Career Officer
Join Date: Jun 2012
Posts: 4,303
# 1311
12-18-2012, 05:10 AM
Quote:
Originally Posted by pup1980 View Post
Funny. I still love this thread.
Likewise - and the fact that it is still popular, and receives frequent replies, speaks volumes.

Anyway - played ISE earlier, and it proved to be an interesting one. Myself (using my sci captain in the Vesta) a Borg-ified Odyssey, a Patrol Escort, a Fleet Defiant and a Bortasqu. Very high DPS overall, but this led to one of those instances where overconfidence nearly ruined things.

The first cube went boom very quickly, and I hesitated before flying to cube above the left generator - only managed to fire off one HYIII before that one exploded too.

This meant that those producing the highest DPS were blasting the transformers, reducing theirs to very low numbers in a very short space of time. Needless to say, they popped theirs whilst the rest of us were still giving the ones we were focused on everything we had. Thankfully, the Fleet Defiant broke off and concentrated on the one I had been shooting at (and had only managed to reduce to 25% in that time!) allowing me to turn my attention to the approaching nanite spheres - popped GWIII at them, in conjunction with my Vesta's Graviton Shield and a spread of Tric mines, to keep the spheres away. Thankfully the last transformer (left side) had been dealt with by the time the GW and my other interventions had expired.

The Fleet Defiant had, however, already made his way to the second cube, closely followed by the Patrol Escort, and by the time the rest of us reached the right-side cube it was, again, already near-'death'. A very near repeat of what had occurred on the left-side enused and we turned our attention to the gate, though the Bortasqu and Patrol Escort went for the cube instead.

Turned out this worked pretty well, as the three of us tackling the gate managed to pop it quite promptly and we joined the other two, with the tac cube reduced to 45%, to finish things off.

So not really a bad one, though one where those producing obviously high DPS, whilst VERY impressive, were not really the best team players - yes, their DPS was great but it seemingly resulted in them having no real regard for the rest of the team.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 12-18-2012 at 06:14 AM.
Captain
Join Date: Jun 2012
Posts: 1,055
# 1312
12-18-2012, 10:24 AM
Quote:
Originally Posted by jake81499 View Post
Nobody is asking Cryptic to fix the problem but actually there is a cure. It wouldn't fix it totally because there are people who would never see that there's a problem.

Just set the STF's and Fleet Events up more like Kar'rat and Starbase 24. If you don't do anything you don't get anything. If you are getting blown up all the time then your score is reduced as well as your take. The take includes Fleet Marks, Romulan marks and Omega Marks and all the other goodies. Anotherwords just set the take up to be proportional to your performance. If your setting off 35K doing nothing and you click need or greed on an item your chances of getting it are less than none. This would weed out the farmers REAL quick. Pretty soon people would be shooting for more DPS and better builds. Bye Bye to many of the rainbows PLUS people might also start learning how to complete an event before entering it.

The players should also see the end result of the battle, who took first, second third and such. Once they see they are coming in last they might start fixing things.

But lets hope Cryptic doesn't implement this. It would take all the fun out of this forum...

the problem here is, what would you measure? it is obvious that for STFs nothing else matters than DPS. however those people, who feel useful (and even the small % who actually are) with their non-DPS support ships, would never ever get good loot. but if you do not count for DPS, then what?

I would support that you get rewards after DPS, though I do not think many escort captains would love if a sci in a sci ship would take their prizes away
Captain
Join Date: Jun 2012
Posts: 1,463
# 1313
12-18-2012, 10:44 AM
Quote:
Small damage loss my patooty. Major uselessness would be a better way to say it.
Yes, small damage loss. As someone else has mentioned, on a skittleboat there is most likely a lot else going wrong, but skittles themselves aren't usually the main reason for that. As I mentioned, there are tons of other factors that weigh in more heavily. Anyone who doesn't simply parrot "ZOMG skittleboaaat!", but really does the math, will see that.

I'd bet you ten million EC, that if we take a closer look at the builds and playstyles of people who are yelling at technicolor/skitlleboats, we'll have a 99% chance to find flaws that will outweigh the use of m&m's and rainbows.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1314
12-18-2012, 06:59 PM
Quote:
Originally Posted by ferdzso0 View Post
it is obvious that for STFs nothing else matters than DPS.
Not true. There's a lot of stuff that maters. There's heals, cooperation, death, tanking, quite a bit of stuff. It would be way easy for a savy programmer to figure out.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1315
12-18-2012, 07:02 PM
Quote:
Originally Posted by fraghul2000 View Post
Anyone who doesn't simply parrot "ZOMG skittleboaaat!", but really does the math, will see that.

I'd bet you ten million EC, that if we take a closer look at the builds and playstyles of people who are yelling at technicolor/skitlleboats, we'll have a 99% chance to find flaws that will outweigh the use of m&m's and rainbows.
You don't need to do the math, just watch them. And yes, along with the DPS loss there is probably pleanty more wrong with the build.
Ensign
Join Date: Dec 2012
Posts: 1
# 1316 Fleet
12-19-2012, 01:50 AM
My fleet requires the reading of certain parts of these forums. That includes this one and it's wonderful. Rest assured, I will not be using rainbows or skittles. They are banned in my fleet anyhow. I'm a newbe and I think all newbes should be required to read this. Its both educational and funny.
Captain
Join Date: Jul 2012
Posts: 2,736
# 1317
12-19-2012, 02:03 AM
2 toons, 2 runs of CSE, same problem.

In NORMAL you blow the cubes as fast as you can, immediately, regardless of the condition of the probes under the next one.

IN NORMAL.

In ELITE, doing this is 99% of the time the single stupidest thing you CAN do-it blows the mission IMMEDIATELY.

EVEN WHEN YOU HAVE TIER 4 REP!!!!!!!!!!!!


are we clear? do we need diagrammes?

Elites do NOT WORK LIKE NORMAL RUNS!!!!

Twice tonight, separate toons, what should have been groups that could faceroll the map, same (bleeping) problem-some dickhead blows the left or right cube before the probes are even STARTED on the other two.

T4 Omega Rep shields and Romulan Hyper-Plasma torpedoes do not substitute for using your head, and when the Bird of Prey is drawing the AGGRO ff your Fedscort, Armitage, and/or Defiant, you have what is colloquially termed, "A PROBLEM".

I had a Negh'var chase me half way across the damn map again-cloaked.

TWICE. I KNOW I'm not doing THAT much DPS-I can READ.
"when you're out of Birds of Prey, you're out of ships."
Captain
Join Date: Aug 2012
Posts: 3,553
# 1318
12-19-2012, 02:04 AM
Quote:
Originally Posted by patrickngo View Post
2 toons, 2 runs of CSE, same problem.

In NORMAL you blow the cubes as fast as you can, immediately, regardless of the condition of the probes under the next one.

IN NORMAL.

In ELITE, doing this is 99% of the time the single stupidest thing you CAN do-it blows the mission IMMEDIATELY.

EVEN WHEN YOU HAVE TIER 4 REP!!!!!!!!!!!!


are we clear? do we need diagrammes?

Elites do NOT WORK LIKE NORMAL RUNS!!!!

Twice tonight, separate toons, what should have been groups that could faceroll the map, same (bleeping) problem-some dickhead blows the left or right cube before the probes are even STARTED on the other two.

T4 Omega Rep shields and Romulan Hyper-Plasma torpedoes do not substitute for using your head, and when the Bird of Prey is drawing the AGGRO ff your Fedscort, Armitage, and/or Defiant, you have what is colloquially termed, "A PROBLEM".

I had a Negh'var chase me half way across the damn map again-cloaked.

TWICE. I KNOW I'm not doing THAT much DPS-I can READ.
Actually the guys on the EliteSTF channel like to do RML, nor MRRMLL. It's kinda funny tbh, esp when it fails and they all get mad at each other XD. But it's usually spectacular when it succeeds.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Jun 2012
Posts: 4,303
# 1319
12-19-2012, 02:05 AM
Quote:
Originally Posted by jake81499 View Post
You don't need to do the math, just watch them. And yes, along with the DPS loss there is probably pleanty more wrong with the build.
Agreed - using a rainbow/skittle setup indicates that the player in question lacks some understanding of ship setups. Though to be fair, discounting those who argue that such setups are viable, it really is a classic case of "you don't know unless you are told otherwise".

Certainly, I ran a semi-rainbow build back in my VERY early days (up until I hit Lt-Commander) but soon learnt, from visiting the forums, that sticking to a single weapon type produces vastly superior results.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Jun 2012
Posts: 891
# 1320
12-19-2012, 03:12 AM
Quote:
Originally Posted by patrickngo View Post
2 toons, 2 runs of CSE, same problem.

In NORMAL you blow the cubes as fast as you can, immediately, regardless of the condition of the probes under the next one.

IN NORMAL.

In ELITE, doing this is 99% of the time the single stupidest thing you CAN do-it blows the mission IMMEDIATELY.



.
The solution I've found is to go mid and kill the probes by yourself. That way even if they do prematurely blow a cube, the 2nd cube should be prepped and ready to go..

95% of the time I'm usually done with my probe and negvar spawn before the other 3-4 people clear their cube.
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