Captain
Join Date: Jul 2012
Posts: 2,912
# 11
12-20-2012, 11:53 AM
Quote:
Originally Posted by kiloace View Post
You're gonna have to elaborate on that, man. What's the issue?
I have a LTC tactical which suits me brilliantly giving me some nasty damage figures (4 beams giving 1k per without EPtW maxing at 1.5k) while the ensign sci gives me a convenient polarise hull for added defence, the only request I have of the ship is an ensign engineer which I can live perfectly well without.

Taking that away from it would kill that ship
Commander
Join Date: Aug 2012
Posts: 374
# 12
12-22-2012, 06:27 AM
Quote:
Originally Posted by adamkafei View Post
I have a LTC tactical which suits me brilliantly giving me some nasty damage figures (4 beams giving 1k per without EPtW maxing at 1.5k) while the ensign sci gives me a convenient polarise hull for added defence, the only request I have of the ship is an ensign engineer which I can live perfectly well without.

Taking that away from it would kill that ship
Ah, I see.


I've been toying with the idea of making some of the slots on Fleet ships universal (or something like semi-universal - Tac/Sci only, Eng/Tac only, etc.) but it would take me awhile to get it balanced. How would something like that fit?
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