Lieutenant
Join Date: Oct 2012
Posts: 71
# 1 [CrtH] vs [CrtD] vs [Dmg]
12-16-2012, 03:34 PM
Which one is better? And which ones should i get for me disruptor dual heavy cannons?
All crth, all crtd, or all dmg? or a mix?
Captain
Join Date: Aug 2012
Posts: 3,553
# 2
12-16-2012, 03:52 PM
Quote:
Originally Posted by wuusta View Post
Which one is better? And which ones should i get for me disruptor dual heavy cannons?
All crth, all crtd, or all dmg? or a mix?
That's entirely up to you. All 3 have uses. My personal preference for weapons is [acc][critd][crth]. Another favorite of myself and fleetmates is [critd][crth]x2.

For the most part [dmg] modifiers are useless any tier above 4. But again, it's users choice. You basically pick your poison.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Lieutenant
Join Date: Oct 2012
Posts: 71
# 3
12-16-2012, 04:02 PM
Thanks
Im thinking about getting crtHx3
Captain
Join Date: Jun 2012
Posts: 891
# 4
12-16-2012, 04:07 PM
Quote:
Originally Posted by wuusta View Post
Which one is better? And which ones should i get for me disruptor dual heavy cannons?
All crth, all crtd, or all dmg? or a mix?
DMG is generally considered the worst. You need a fair amount of Crit% to make CritD work, so I'd probably go with Crit % for Sci/eng, and CritD for Tac.

Ultimately though, the differences are pretty negligible unless your doing PvP and really trying to focus on some particular aspect like a burst opener from a BoP.
Captain
Join Date: Jul 2012
Posts: 2,078
# 5
12-16-2012, 04:20 PM
Quote:
Originally Posted by xantris View Post
DMG is generally considered the worst. You need a fair amount of Crit% to make CritD work, so I'd probably go with Crit % for Sci/eng, and CritD for Tac.

Ultimately though, the differences are pretty negligible unless your doing PvP and really trying to focus on some particular aspect like a burst opener from a BoP.
What he said, although one will be 'best' for average DPS output over a period of time we are talking less than a 1% difference between any of them. Although with that said I do try to keep my crit chance at a 1:10 ratio with my crit severity personally.
Lieutenant
Join Date: Nov 2012
Posts: 55
# 6
12-17-2012, 05:05 AM
This question need context to be answered correctly. How much crit chance do you have and what is your crit severity? If you don't post this numbers all answers are just fluff talk. (You need calculate crit chance and severity yourself, because game doesn't display correct numbers.)

Also dmg mod is not as bad as people say. You need 100 crit severity for ctrh to be better then dmg and you need 10 crit chance for ctrd to be better than dmg.

So if you are not minmaxer go for cheapest. If you are minmaxer, I'm sure you can calculate it yourself.
Career Officer
Join Date: Jun 2012
Posts: 2,979
# 7
12-17-2012, 07:18 AM
[Acc] is better than all of the other mods. A shot that misses does no damage at all. And excess accuracy (over the target's defense value, which for NPCs is low) spills over into crit hit and magnitude.
Starfleet Veteran
Join Date: Jun 2012
Posts: 545
# 8
12-17-2012, 10:38 AM
I'd pick [ACC] over the other modifiers.
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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 9
12-17-2012, 10:58 AM
Quote:
Originally Posted by futurepastnow View Post
[Acc] is better than all of the other mods. A shot that misses does no damage at all. And excess accuracy (over the target's defense value, which for NPCs is low) spills over into crit hit and magnitude.
Minor correction -- excess accuracy over 100% translates into critical severity. It does not increase critical hit chances otherwise.

Critical Severity [CrtD] does not apply unless a critical hit occurs (2% base chance).

Last edited by shar487a; 12-17-2012 at 11:00 AM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 10
12-17-2012, 11:46 AM
What are you playing? PvP or PvE? [Acc] will help you hit high defense score APO running escort in PvP.

Of course if you have a way to lock your target down to deny their defense score then you can run [CritH]. TB, doff'd EWP, the list goes on.

[Dmg] affects the burn on a plasma dot. Other than that it's probably the weakest of the 4.

If you really care, get ACT and the STO plugin and parse your logs.
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