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Career Officer
Join Date: Jun 2012
Posts: 447
I bought a Romulan tactical boff with Covert Operative. It's supposed to give 2.5% crit in space combat, but my space stats tooltip (in tactical space, of course) show no difference.

Is it working, or is this the next, uh, Leadership?

TBH I hope it works just so I can have a bit more diversity on my bridge. And let's face it, DS9 would have been more interesting if T'Rul became a regular.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,329
# 2
12-20-2012, 05:30 PM
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).

The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.

We hope to have this cleared up in the very near future.
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Empire Veteran
Join Date: Jun 2012
Posts: 6,955
# 3
12-20-2012, 05:48 PM
Quote:
Originally Posted by borticuscryptic View Post
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).

The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.

We hope to have this cleared up in the very near future.
nice! i hope this is at last fixed
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Jun 2012
Posts: 412
# 4
12-20-2012, 06:02 PM
Quote:
Originally Posted by borticuscryptic View Post
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).

The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.

We hope to have this cleared up in the very near future.
praise space jebus!
Lt. Commander
Join Date: Jun 2012
Posts: 233
# 5
12-20-2012, 06:51 PM
So traits will actually mean something again? That'd be nice. Now I have to decide if I want to run a full efficient crew, or switch one out for the 2.5% crit bonus.
Career Officer
Join Date: Jun 2012
Posts: 447
# 6
12-20-2012, 08:12 PM
Quote:
Originally Posted by borticuscryptic View Post
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).

The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.

We hope to have this cleared up in the very near future.

I don't get it. Efficient and Veteran work fine.
Career Officer
Join Date: Jun 2012
Posts: 535
# 7
12-20-2012, 08:32 PM
Quote:
Originally Posted by aestu View Post
I don't get it. Efficient and Veteran work fine.
Since season 6 was released, I consistently complained that Efficient was rendered useless and would just barely add one point of energy even when the power was set to 25... No one seemed to agree....

Edit: I remember it adding like 3 points... not 1
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!

Last edited by phantomeight; 12-20-2012 at 08:58 PM.
Career Officer
Join Date: Jun 2012
Posts: 447
# 8
12-20-2012, 08:39 PM
Efficient is definitely working, I just tried it.
Career Officer
Join Date: Jun 2012
Posts: 535
# 9
12-20-2012, 08:57 PM
Quote:
Originally Posted by aestu View Post
Efficient is definitely working, I just tried it.
When selecting a efficient boff, how much power does it add when your power level is at 25?
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!
Career Officer
Join Date: Jun 2012
Posts: 447
# 10
12-20-2012, 10:48 PM
Tested it.

1 efficient boff: 1 bonus power
2 efficient boffs: 2 bonus power
3 efficient boffs: 2 bonus power
4 efficient boffs: 3 bonus power

My captain is Efficient. I mailed a Saurian to my Ferengi alt and tested it. Didn't work. So apparently what Borticus said isn't quite accurate: the issue is not whether the captain is the same species, but whether the captain has the associated trait.

I didn't have a Human captain, and my account is char capped, so I actually spent $5 to buy some more char slots to try out Leadership. (Bort, you should totally reimburse me, brah). I rolled a Human and spent a good 10m collecting the huge pile of promo items that come with every new character. (I have the same problem in WoW, btw, starting a new character is always an ordeal with three pages of promo items waiting in the mail).

Leadership doesn't seem to work even on my Human. I tested out Efficient. It works on my Human, who is not Efficient. Hmm. Then it occured to me that the Ferengi was a tactical and the Human was an engineer, and both Saurians were engineers (for the obvious reason Efficient engineers are cheaper). I bought a tactical saurian off the XC for 1.5m and tested it. It worked.

I then switched back to my main character - Alien science with Efficient - and tested the liberated Borg boff. It worked. So then I rolled another Human, a science, and tested another Efficient Saurian engineer. It didn't work.

I would assume that what is going on is that all the boffs act as modifiers for the trait list drawn from the captain's pool; without the captain populating the trait list with a given trait, the boff trait becomes a null value. It appears that the Efficient trait can be populated either by being of the same career, or having the Efficient Captain trait.

To fix this, the trait list must be populated with all traits, with their values set at 0 by default, probably by populating the list from the same fixed table and having the captain modify those values just as the boffs do.

As for Leadership/Covert Operative, god knows, those appear to be just plain broke. I tried slotting a Human engineer boff on my Human engineer captain; didn't do anything. I know that being at full hull was not the issue because the repair rate still showed as 72%, meaning that the rate is in fact being calculated rather than being a null value due to full hull.

It is interesting to consider that if Leadership became functional, KDF Human boffs would skyrocket in value: Efficient isn't worthwhile past 1-2 boffs, Covert Operative probably won't stack with itself if Bort ever gets it working (11.5% crit would be OP), and Veteran boffs are too uneconomical to have more than one. Just something to think about.

Anyway, Bort, what do you say?
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