Career Officer
Join Date: Jun 2012
Posts: 1,028
I have a map where I fight some Klingons, and I'm escorted on either side by some Federation groups (patrol).

When we engage in combat, part way through both sides' NPCs will 'teleport' vertically almost 10km. No abilities being used that could push or jump them there, and everything is set at 0km height. They're just by my side one second, and the next they're several km above me.

Besides the patrol groups either side of me, all other NPC groups are set to legacy combat.

I can't figure out why they're doing this
Join Date: Jul 2012
Posts: 90
# 2
12-17-2012, 11:35 AM
I have had this exact same problem on mission maps where I use the patrol function. It makes the missions virtually unplayable.
I support Handsome Phaser Guy
Join Date: Jun 2012
Posts: 3,071
# 3
12-17-2012, 11:38 AM
I'm also experiencing this with ground mobs who are somehow teleporting into the buildings of a ground map.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 4
12-18-2012, 08:31 AM
I'm sorry to hear this is bugging others as well.

I hope it gets fixed.
Career Officer
Join Date: Jun 2012
Posts: 145
# 5
12-18-2012, 11:44 AM
my foundry challenge mission is suffering from this as well ... sigh
Join Date: Jun 2012
Posts: 552
# 6
12-18-2012, 07:24 PM
Are we dealing with publishes here or non publish testing?

In testing on a LOT of my maps, in combat NPC groups will teleport to wherever 0,0,0 coordinate is or a similar spot. However, once published the problem doesn't (hasn't yet) occurred.

Not saying I'm pleased, but, hoping that may help relieve fear for the folks working on a contest or two.

Last edited by designationxr377; 12-18-2012 at 07:59 PM.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 06:36 PM.