Career Officer
Join Date: Jun 2012
Posts: 1,502
# 31
12-14-2012, 05:39 AM
Originally Posted by borticuscryptic View Post
This isn't quite 100% true. While rapid-fire weapons will generally gain adaptation counters more quickly, there is an internal limiter that prevents you from gaining any adaptation counters for a single energy type for 0.4sec after receiving one.

So, for the Autocarbine's primary fire (e.g.) you should only ever receive a maximum of 2 adaptation counters, which would only happen if you hit the refresh cycles exactly perfect. It's statistically less-than-likely, but not out of the question. Since you only have to remodulate after receiving 4 adaptation counters for a particular energy type, you should always be able to get 2 full primary fires with the Autocarbine before being adapted. Sometimes up to 3 full bursts (12 shots) if you get lucky.

yah the numbers there might need some further tweaking, it still feels too fast, in particular the secondary fire is a sure instant-adaption trigger.

also please take a look at the weapon model (/forward to the artist who made it), the textures on top of the gun are... *wobbeling* a pixel left and right all the time.
Join Date: Jun 2012
Posts: 116
# 32
12-14-2012, 08:47 PM
One thing I don't get is why they have shields AND the adapt shields when the adapted shield WAS their shield. either remove their shields are make it not adapt once their shields are gone. it kinda stupid for them to get dual shields.
Join Date: Oct 2012
Posts: 363
# 33
12-16-2012, 08:29 AM
i still feel they adapt to my fire even faster, not slower. can i get an ETA of any patch to this problem?
Join Date: Jun 2012
Posts: 8
# 34
12-16-2012, 10:13 AM
Originally Posted by archoncryptic View Post
I found a bug that was preventing this from working properly and fixed it. In addition, I've also increased the effectiveness of the power. It should be much more useful soon.

It's good to see the system works. Thanks for noticing my thread and responding so quickly!

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