Ensign
Join Date: Sep 2012
Posts: 15
# 1 T4 shield repair
12-19-2012, 08:24 AM
why on earth would ya'll nerf this to hell? change the name to puny shield repair and give me my option to pick again
Career Officer
Join Date: Jun 2012
Posts: 217
# 2
12-19-2012, 10:48 AM
Haven't been on Tribble lately. Is it really that bad now? I mean, before it was WAY too good...my shields never went down. I mean NEVER.

Did it go from super powerful to completely useless, or is it just weaker than it was? I mean, it kinda did need to be toned down...
Captain
Join Date: Nov 2012
Posts: 3,465
# 3
12-19-2012, 11:19 AM
By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.

So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.
Ensign
Join Date: Sep 2012
Posts: 15
# 4
12-19-2012, 11:52 AM
Quote:
Originally Posted by stirling191 View Post
By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.

So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.


this is what im getting at they screwed both up and now it should be put in T1 bracket instead of T4.This puny shield regen is pointless just get rid of it and put something new instead gesh
Career Officer
Join Date: Jun 2012
Posts: 417
# 5
12-19-2012, 01:40 PM
What are the before and after on the shield regen now?
Rihannsu
Join Date: Jul 2012
Posts: 3,627
# 6
12-19-2012, 02:00 PM
Quote:
Originally Posted by martakurill View Post
Did it go from super powerful to completely useless, or is it just weaker than it was? I mean, it kinda did need to be toned down...
Worthless, its about 260 heal every 6 seconds ... considering we are at lv 50 and mobs do WELL over 260 PER shoot ... its worthless, maybe at every second since it would lower exposure of unshielded hull but like this? utter worthless.

Now we all regret not taking the other option unless we pay Crypic to respec.
Captain
Join Date: Nov 2012
Posts: 3,465
# 7
12-19-2012, 02:31 PM
Quote:
Originally Posted by entnx01 View Post
What are the before and after on the shield regen now?
Note: YMMV depending on ship type, console slotting, shield choice etc.

On live I'm getting about 900-1100 per second regen.

On tribble I'm barely getting 200-300 per 6 seconds.

Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.
Lieutenant
Join Date: Jun 2012
Posts: 37
# 8
12-19-2012, 03:15 PM
Quote:
Originally Posted by stirling191 View Post
Note: YMMV depending on ship type, console slotting, shield choice etc.

On live I'm getting about 900-1100 per second regen.

On tribble I'm barely getting 200-300 per 6 seconds.

Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.
Captain
Join Date: Aug 2012
Posts: 13,064
# 9
12-20-2012, 08:35 AM
Quote:
Originally Posted by arxial View Post
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.
This is the largest pile of garbage ever to be posted on the internet.

PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.

So knock off the garbage of blaming PvPers for this Cryptic nonsense.

And seriously, considering that there is no PvP gear - just how do you think PvPers get their gear? Oh yeah, that's right - they're grinding PvE along with everybody else.

So again, knock off the silly garbage... it just makes you look... well, anyway.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 10
12-20-2012, 10:23 AM
Quote:
Originally Posted by virusdancer View Post
PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.


Here is an entire thread dedicated to nerfing this power and, and includes many posts upset with the amount of healing and not necessarily the bugged issue - it also includes nerf calls to the placate proc passive.


Whether the fix was needed or not, went too far or not is another matter - but what you claim above is simply untrue.


To be clear, I do think the Devs should be listening to PvP concerns as PvP is still a part of this game no matter the state that it's in. I just disagree with the idea that there is no one at all listening (even if they haven't, or possibly can't, addressed every concern).


Last edited by ussultimatum; 12-20-2012 at 11:58 AM.
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