Career Officer
Join Date: Jun 2012
Posts: 1,684
# 51
12-20-2012, 05:02 PM
Quote:
Originally Posted by davidfloresii View Post
And if the devs need help (sorry TRH) I am better equipped to show the imbalance of trics. My videos are evident of that. (no offense)

This isn't a thread for you to take a cheap shot at TRH.


Click here and here if you are interested in learning more about PvP.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 52
12-20-2012, 05:05 PM
Im fond of the Battlship and destroyer PDS idea.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Commander
Join Date: Jun 2012
Posts: 466
# 53
12-20-2012, 06:34 PM
Remove the mines, remove the headaches and griping.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Commander
Join Date: Jul 2012
Posts: 363
# 54
12-20-2012, 07:10 PM
Quote:
Originally Posted by snoge00f View Post
This isn't a thread for you to take a cheap shot at TRH.
Cheers, we appreciate the sentiment.

I doubt the Devs will entertain his suggestion anyway, since this is a collective forum of opinions.

Thanks again.
Captain
Join Date: Jun 2012
Posts: 3,029
# 55
12-20-2012, 07:32 PM
So 1 mines go back to being useless again.

And 2, with any significant target getting a point-defense system of some kind, all those expensive Omega and Hyper Plasma HYTs, along with even normal tric torps, become useless against the only enemies otherwise worth using them on.

Terrific.
Captain
Join Date: Jun 2012
Posts: 855
# 56
12-20-2012, 07:51 PM
Quote:
- Scaling the damage down on Dispersal Pattern versions of Tricobalts, so that each individual mine does less damage with the more mines you launch. The total damage of the Dispersal Pattern would be significantly reduced if we took this option, but would still far exceed that of what a single Tricobalt Mine would deal. It would look something like the following:
*** Tricobalt Mines created by Rank 1 of Dispersal Pattern Alpha and Beta reduced to 75% of the damage of a standard Tricobalt Mine (x2 mines = 150% of basic mine)
*** Tricobalt Mines created by Rank 2 of Dispersal Pattern Alpha and Beta reduced to 60% of the damage of a standard Tricobalt Mine (x3 mines = 180% of basic mine)
*** Tricobalt Mines created by Rank 3 of Dispersal Pattern Alpha and Beta reduced to 50% of the damage of a standard Tricobalt Mine (x4 mines = 200% of basic mine)
I'd go for this.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Commander
Join Date: Jun 2012
Posts: 260
# 57
12-20-2012, 07:57 PM
i hate this patch already
Captain
Join Date: Aug 2012
Posts: 792
# 58
12-20-2012, 08:02 PM
Just in case you missed it...

I hate the Dev Tracker!
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Commander
Join Date: Jul 2012
Posts: 363
# 59
12-20-2012, 08:04 PM
Quote:
Originally Posted by orondis View Post
I'd go for this.
Numbers are backwards, and make no sense in that version. We suggested in this thread:
http://sto-forum.perfectworld.com/sh...1&postcount=54

Although his suggestion did not scale as high as the proposed terms here, but nonetheless the reductions increased as the dispersal patterns did.

75% off per mine DP 3
60% off per mine DP 2
50% off per mine DP 1

This makes more sense, because it works out to about 8k damage per mine at DP 3 (still OP as heck if you ask me, but manageable). TRH will probably not even use them even with this change. But at least this way, you won't have 4 mines crash on you from point blank deployment doing 17,500 per mine as per the proposed changes.
Career Officer
Join Date: Jun 2012
Posts: 337
# 60
12-20-2012, 08:32 PM
I guess we'll have to wait and see.

Worst case scenario- Tric Mines become completely useless again.

Best case scenario- The changes really only impact players who don't spec and console out for them.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:42 PM.