspace field modulator all rocking out, but NPC battleships from several races routinely 1-shot me outta nowhere, Borg in particular.

This is not a "Fix ur build and learn to play, n00b lololol" situation.
Captain
Join Date: Jul 2012
Posts: 3,268
# 217
12-14-2012, 11:38 AM
Quote:
Originally Posted by hanover2 View Post
This is not a "Fix ur build and learn to play, n00b lololol" situation.
Well said...
Captain
Join Date: Aug 2012
Posts: 3,590
# 218
12-14-2012, 03:27 PM
Quote:
Originally Posted by darimund View Post
oh oh, I've come up with the perfect "working as intended" excuse to explain this for craptic.... the borg took a queue from janeway and started beaming torpedoes onto your ship then remote detonating them. Yeah, that's it!
Actually that's a running joke in my fleet, since our whole fleet runs with some serious defense, and every time one of us blows up from high hull to no hull, my fleetmates always laugh and ask if another plasma was beamed into their warp core XD.

But in all honesty, there are some crits/regular hits in this game you cannot survive. Like for example, getting hit for 81k (a low hit from what I've seen BMWing about here), you still won't live, even with maxed out resists (especially considering this hit comes when I already had 50% resist to all damage, maxing resist would only have dropped it by 30% which was still enough to kill me). But the rest are easily survivable. I see these insta-kills as simply a reminder that it's an elite, and you aren't allowed to do them and escape unscathed.

So you die once in a while. How many borg have you slaughtered beforehand? If you look at it, you still have a positive KDR, so don't complain.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 1,020
# 219
12-14-2012, 04:26 PM
I actually like the new difficulty. Maybe it will force PvE'ers to finally learn that certain heals are share-able to your teammates and that if you want to get the optionals you will need to do some team healing to keep your allies alive. This is also why I like Into The Hive. The PUGs I've teamed with haven't seemed to catch on yet, but in time I'm sure they will.
----
@DevolvedOne
Captain
Join Date: Aug 2012
Posts: 3,590
# 220
12-14-2012, 04:33 PM
The sad part is that I see more escorts healing cruisers than the other way around. I am one of the few Odysseys that will throw my heals to an escort regardless of how well I am doing. I have 5 share-able heals, usually which I give away in a heartbeat to someone else. If more cruisers actually gave their heals to escorts, you would see fewer escorts dying, and fewer of these threads coming up.

The one godsend is that plasma torps are slow. Not just the heavies, but the regular ones. More often than not, these insta kills are actually survive first hit, but plasma levels you in seconds. The way to counter that as a cruiser is you watch the torp, and right as it hits, you activate your HE, which will heal your target and kill the burn. Something else i like to do is I use Aux2SIF3 on a ship about to get hit, usually with maxed aux, since it gives a nice kinetic resist bonus. Then I shoot them an ET3 and HE1 and tell them to get the hell out of dodge. Works pretty well if they listen.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
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