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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Ok I know this is going to sound like a nerd-rage thread, but this is starting to get borderline stupid. Over the past two weeks I have entered at least 3 Tholian red alerts every day (depending again on work schedule and other IRL stuff), and over the past two weeks, out of roughly 70 tries over my toons, I have gotten into... wait for it... wait for it... 3. Yes. 3. Out of 70. On multiple toons.
The rest of the instances are either fails or completions (the fails vastly outweigh the completions btw), and I just get warped right back out. So is this "working as intended"? Or is there something wrong with programming the creation of a new instance once the current ones are underway with their 5 man teams? Or should I expect to continue to be unable to fulfill the Tholian Red Alert daily since it's "working as intended"?
-.- I hate having to whine like this, but it's really starting to get on my nerves.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I have been in a grand total of 2 Tholian RA since S7. And I try every time the distress call comes up. Don't know how many times that is but believe me it's quite a few. I thought i saw something in the Tribble Maintenance thread about the devs working on something re TRAs, and i just hope it's this problem they're working on. Im frustrated too and its a more fun source of Rom Marks than hunting womulan wabbits.
Just ignore the RAs. The few times they're not pre-failed, you'll lose anyway because either the pug team sucks, Tholians get twenty too many weapons offline hax on you, or both. They're a plain and simple waste of time.
Just ignore the RAs. The few times they're not pre-failed, you'll lose anyway because either the pug team sucks, Tholians get twenty too many weapons offline hax on you, or both. They're a plain and simple waste of time.
Except when I can actually get in, I usually get a win. It's all a matter of knowing how to beat those annoying space spiders.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Just ignore the RAs. The few times they're not pre-failed, you'll lose anyway because either the pug team sucks, Tholians get twenty too many weapons offline hax on you, or both. They're a plain and simple waste of time.
I've enjoyed the mission the times I got in, and would love the opportunity to try it some more. It's meant to be difficult and a challenge is just what my tank ody is looking for. Gotta test out those passives after all.
King of Lions rawr!
Protect the wildlife of the world.
[7:39] [CatPhone] MurrZhan@Okamikorp: I started to think about it. But I think is right. Ferasans would speak a form of Swahili.
When the red alert instance is open the red alert image appears on the HUD and you can join. When it fills up the red alert image disappears. If a player leaves the red alert, the image pops back up as there is still room in the on-going instance.
For some reason there is no flag telling the red alert invite to not appear if the instance has either failed or completed, when people leave the instance after failure or a win the red alert pops back up. The fix seems so trivial, but why has it not been fixed after so long?
But I guess we have to ask ourselves, why are all these bugs left to build up more and more without getting fixed? The list of bugs and fixes needed is so incredibly long I can't imagine they even have a full list of them.