And 2, with any significant target getting a point-defense system of some kind, all those expensive Omega and Hyper Plasma HYTs, along with even normal tric torps, become useless against the only enemies otherwise worth using them on.
- Scaling the damage down on Dispersal Pattern versions of Tricobalts, so that each individual mine does less damage with the more mines you launch. The total damage of the Dispersal Pattern would be significantly reduced if we took this option, but would still far exceed that of what a single Tricobalt Mine would deal. It would look something like the following:
*** Tricobalt Mines created by Rank 1 of Dispersal Pattern Alpha and Beta reduced to 75% of the damage of a standard Tricobalt Mine (x2 mines = 150% of basic mine)
*** Tricobalt Mines created by Rank 2 of Dispersal Pattern Alpha and Beta reduced to 60% of the damage of a standard Tricobalt Mine (x3 mines = 180% of basic mine)
*** Tricobalt Mines created by Rank 3 of Dispersal Pattern Alpha and Beta reduced to 50% of the damage of a standard Tricobalt Mine (x4 mines = 200% of basic mine)
ヽ༼ຈل͜ຈ༽ﾉ RIYOTT ヽ༼ຈل͜ຈ༽ﾉ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
Although his suggestion did not scale as high as the proposed terms here, but nonetheless the reductions increased as the dispersal patterns did.
75% off per mine DP 3
60% off per mine DP 2
50% off per mine DP 1
This makes more sense, because it works out to about 8k damage per mine at DP 3 (still OP as heck if you ask me, but manageable). TRH will probably not even use them even with this change. But at least this way, you won't have 4 mines crash on you from point blank deployment doing 17,500 per mine as per the proposed changes.