Career Officer
Join Date: Jun 2012
Posts: 270
# 11
12-20-2012, 01:13 PM
Maybe we should push for them to change the Omega Carbine weapon so that it's not useless due to the nature of it's firing style. I love the gun, but the M.A.C.O. rifle is just more effective.
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"Second star on the right, and straight on till morning."

U.S.S. Weatherlight
Captain
Join Date: Jun 2012
Posts: 1,474
# 12
12-20-2012, 02:10 PM
Quote:
Originally Posted by lostusthorn View Post
Actually the autocarbine isn't that bad against borg. It deals 15 damage with each shot, adapted or not as minimum. And it fires a lot of shots. Granted its not like a freshly modulated gun, but its not the end of the world.
If you're going to rely on shield-penetrating damage against the borg, get a blade. Far far more effective. By the time you finish killing even the most feeble drone with the 45 kinetic damage per burst, team mates with pulsewaves will have wiped out the whole rest of the squad.

Quote:
Originally Posted by ussweatherlight View Post
Maybe we should push for them to change the Omega Carbine weapon so that it's not useless due to the nature of it's firing style. I love the gun, but the M.A.C.O. rifle is just more effective.
My suggestion was
http://sto-forum.perfectworld.com/sh...d.php?t=382241
Career Officer
Join Date: Jun 2012
Posts: 2,317
# 13
12-20-2012, 02:22 PM
I only use the auto-carbine to expose. If you're using it to DPS, you're doing it wrong.

The carbine should be folded up and holstered...somewhere, either the hip or the back. I would like to carry it around with my Omega uniform.
@HyperLimited
Join Date: Oct 2009 - My Youtube Stuff
Career Officer
Join Date: Jun 2012
Posts: 549
# 14
12-20-2012, 09:44 PM
An anti-Borg pulsewave vs an adapted drone does 16 points of damage per volley (1+15)

An anti-Borg full auto rifle vs an adapted drone does 48 points of damage per volley (1+15+1+15+1+15)

An anti-Borg minigun vs an adapted drone does 80 points of damage per volley (1+15+1+15+1+15+1+15+1+15)

It keeps you from being useless while waiting for the instant remodulator to cooldown.
Career Officer
Join Date: Jun 2012
Posts: 5,683
# 15
12-20-2012, 10:22 PM
This is one of those cases (autocarbine and minigun) where they did change adaptation to make miniguns and the autocarbine more effective. But most skilled players gave up on it before the changes. And the changes weren't dramatic enough to make it best in slot, so they didn't really attract attention.

On the whole that's the peril of releasing anything underpowered.

Same is still somewhat true with melee. If you DOff for it, it's unmatched against Borg everywhere outside gimmick encounters and places where survivability is a serious question.

However, most people never noticed when it got good and definitely didn't notice that melee DOffs were added that are ten times as effective as anything ranged gets.

But it did improve the viability.

And I think miniguns and hand phasers probably need a similar round of DOff love.

And certain energy types on space and ground also need that kind of love.

Not anything that makes them INNATELY superior but DOffs that give substantially more meaningful boosts to playstyles that are less supported by encounter design or less popular.

So that, say, hand weapons and pistols remain inferior to rifles, UNDOFFED, but may exceed them when you have the right three purple DOffs.
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