Captain
Join Date: Aug 2012
Posts: 3,553
# 1291
12-16-2012, 05:42 AM
Quote:
Originally Posted by fraghul2000 View Post
I'd never run a skittle/TC ship, if not for the small dmg loss, then simply for asthetical reasons, but:

If one actually does the math, the drop off in damage a skittle/prefire-chamber boat when compared to an otherwise identical single energy type ship isn't as horrible as most people say they are. There are dozens of other factors which will gimp your damage output more than running skittles vs. single energy:

- wrong boff skills, wrong boff skill ranks
- wrong timing on boff and captain skills
- bad choice of weapon mods
- messed up space skill trees
- bad choice and quality of space doffs or no doffs at all.
- injuries
- ineffective distance to target
- stupid deaths
- unfavorable weapon setup (e.g. running ddb and torps and cannons)
- etc...

I'd bet that 90% of people that are parroting against skittle-boats have one of the above skeletons in their closets. It's always a big /facepalm when a player goes and screams "LOL skittleboaat!!!" at the beginning of an ISE and dies when the tac cube explodes or spends the STF sitting in his cannon escort at 9.99 km from the target....
Lies. Those icons under my name are NOT 50 critical injuries. YOU CAN'T PROVE IT!!!

(one screen shot later)

That's not me!!! Someone else has the same name as my character!!

(one info page later)

YOU PHOTOSHOPPED IT!!!!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 4,379
# 1292
12-16-2012, 01:22 PM
Quote:
Originally Posted by fraghul2000 View Post
I'd never run a skittle/TC ship, if not for the small dmg loss, then simply for asthetical reasons, but:

If one actually does the math, the drop off in damage a skittle/prefire-chamber boat when compared to an otherwise identical single energy type ship isn't as horrible as most people say they are. There are dozens of other factors which will gimp your damage output more than running skittles vs. single energy:

- wrong boff skills, wrong boff skill ranks
- wrong timing on boff and captain skills
- bad choice of weapon mods
- messed up space skill trees
- bad choice and quality of space doffs or no doffs at all.
- injuries
- ineffective distance to target
- stupid deaths
- unfavorable weapon setup (e.g. running ddb and torps and cannons)
- etc...

I'd bet that 90% of people that are parroting against skittle-boats have one of the above skeletons in their closets. It's always a big /facepalm when a player goes and screams "LOL skittleboaat!!!" at the beginning of an ISE and dies when the tac cube explodes or spends the STF sitting in his cannon escort at 9.99 km from the target....
Besides the fact that rainbows do less damage, they are a good indicator that the player has most of the above things (bad boff skills, messed up skill tree, so on). So when you do see skittleboats, it is probably quite accurate to assume that the rest of the player's ship is not so great. If someone knows how to make a good, effective boff set up chances are they would also know to use the correct weapons/consoles.
Quote:
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
The Great Risian Witch Hunt - a random five minute foundry mission!
Check out my STO Youtube channel!
Why are you hovering over my signature? Play my foundry missions! :-)
Commander
Join Date: Jul 2012
Posts: 312
# 1293
12-16-2012, 03:14 PM
Quote:
Originally Posted by fraghul2000 View Post
I'd never run a skittle/TC ship, if not for the small dmg loss, then simply for asthetical reasons, but:

If one actually does the math, the drop off in damage a skittle/prefire-chamber boat when compared to an otherwise identical single energy type ship isn't as horrible as most people say they are. There are dozens of other factors which will gimp your damage output more than running skittles vs. single energy:

- wrong boff skills, wrong boff skill ranks
- wrong timing on boff and captain skills
- bad choice of weapon mods
- messed up space skill trees
- bad choice and quality of space doffs or no doffs at all.
- injuries
- ineffective distance to target
- stupid deaths
- unfavorable weapon setup (e.g. running ddb and torps and cannons)
- etc...

I'd bet that 90% of people that are parroting against skittle-boats have one of the above skeletons in their closets. It's always a big /facepalm when a player goes and screams "LOL skittleboaat!!!" at the beginning of an ISE and dies when the tac cube explodes or spends the STF sitting in his cannon escort at 9.99 km from the target....
You are right :-) But skittle/rainbow is often (but not always) an indicator that the player does not have a firm grip on the more simple mechanics of the game :-)

Ineffective distance and wrong timing on boff and captains skills are worse :-)
Career Officer
Join Date: Jun 2012
Posts: 65
# 1294
12-16-2012, 05:36 PM
Just finished lvling up my newest KDF toon using the mirror event.

Still flying a Captain tier Scourge destroyer with mostly mk vii consoles and weapons.

Anxious to get into a STF so I can jump into the new rep system as quick as possible.

I feel an ISN PUG should be no problem in my little ship, but I accidentally queue up for ISE

Feel bad for bringing a tier 4 ship to an elite STF, but I decide to roll with it and do my best.

Warp in and my team consists of a fleet defiant, armitage, vesta, and oddyssey $$

I feel very underpowered looking at my team mates fancy ships.

Match begins and my whole team is firing rainbows and dropping mines all over the map. Oh boy!

Takes some time to get through the first cube and spheres and it becomes obvious more trouble is ahead.

We move over to the left and a few players immediately take out the first generator before the cube is even close to destroyed.

Option is blown and the rest of the match is an uphill battle.

It's a pain to kill off the spawning spheres fast enough for a shot to kill the transformer, but we manage.

My team mates begin to stack up multiple injuries because their ships seem to be using tinfoil for hulls and they either have no means or don't know how to repair them.

On the right side we are able to get some basic strategy down and kill all the gens at the same time, but unfortunately half the team abandons firing at the transformer and fly over to engage the spheres.

Once again, it's a pain to take down the spheres in time for a shot at the generator.

We solider on.

We are finally able to finish the match after a lengthy engagement with the tac cube.

Somehow, to my surprise, I am able to survive the match without going boom. Which was lucky because I neglected to equip repairable components thinking I was doing normal difficulty.

Sadly, It was quite obvious I was doing the most damage with my little ship throughout the match.

Not trying to toot my own horn. Just highlighting that money spent on the biggest baddest ships available in the game in no way makes up for basic lack of gameplay knowledge.

I will give the team credit for at least keeping up the fight and not bailing on what must of been a 40 minute plus battle.
Lt. Commander
Join Date: Jun 2012
Posts: 116
# 1295
12-16-2012, 05:49 PM
Any stf with SSlord....
Captain
Join Date: Aug 2012
Posts: 3,553
# 1296
12-16-2012, 07:38 PM
Quote:
Originally Posted by badvaio View Post
Any stf with SSlord....
You should change this post immediately. You are in violation of the PWE EULA and Forum Rules.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: Jun 2012
Posts: 116
# 1297
12-16-2012, 07:41 PM
Quote:
Originally Posted by hereticknight085 View Post
You should change this post immediately. You are in violation of the PWE EULA and Forum Rules.
As I didn't identify the player by his @ name I will risk it.
Commander
Join Date: Jun 2012
Posts: 441
# 1298
12-16-2012, 07:44 PM
Quote:
Originally Posted by badvaio View Post
As I didn't identify the player by his @ name I will risk it.
Naming and shaming, by ingame name or handle, is still naming and shaming, I'd think.
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting
Captain
Join Date: Jun 2012
Posts: 4,379
# 1299
12-16-2012, 08:45 PM
Any form of stating a player's name for negative purpose, whether it is fleet, character, @handle, etc., is not allowed at all. Edit your post immediatly or Branflakes will raise his might banhammer.
Quote:
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
The Great Risian Witch Hunt - a random five minute foundry mission!
Check out my STO Youtube channel!
Why are you hovering over my signature? Play my foundry missions! :-)
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 1300
12-16-2012, 11:25 PM
I'm really getting tired of carrying STFs. 2 or 3 guarding the Kang, or the very new tactics in KASE, where everyone does a single target, to hell with the probe guarding....
Yesterday I even equipped my ship with rainbow cannons and tried KASE. I was cleaning probes most of the time because of the already mentioned new tactics (ineffective if I may say). I took a cube, transformer and I was idle - cleaning probes when they appear. In a skittles escort, which did more damage than 3 of the teammates....I may continue to use it - the Prefire Mk.XI rare were at 13k EC, so the switch was very cheap (13x5).
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