Commander
Join Date: Jun 2012
Posts: 261
# 91
12-21-2012, 12:14 PM
Quote:
Originally Posted by sophlogimo View Post
Yep, they could. They don't. What does that tell you?

To me, that clearly sais they want new Cryptic-created content, and that will include content for the KDF.


But: We don't strictly need that to enjoy our KDF toons. Because of the many awesome Klingon Foundry missions. What was the last Foundry mission you played?

Is there a list of this "awesome Klingons Foundry Missions"?. The missions I played were rather boring or took hours to complete.
Cryptic's shamefull history with the KDF

http://www.stowiki.org/User:Peregrin...ryptic_Studios
Captain
Join Date: Jun 2012
Posts: 622
# 92
12-21-2012, 02:07 PM
Quote:
Originally Posted by sophlogimo View Post
Yep, they could. They don't. What does that tell you?

To me, that clearly sais they want new Cryptic-created content, and that will include content for the KDF.


But: We don't strictly need that to enjoy our KDF toons. Because of the many awesome Klingon Foundry missions. What was the last Foundry mission you played?

What's good for the goose is good for the gander. If these Foundry missions you acclaim in lieu of Cryptic created content are good enough for KDF then they are good enough for Federation, am I not correct? No one needs Cryptic created content then as the Foundry would suffice for both factions. But as you said, they have not decided cut more content but continue to develop. Therefore, the sauce you recommend is not good for either the goose or the gander.
All cloaks should be canon.
Ensign
Join Date: Jun 2012
Posts: 14
# 93
12-21-2012, 02:27 PM
Or more specifically, if the Foundry is so great, PW can sack about 90% of Cryptic's staff because we wont need anyone for new content. Right?

This is not Team Fortress where the best ideas are made "game canon" and there is a huge temptation from the money counters to ask "if people are making content for free, why are we paying YOU?" (Yes TF has its own ways around this).

Really STO is just a Fed game with Token Klinks anyway, everything from the HUD to icons and publicity and so forth, the Klingon faction needs a heavy rebuild and certainly a dedicated season to run through things on a massive checklist.

I will suggest that early game content could be spent examining not only the Fed war, but also the relationships between houses and the alied species. Section 31 would probably try to break the Gorn away from the Klinks as they're the "brains" of the faction with their tech heavy vessels and the king on the council, as well as looking at the Ferasians (anything to make them interesting!) and perhaps looking into Orion and Nausicaan activity in smuggling out some shady secrets the Feds didn't want to share etc.
----------------------
Drink one shot for ever time someone complains about realism in Star Trek.
Drink two shots if they don't know what "fiction" is.

Captain
Join Date: Jul 2012
Posts: 1,273
# 94
12-21-2012, 02:29 PM
Quote:
Originally Posted by bluegeek View Post
I don't think anyone can seriously argue that the KDF shouldn't get any additional content, ever. If someone did directly say that, I didn't catch it. That would be trolling.

(((Strong hint)))

It is true that the Foundry can be a tool to provide extra content, and I hope KDF players are willing to take advantage of whatever they can get.

It's not too much to expect to ask Cryptic to keep making content for both factions. It's unrealistic at this point to expect to get it all at once, continually, and to maintain true parity.

What we should expect is that Cryptic will make the attempt to balance things out going forward and to close the gap by as much as they can whenever they have time in their schedule. It's not wrong to ask Cryptic to make time in their schedule, and to keep asking.
The gap cannot be closed if the devs release 'counterpart' content to accompany whatever the KDF gets. . .which is what I fully expect to happen.

And the Feddies will still stamp their feet and demand new toys and the like, while the KDF is kept on the back burner.
Captain
Join Date: Jul 2012
Posts: 1,273
# 95
12-21-2012, 02:38 PM
Quote:
Originally Posted by zahinder View Post
Step 1:
Let starting players start as KDF.


That alone would make a huge difference, even if starting level KDF don't have any new content.
They had that a long time ago. KDF used to start at level 5, with roughly the same exclusive content it has now. It was a rather long, dull grind. They compressed everything into the state it is now to make leveling more bearable, with the thinking that they'll eventually get around to creating more content for the KDF faction.
Captain
Join Date: Jun 2012
Posts: 622
# 96
12-21-2012, 03:19 PM
Quote:
Originally Posted by travelingmaster View Post
They had that a long time ago. KDF used to start at level 5, with roughly the same exclusive content it has now. It was a rather long, dull grind. They compressed everything into the state it is now to make leveling more bearable, with the thinking that they'll eventually get around to creating more content for the KDF faction.
Actually, no. When KDF began at the low level following release, you still had to create a Federation character first and play to unlock the Klingon faction. Since the release of this game, never has a player been able to create a KDF faction character as their first avatar.

Now that the starting level and level required to unlock KDF has been raised to Commander, new players are further discouraged from playing KDF as players tend to get attached to and identify with their first character or the one they have put the most time and effort into. At release, when the required Federation playtime was much less, players who desired to play KDF could quickly speed the first Federation levels to abandon that character for what they really wanted to play. From an in-game standpoint, the incentive no longer exists to essentially start over after an extended period with basic equipment and no credits or duty officers.

This is also partially why WoW remains the juggernaut it is today while so many other MMO's, rushed and flawed or not, fail. Players have so much time invested in their WoW characters that they grow discontent with starting over in a new game, whether they enjoyed it or not, and return to WoW even if it just means sitting faux AFK in town so others can gawk at their purple-text pixels.
All cloaks should be canon.
Captain
Join Date: Jul 2012
Posts: 1,273
# 97
12-21-2012, 04:02 PM
Quote:
Originally Posted by bloctoad View Post
Actually, no. When KDF began at the low level following release, you still had to create a Federation character first and play to unlock the Klingon faction. Since the release of this game, never has a player been able to create a KDF faction character as their first avatar.

Now that the starting level and level required to unlock KDF has been raised to Commander, new players are further discouraged from playing KDF as players tend to get attached to and identify with their first character or the one they have put the most time and effort into. At release, when the required Federation playtime was much less, players who desired to play KDF could quickly speed the first Federation levels to abandon that character for what they really wanted to play. From an in-game standpoint, the incentive no longer exists to essentially start over after an extended period with basic equipment and no credits or duty officers.

This is also partially why WoW remains the juggernaut it is today while so many other MMO's, rushed and flawed or not, fail. Players have so much time invested in their WoW characters that they grow discontent with starting over in a new game, whether they enjoyed it or not, and return to WoW even if it just means sitting faux AFK in town so others can gawk at their purple-text pixels.
That's what I kinda meant. . .for all intents and purposes, players could start as a KDF. The first 5 levels are more or less inconsequential. The KDF merely lacked a real tutorial. Of course, the first levels were still pretty thin, due to lack of content, but at least we had the option of starting that early. Now the population problem is further exacerbated by the higher starting level, as you indicated.
Lieutenant
Join Date: Dec 2012
Posts: 37
# 98
12-23-2012, 05:06 AM
The thing both sad and difficult to understand is that while content made with the Federation in mind does not fit well with the Klingons this would not be true the other way around, so why do they not go that way instead? It is much easier to justify a Starfleet Captain that does get embroiled in the Houses' intrigues or who does get temporarily involved with a KDF crew than to justify Klingons who do appease angry Bajorans or help the Romulans build a new home. And to be honest I doubt there are many Federation players who would not enjoy to play through new missions made with the mood and sheer badassity of the Klingon exclusive ones instead of escorting hurt people to the infirmary and talking down protesters.

Though given how badly they did neuter the Romulans I do kind of fear what their writters would do to the Klingons, the Nausicaans, the Orions, or any of the others in an attempt to make them generically sympathetic.

With the direction they do seem to take the setting in maybe this lack of attention is a hidden blessing.

Last edited by foschiadanzante; 12-23-2012 at 05:09 AM.
Captain
Join Date: Jun 2012
Posts: 860
# 99
12-23-2012, 08:03 AM
If they actually thought it through and gave a nice back story, not a dev blog, but an actually in game back story, then yeah the KDF could come to aid of the New Romulans if it benefited the KDF.

Since we got the RSE at Rator III, New Romulus at Mo'Rihan, and the Remans in between. A Second Romulan Civil War set up is created and the UFP can behind New Romulus to the KDF behind the RSE.

The First Romulan Civil War was shown in the Path to 2409 and the early STO videos.
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 100
12-23-2012, 11:14 PM
Quote:
Originally Posted by hawks3052 View Post
Is there a list of this "awesome Klingons Foundry Missions"?. The missions I played were rather boring or took hours to complete.
Well, as far as I know, there is none on the forums. But we could make one.

For example:
Yesterday, I played a continuation of the Collisseum mission. I returned to Nopada, destroyed a wreck on the ground after downloading data from its computer, and than had the opportunity to make a nice visit to the arena again to... discuss honor debt with Romulans and Starfleet presonnel. Using my disruptor. The mission was as good as Colisseum itself.

Anything that scores from 4 to 5 stars and looks at least mildly appealing to you from its description will be enjoayable. So enjoy!


And yes, I am a firm believer in the Foundry. With the new, improved reward system, the only story missions that are strictly needed for both factions are the "official" conclusions for the story missions about the Iconians and the Fek'Ihri (we still need to send a fleet to Hell to solve that problem once and for all). After that, in my opinion, the Foundry would be all we need. and the development team could concentrate on new ships, new systems, bug hunting, Foundry improvement and such.

But the developers want to do new missions, too. And they will, even for the KDF. I once thought they wouldn't, and then they made Alpha just to disprove me.
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