Career Officer
Join Date: Jun 2012
Posts: 5,015
# 31
12-20-2012, 03:34 PM
Quote:
Originally Posted by tacofangs View Post
That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.
If I may...

I always feel better after these chats/interviews.

Especially Stahl's.

I think one thing that happens is that you guys don't want to swamp us with details, design philosophies that aren't set in stone, etc.

And maybe Dan could leak too much in the past.

But I think sometimes the aversion to leaking, from the outside, feels to members of the community like marketing speak, like we're being talked down to.

And that's probably what most players want. They want simple info and a sales pitch.

But the folks on the forums are long timers and I think almost everyone here has pretty surprisingly deep knowledge of the game IN SOME ASPECT. (Not always the same aspect.) And have pet features they've also been waiting on longer than the average player and have spent more than the average player. (It feels like everybody here has at least one lockbox ship, whether they got it from a lockbox or not. And if they got it elsewhere, they took considerable time or knowledge of the game's economy.)

And so, maybe spinning things a bit, folks here are eager to learn. The philosophies behind the game. How projects work (in order to pitch a way to get their pet project through). How Cryptic's financial accounting works (I'll cop to being very fascinated with that and having spent hours talking through this with folks off the forums).

And any MMO forum has negativity. But moreso than any other MMO I've played, the folks here seem to almost crave job training in what you do. And this is probably what somebody eager for job training looks like when you let the politeness wear off and don't have a paycheck to look forward to. We've all gone full Hobbit to Gollum at some point.

But I think this is one of the best communities out there. And I'd be intrigued to see what one of Dan's proposed Foundry author weekends would look like. I've always wanted to see the studios and been jealous of the folks who got to fly out there.

Maybe after awhile to you guys, it's all cubicles and co-workers after awhile. I had the same experience with jobs and colleges I attended. But I know that for me, it's insight into how something works. I eat insight up. And even with NDAs out the wazoo (I've never broken one), knowing how something works is rewarding and not knowing how something works generally leads me to run around reading tea leaves. With me, I know, there is no "not knowing." There's pretty much what I know and what I can make up that fits what I have.

And that's probably not all that uncommon for other folks here who are like me.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 32
12-20-2012, 04:37 PM
Quote:
Originally Posted by tacofangs View Post
That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.
Simply put. It's the lack of stuff getting done by Cryptic! Do you remember this thread, taco? How much of that actually got fixed? So little, it doesn't even equate to a single percent! Players reached out to help you and your team identify these b/ack/mission textures and you can't even take the time to fix them. The doom and gloom comes from us, the players being fed up with waiting for the things that should be working to be fixed. This is frustrating to players like myself that have sunk a lot of cash in to this game because we enjoy it. It just gets old when you run in to bugs from 3 years ago, tons of graphical issues, and broken missions time after time! Is it really too much to ask to fix what you break or shove to Holodeck that isn't even fit for the test server?
Captain
Join Date: Jun 2012
Posts: 3,033
# 33
12-21-2012, 12:41 PM
So Crazy Chalaski is a regular character now? I like.
Say NO to mandatory Arc!
Career Officer
Join Date: Aug 2012
Posts: 949
# 34
12-21-2012, 04:21 PM
Quote:
Originally Posted by tacofangs View Post
That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.
The doom and gloom exists because the game became less fun.

How hard is that to understand?

It was bad enough before with non-existent puzzles, mystery and true adventure. But at least it didn't feel like work.

I don't know if you guys have the facility to check what I now do in-game as a player.

But it's gone from enjoying the game for hours on end every weekend to, logging in for 2 hr's a day to push rep buckets around on 3 Characters.

It's dull, boring and grindy. Indeed the only reason why I am still even bothering is the hope for something better in S8.

The amount of back-peddling and cow-towing you've had to do for the clearly disgruntled player base from re-instating dilithium into STF's (something Stahl lied to us about) to lowring the frankly insane time requirements for rep progression have shown us just how badly thought out, planned and hopelessly rushed this past season was and it's only through the players making our concerns known that anything has changed.

You should be thankful for our doom and gloom. Your attempts to soften up Season 7 have changed my view from being that this game is hopeless and I don't want to play anymore, to being one of just do my grinds and hope season 8 is better. You've not lost me as a player yet, but my confidence in the team is not far off rock-bottom only raised by the the fact that you actually reversed some of the insanity in Season 7.
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