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Starfleet Veteran
Join Date: Jul 2012
Posts: 818
# 151
12-18-2012, 07:13 AM
Quote:
Right, so....

Beam arrays are horrendously inefficient with power. They are by far the worst weapon available when it comes to firing a bunch of them, because a broadside will completely cripple your power level. Which means poor damage. If you design a cruiser specifically to broadside, you end up using 6 arrays and fooling around with Emergency Power to Weapons and various other gadgets to try and use them properly. An escort, meanwhile, has absolutely no trouble at all firing 6 weapons at once. In fact, around 90% of all escorts are unimaginative cookie-cutter copies of the same 6-gun setup because it works that good.

ect, ect ect

"But cruisers aren't the damage dealers on the team, stop trying to use them for damage". That's nonsense. A well run escort doesn't need your heals because they're screaming along at impulse 9001 and dodging half of everything that comes their way. When they get unlucky and catch a borg torpedo for 75K damage they explode instantly so there's nothing to be done there either. Tanking is a useful role, but it's extremely specialized in that you have to be facing an enemy that can actually be tanked (sorry, a cloud of 20 Negh'vars is going to end you no matter what you're flying), while at the same time being something that an escort can't faceroll with their stupidly turbocharged Scatter 3 + APB2 + Torpedo Spread 3 cookie. The majority of the times you're in a situation where either an escort is going to wipe the floor too quickly for their purported fragility to be a problem, or the enemy will just nuke you no matter what you've got, and in neither case is a tank called for. A majority of the time, both escorts and cruisers need to be doing damage, but they do it in different ways: Escorts pop off all their buffs and cut a swath through the enemy before flying away to recharge, while cruisers wade in and slug it out. Neither ship should be using "sit back and wait for somebody else to finish the fight" as a useful tactical plan.
TOTALLY,COMPLETELY, and COMPLETELY and TOTALLY agree with you!! hehehe
now on a more serious note, thank for your intervention, you were able to said things that i got in mind but would never have manage to get them out due to my low level english language.

so thank you again
Starfleet Veteran
Join Date: Jul 2012
Posts: 818
# 152
12-18-2012, 07:44 AM
Quote:
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams. Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.
hmm, i am sorry but, even if i am ok with you on the fact that some cruiser need turn rate buff, what you are saying here really make me think that you got the wrong strategy or wrong layout to deal with this ship.

that the player was better than you and have a better ship would have explain why you loose, but would not explain that you loose in the way that you seem to suggest ( meaning he completely owned you )
if that is what have happened, there you got somethings wrong in your ship.

from what i see from the stat of the breen ship it is an escort, you have to treat her like that.
and all what you said remind me of a bearhuguin technique, they are way to mitigate this player but it will force you to make compromised in you "instant" tanking build.
eject warp plasma, tractor beam, and doff to reduced cooldown of tact team to 15sec, aux to damp is a must have on a galaxy x in my opinion too, it would have allow you to "get enought room" to face him more rapidly.
sure auxtodamp isn't a huge neccesity nowaday compared to the old time where cloacked klingons in kerrat kill you in 6 seconde with PSW, a fully buff trico and tractor beam, but it also could save you a bad use of evasive maneuvers that we both known ( since we are galaxy x player ) that it would only allow you to make cercle arround him due to our turn rate and inertia .

yes you could have put a second rsp in place of auxtodamp, yes you could have put a second EPTS3 in place of warp plasma1, and yes tractor beam will reduced you science tanking skill, but bielieve me, in the long run and again multiple style of enemy it will allows you to survived longer, if played correctly of course

beside, what profession are you? what proffesion was the guy in the breen ship
were you alone with him, or do he got teammate at the time of the fight, do you have teamate when you fight him?

don't take it bad bro, even if i also think that the breen ship is a little overpowered and certainly should not turn the way he do considering it size, i still bielieve that you could have manage it better.
at least that the way i feel when i read your post

Last edited by neo1nx; 12-18-2012 at 07:53 AM.
Captain
Join Date: Jun 2012
Posts: 1,333
# 153
12-18-2012, 11:17 AM
Quote:
Originally Posted by bitemepwe View Post
You could have used EWP with TB2 and Tric mine on him. Then as you buff up with EPtS1, AtB1(x2), EPtA1 and A2Sif3 quicklyy rotate (using a Duet or EngBatt) into a broadside. Keeping HE1 on standby use dual BO1's with ApD1 to pound your, if all goes well, stuck hurt foe about to possible die to Tric hit or your hopefully arriving escort teammate to sink the kill.
Thats one idea.
That was another thought I forgot to mention. Never PvP without your assigned buddy, safety in numbers, especially when they are cruisers. No cruiser, especially Gal-x's should ever be soloing a more nimble target in a knife fight (except maybe good captains in an Excel, Galor, Regent or a well equipped and an extremely well equipped Ody' ).
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 154
12-18-2012, 12:04 PM
Quote:
Originally Posted by nikephorus View Post
You must have forgot the part when it de-cloaked and destroyed a couple klingon ships and forced the rest of the klingon squadron to withdraw.
Nope. I saw that in the script. Very well written.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,333
# 155
12-19-2012, 08:59 AM
Quote:
Originally Posted by bitemepwe View Post
Nope. I saw that in the script. Very well written.
Roach,

I almost fell out of my chair when I read that response. Hillarious
Captain
Join Date: Jun 2012
Posts: 597
# 156
12-20-2012, 06:54 AM
Quote:
Originally Posted by virusdancer View Post
Until they implement some of the bug fixes they've stated they need to address... I'm not quite sure what anybody will be able to get out of testing anything without knowing specifically what they are up against. Hopefully this week we'll get the fixes, and then we'll have a better idea of where the Chel Grett actually fits in.
I wasn't aware that there is a bug on the Chel Grett.
Captain
Join Date: Jun 2012
Posts: 597
# 157
12-20-2012, 06:57 AM
Quote:
Originally Posted by bitemepwe View Post
You could have used EWP with TB2 and Tric mine on him. Then as you buff up with EPtS1, AtB1(x2), EPtA1 and A2Sif3 quicklyy rotate (using a Duet or EngBatt) into a broadside. Keeping HE1 on standby use dual BO1's with ApD1 to pound your, if all goes well, stuck hurt foe about to possible die to Tric hit or your hopefully arriving escort teammate to sink the kill.
Thats one idea.
I have been hurting escorts wit the Omage torpedo in the rear but that has cause more escorts to gang up on me for revenge. They hate the fact that i hurt them with a Galaxy-X.
Captain
Join Date: Jun 2012
Posts: 597
# 158
12-20-2012, 07:02 AM
Quote:
Originally Posted by whamhammer1 View Post
That was another thought I forgot to mention. Never PvP without your assigned buddy, safety in numbers, especially when they are cruisers. No cruiser, especially Gal-x's should ever be soloing a more nimble target in a knife fight (except maybe good captains in an Excel, Galor, Regent or a well equipped and an extremely well equipped Ody' ).
Sorry, I am doomed to "pugatry" because the time of night i get online the rest of my fleets pvpers are not online.
Captain
Join Date: Jun 2012
Posts: 597
# 159
12-20-2012, 07:03 AM
Quote:
Originally Posted by wunjee View Post
The Galaxy-X is an alternate universe ship that we know virtually nothing about except for the 5 seconds of onscreen time it actually gets where it's doing anything but sitting still...
if 5 seconds is all you saw, then you didn't watch the whole episode.
Captain
Join Date: Jun 2012
Posts: 597
# 160
12-20-2012, 07:11 AM
Quote:
Originally Posted by neo1nx View Post
hmm, i am sorry but, even if i am ok with you on the fact that some cruiser need turn rate buff, what you are saying here really make me think that you got the wrong strategy or wrong layout to deal with this ship.

that the player was better than you and have a better ship would have explain why you loose, but would not explain that you loose in the way that you seem to suggest ( meaning he completely owned you )
if that is what have happened, there you got somethings wrong in your ship.

from what i see from the stat of the breen ship it is an escort, you have to treat her like that.
and all what you said remind me of a bearhuguin technique, they are way to mitigate this player but it will force you to make compromised in you "instant" tanking build.
eject warp plasma, tractor beam, and doff to reduced cooldown of tact team to 15sec, aux to damp is a must have on a galaxy x in my opinion too, it would have allow you to "get enought room" to face him more rapidly.
sure auxtodamp isn't a huge neccesity nowaday compared to the old time where cloacked klingons in kerrat kill you in 6 seconde with PSW, a fully buff trico and tractor beam, but it also could save you a bad use of evasive maneuvers that we both known ( since we are galaxy x player ) that it would only allow you to make cercle arround him due to our turn rate and inertia .

yes you could have put a second rsp in place of auxtodamp, yes you could have put a second EPTS3 in place of warp plasma1, and yes tractor beam will reduced you science tanking skill, but bielieve me, in the long run and again multiple style of enemy it will allows you to survived longer, if played correctly of course

beside, what profession are you? what proffesion was the guy in the breen ship
were you alone with him, or do he got teammate at the time of the fight, do you have teamate when you fight him?

don't take it bad bro, even if i also think that the breen ship is a little overpowered and certainly should not turn the way he do considering it size, i still bielieve that you could have manage it better.
at least that the way i feel when i read your post
I am Tac Captain and I was alone with the Chet Grett. I don't know what kind of captain he was.
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