It is well known to me that you should not make a rainbow ship, a ship with different types of energy weapons, since you can boost your damage more with spedific energy type consoles than with generic ones.
Now that is for one ship, but I was thinking of a group of ships. Shouldn't they have the same energy type too? There is of course no console that boost overall group damage, but I am thinking of the proc.
Take phasers. They have a 2.5% chance of taking out a subsystem. I am not very happy with this feature. The chance here is to small, further, which type of system is set off, is random. However if a group, say 5 ships, with all phaser weapons, wouldn't that have a serious impact on the fight. The enemy would stutter through the fight, this off line, that not working etc.
So the qeustion here is. Group play, one type of energy weapons?