Lieutenant
Join Date: Oct 2012
Posts: 71
# 11
12-17-2012, 02:39 PM
I went and bought me dual heavies, and i got 1 acc and 2 crth. And i mostly come on this game just to pvp
Captain
Join Date: Aug 2012
Posts: 3,553
# 12
12-17-2012, 03:16 PM
Quote:
Originally Posted by wuusta View Post
I went and bought me dual heavies, and i got 1 acc and 2 crth. And i mostly come on this game just to pvp
Then you'll probably be ok with those mods as long as your Starship Targetting skill is maxed and you have a way of slowing down/locking down escorts. You won't miss cruisers or sci ships (too slow), but escorts might give you issues. So get a way of locking them down, and if you have the accurate trait + maxed starship targetting, you'll be fine.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 13
12-17-2012, 08:17 PM
Quote:
Originally Posted by hereticknight085 View Post
Then you'll probably be ok with those mods as long as your Starship Targetting skill is maxed and you have a way of slowing down/locking down escorts. You won't miss cruisers or sci ships (too slow), but escorts might give you issues. So get a way of locking them down, and if you have the accurate trait + maxed starship targetting, you'll be fine.
Thats why I wish for a Cstore retrait respec, so I could put the Cc trait on my KDF.
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goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 891
# 14
12-17-2012, 10:52 PM
Quote:
Originally Posted by futurepastnow View Post
[Acc] is better than all of the other mods. A shot that misses does no damage at all. And excess accuracy (over the target's defense value, which for NPCs is low) spills over into crit hit and magnitude.
In PvP, yes. In PvE you aren't really going to miss, outside of shooting down torpedos. The ACC spillover into severity isn't as efficient as a pure modifier unless the target has a negative defense modifier (ie he's tractored or has no engines)
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 15
12-18-2012, 08:24 AM
(Dmg) is only good on 2 weapon types Polaron and plasma and that's only because it increases the magnitude of the proc. so the dot burn is higher and the energy drain is higher. Mind you dmg only really works on a subnuked tractor tgt
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 16
12-18-2012, 08:35 AM
Quote:
Originally Posted by xantris View Post
In PvP, yes. In PvE you aren't really going to miss, outside of shooting down torpedos. The ACC spillover into severity isn't as efficient as a pure modifier unless the target has a negative defense modifier (ie he's tractored or has no engines)
Acc is only good on an escort in pvp a sci ship is best outfitted with crtH. because tractored tgt have almost no def rating you won't miss anyways so crits make the world go round on sci pvp
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