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Career Officer
Join Date: Jun 2012
Posts: 1,173
# 81
12-14-2012, 04:22 PM
Let this be a lesson against stealth-buffing.
Career Officer
Join Date: Jun 2012
Posts: 3,391
# 82
01-12-2013, 09:37 AM
Quote:
Originally Posted by badname834854 View Post
Let this be a lesson against stealth-buffing.

I don't think it was necessarily a stealth buff, and Bort's post indicates that the devs are happy with the way one shot kills currently work.


Quote:
Originally Posted by Borticus
There is always going to be a very good chance that an incoming High Yield Plasma torpedo will kill you outright, if it was fired from a Cube or Tac Cube. This is as designed, because they are easily countered by destroying them before they reach the intended target. They can also be outran, by using powers that increase your speed (like Evasive Maneuvers, e.g.).

It's not really practical to shoot down or outrun literally every HYT torpedo
, so I can only assume the devs want us to be one shot killed from time to time - regardless of whether you have used brace for impact or have full hull and shields you should simply expect to die.
Captain
Join Date: Jul 2012
Posts: 658
# 83
01-12-2013, 11:17 AM
I have a proposal. Until they fix it so that spheres cannot do more than 12k damage per hit and cannot get such powerful hits more than once every 30 seconds, the hull strength of all player ships should be doubled. Sure, that's ridiculous, but so is taking hull hits through full shields that are greater than your hull strength, which is happening all the time to my Vesta.
Captain
Join Date: Jun 2012
Posts: 777
# 84
01-12-2013, 12:37 PM
Quote:
Originally Posted by borticuscryptic View Post
There is always going to be a very good chance that an incoming High Yield Plasma torpedo will kill you outright, if it was fired from a Cube or Tac Cube. This is as designed, because they are easily countered by destroying them before they reach the intended target. They can also be outran, by using powers that increase your speed (like Evasive Maneuvers, e.g.).

I've performed extensive testing of targetable torpedo types, alongside our FX team, to ensure that they are not subject to the same FX drop-off issues that cause the infamous "Invisible Torpedo" -- it simply does not happen. This is because the shiny, glowy green HY Plasma balls are not FX, they are Costumes. They will not turn invis, they will not drop off because of excessive particle visuals going off in your vicinity. They may become difficult to see because of FX clutter, but I can guarantee that they are not invisible.

Torpedo Spreads - that's another issue altogether, and one that is currently under review for further tweaking.

The FX drop-off issue in general is something we've been seeking a tech fix for, for a long time now. It was brought to the forefront of our concerns when we rolled out the 20-man Starbase Defense events/missions, and saw it in full swing even in skirmishes taking place on the outlying areas of the map. There is no quick fix for this issue, and it's something we continue to struggle to overcome. The best we can offer at this time, is that it's a limitation we are aware of, and that we do our best to work with when creating and tuning content and encounters.
Good sir:

From my post in some waaah thread about Borg, I posted an instance that indicated a regular torp hit, not spread, not HY, that shaved 97% hull off of my Vesta's max hull after punching through shield.

Same with many postings in this very thread. Either there is a lot of selective editing going on here, where the "high yield" part is being cut out, or - as I vaguely remember from one of your posts on the matter, IIRC the one in which you announced that Borg weapons will not crit anymore - that the high end damage of Borg weapons is "working as intended" - capable of reaching damage levels high enough to one-shot anything that's not a "cruiser"...

If the latter, aka "WAD", then this explains everything we're posting about - normal plasmas are medium-speed non-destructable projectiles that may be subject to VFX "clipping", otherwise their higher speed is capable of making them not noticed. Combined with extreme damage levels capable of "one shotting" a full strength or slightly damaged (via tachyon beam's 100% shield strip, regular array fire, etc.) non-cruiser. As we have been assured that one shots should not exist anymore, we would naturally expect high-end damage values to be ~75% of the weakest ship's max HP, so that it's a physical impossibility to one-shot anything at 80%+ health...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
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