Ensign
Join Date: Oct 2012
Posts: 10
# 11
12-22-2012, 01:27 PM
The Kyoto looks like a cross between the Wells and Escort Retrofit. nice ship.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 12
12-22-2012, 04:02 PM
Quote:
Originally Posted by starkaos View Post
Would be very difficult to do. The mechanics of the npc groups is dependent upon their style. TOS doesn't have an enemy similar to the borg to justify them having assimilation and the cubes are too big for a standard TOS enemy. So basically, the TOS fans would be playing the TOS game, TNG fans would be playing the TNG game, etc. The game would have to be segregated since you can't have the TOS fighting Borg and Undine. Also the story of the game would be a complete mess. Might be possible if time travel is heavily implemented. First few levels is where you play a TOS, TNG, etc. Captain and then you time travel to the 25th Century, but still some people would have problems with playing with characters from another time. Only possible way is to create Star Trek Online: Enterprise, Star Trek Online: The Original Series, Star Trek Online: The Next Generation, etc to keep everyone happy and that would cost a fortune.
That's exactly what I think the game should be! Crypic/PWE can afford the cost. What they make off of crap boxes alone will keep the puny team that doesn't fix much of anything floating for quite some time. The team could actually use a trim too if they feel the need to cut costs. Things like Community Managers are a complete waste of money. If you want to make the players happy, give them what they want. Not some PR guy to try and justify the shortfall of the development team and their abilities when that job could go to employing another qualified graphic artist, code monkey, etc.

Last edited by jcsww; 12-22-2012 at 04:05 PM.
Captain
Join Date: Jun 2012
Posts: 5,815
# 13
12-22-2012, 04:58 PM
Quote:
Originally Posted by jcsww View Post
That's exactly what I think the game should be! Crypic/PWE can afford the cost. What they make off of crap boxes alone will keep the puny team that doesn't fix much of anything floating for quite some time. The team could actually use a trim too if they feel the need to cut costs. Things like Community Managers are a complete waste of money. If you want to make the players happy, give them what they want. Not some PR guy to try and justify the shortfall of the development team and their abilities when that job could go to employing another qualified graphic artist, code monkey, etc.
Problem is that Cryptic, PWE, and every game company are a business. So there is no possible way they would do this unless there is proof that their revenue will go up by having enough TOS fans playing the TOS version, enough TNG fans playing the TNG version, etc. Each type of ship would have to be created, different art styles used, different missions, different lore, and different npcs would have to be created. There is no way that Cryptic/PWE can justify or even afford the cost of creating at least 4 more MMOs that are pretty much the same. They could justify creating a Babylon 5 MMO, a Firefly MMO, and a Battlestar Galactica MMO since there are tons of players that play more than one MMO. There wouldn't be many players that would play a STO: TOS, STO: TNG, STO, etc since they are too similar and whats the point of playing another when they are pretty much the same. Players like variety between their MMOs and having them too similar is problematic since its easy to just play the game you like the best resulting in each STO MMO not getting enough players and increasing the development costs too much.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 14
12-22-2012, 06:36 PM
Quote:
Originally Posted by jcsww View Post
Things like Community Managers are a complete waste of money.
Ouch. I find this comment pretty rude, and I don't think you realize what my role is here on the team and what would happen if there was no CM. Let me copy and paste something I wrote from a recent interview to enlighten you:

Quote:
As STO?s Community Manager, my days find me acting as a bridge of information between the development team at Cryptic Studios, the publishing team at Perfect World, and the players. I?m the Web Content Manager for our website and social media outlets (Facebook, Twitter, YouTube, etc.); I produce, edit and publish all news posts and blogs that go on the site (of course, the blogs that are written by said Devs are written by them); I capture and create most of the screenshots and some of the wallpapers you see on the site; I participate in and oversee our forums; I gather community feedback and share it through my reports to, and meetings with, the Devs; I create and run our Community events (in-game, forum, Foundry, etc.); I work with PR to schedule developer interviews and generate Press Releases; I am working on special projects that are on the publisher side (PWE), like the Foundry Spotlight, Referral Program and Facebook Connect; I work with our design team to create the Launcher Ads, as well as the art you see in the Web C-Store; I work closely with StarTrek.com to promote STO and post guest blogs; I work with the community to bring ideas and initiatives to fruition (e.g. PvP Boot Camp, the return of the Spotlight on the Foundry, an upcoming RP program, etc.); and much, much more.
All the above not only supports the continued success and growth of the game from a non-dev role, but also supports the most important aspect of our game: our players. It is a sincere honor and privilege to support STO in my role as Community Manager. Thank you.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Captain
Join Date: Jun 2012
Posts: 688
# 15
12-22-2012, 06:52 PM
Quote:
Originally Posted by pwebranflakes View Post
Ouch. I find this comment pretty rude, and I don't think you realize what my role is here on the team and what would happen if there was no CM. Let me copy and paste something I wrote from a recent interview to enlighten you:



All the above not only supports the continued success and growth of the game from a non-dev role, but also supports the most important aspect of our game: our players. It is a sincere honor and privilege to support STO in my role as Community Manager. Thank you.

Cheers,

Brandon =/\=
Indeed. I've worked with a few CMs in my time (I help Admin the Creative Assembly's Total War forums in my spare time), and I can tell you that you'd miss them if they weren't there! Having a dedicated person to keep the community in touch with what the developers are doing is vital, and believe me, there would be a lot more grouching if we didn't have someone like Branflakes around to keep us in the loop as to what the guys at Cryptic are up to on a regular basis.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Starfleet Veteran
Join Date: Jun 2012
Posts: 294
# 16
12-22-2012, 06:54 PM
Quote:
Originally Posted by jcsww View Post
That's exactly what I think the game should be! Crypic/PWE can afford the cost. What they make off of crap boxes alone will keep the puny team that doesn't fix much of anything floating for quite some time. The team could actually use a trim too if they feel the need to cut costs. Things like Community Managers are a complete waste of money. If you want to make the players happy, give them what they want. Not some PR guy to try and justify the shortfall of the development team and their abilities when that job could go to employing another qualified graphic artist, code monkey, etc.
You obviously have no clue what you're talking about. In the few weeks season 7 has been around the team has made fixes and adjustments almost WEEKLY based on player feedback.
As for our community manager, he's one of the most dedicated members of the team and invaluable to us and them. On many occasions he's gone above his job to help players out and he's constantly relaying info to the team from the players and back, EVEN on his time off.
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 17
12-22-2012, 07:11 PM
Quote:
Originally Posted by pwebranflakes View Post
Ouch. I find this comment pretty rude, and I don't think you realize what my role is here on the team and what would happen if there was no CM. Let me copy and paste something I wrote from a recent interview to enlighten you:



All the above not only supports the continued success and growth of the game from a non-dev role, but also supports the most important aspect of our game: our players. It is a sincere honor and privilege to support STO in my role as Community Manager. Thank you.

Cheers,

Brandon =/\=
Brandon is part gopher, part diplomat, part whipping boy at times, and a whole slue of other things. If you think he is a waste of money then you're in idiot. If it weren't for Brandon most of our feedback, suggestions, would be missed because quite simply the devs don't have time to go through everything themselves. His job goes so far beyond just giving us updates on patch notes and everything else like that, and if you really took the time to stop and think about everything he does, you'd realize his job is as important if not at times more important than a dev.

example:

"Hey Brandon we don't really have a lot of choices for Federation Civilian ships. Think you could ask the devs if they're doing more Non-Star fleet ships or even possibly just have a forum contest to see what people come up with and maybe the devs will like them enough to use it?"

Either he'll pass it on or if he feels like it he'll add it to another one of his forum contests, either way we're being heard and possibly get to show our creative sides as well. The point is if Brandon wasn't around chances are this would get missed by a dev trying to skim through all the forum posts.

On the Next Generation they had a "Captain Picard Day", well maybe we seriously need to have a "Branflakes Appreciation Day" because in a lot of ways he is the Captain of the Forums.
________

Now back on topic, Personally I sort of agree that there are too many older ships, but on the same side of the coin I love my Excelsior. Personally I would love to see more unique designs as evident by my ask cryptic question. However, more futuristic designs of existing ships would be welcomed as well. I know the U.S.S. Raven or S.S. Raven (whichever it actually is...the one from Voyager) would be a very welcomed addition, but definitely with a more modern look to it. For those not familiar with the ship it is designed as a long range vessel that can be crewed by very few people. 7 of 9's parents crewed the ship themselves when studying the Borg. As much as I'm not really into role-playing I think there is a huge potential within the game to open up game play into more of a Federation civilian aspect and this ship is a perfect example of one that could and did serve both Star Fleet and the civilian population.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 18
12-22-2012, 07:35 PM
Quote:
Originally Posted by pwebranflakes View Post
Ouch. I find this comment pretty rude, and I don't think you realize what my role is here on the team and what would happen if there was no CM. Let me copy and paste something I wrote from a recent interview to enlighten you:



All the above not only supports the continued success and growth of the game from a non-dev role, but also supports the most important aspect of our game: our players. It is a sincere honor and privilege to support STO in my role as Community Manager. Thank you.

Cheers,

Brandon =/\=
Take it how you want but it's not intended to be rude at all. Some of the development team do frequent the boards. Personally, I think money on this game is better spent on people who can make content and fix bugs. Don't take it personally although you have with some of my comments in the past.

Example 1: DX11 has been in beta how long? If it's beta, it shouldn't be on Holodeck but it is. The team associated with this side of the game hasn't been working on this implementation much, if at all since it had been pushed to Holodeck. A lot of people would like to see DX11 finished since DX11.1 is due out early next year.

Example 2: Missing textures in both DX9 and DX11. You can justify DX11 being in beta but DX9 isn't a beta phase of this game. Where are those fixes?

Now, to get this thread back on topic. How about a system that takes STO through the TOS time period first to reach the TNG era and so on? I don't think the implementation for this game would have to be 3 separate ones to have the different looks. Just like with the ship skins, you just lock out instances to specific themed periods that players are using. TOS era players have their own instances to keep with the theme. It would require a lot of work but I think it would be something I would personally like to see. Every player has different wants and annoyances with this game. It would be nice if Cryptic made an attempt to cater to more of a broad base of what the players want in small imcrements and work their way up to trying to make more players want to play longer.
Starfleet Veteran
Join Date: Jun 2012
Posts: 218
# 19
12-22-2012, 07:42 PM
Quote:
Originally Posted by jcsww View Post
Things like Community Managers are a complete waste of money. If you want to make the players happy, give them what they want. Not some PR guy to try and justify the shortfall of the development team and their abilities when that job could go to employing another qualified graphic artist, code monkey, etc.
As others have stated, you are way off base sir. Brandon is not only our Community Manager, he was and still is a player. In fact, he was playing STO and started Priority One podcast long before he stepped into his current role.

To your statements about development, have you ever done any programming before? I am not talking about making a window that says "hello world" but an actual program that is used by several thousand people. I work with several programmers for a Fortune 500 company and no matter how hard you try, there are always bugs that the programmers cannot foresee.
Matt Miracle

Fleet Commander in Chief for Covenant of Honor [FED] (formerly Task Force A.W.O.L.)
House Leader for Honorable House or Mor'gue [KDF]
Commander
Join Date: Jun 2012
Posts: 366
# 20
12-22-2012, 08:08 PM
Quote:
Originally Posted by jcsww View Post
Things like Community Managers are a complete waste of money.
Not to put too fine a point on it, at this you're making fun of people and insulting and belittling Branflakes who is among the best Community Manager's I have met.

Quote:
Originally Posted by jcsww View Post
If you want to make the players happy, give them what they want.
What the players want and what is good for the longevity of the game are often 2 completely different things.

Quote:
Originally Posted by jcsww View Post
Not some PR guy to try and justify the shortfall of the development team and their abilities when that job could go to employing another qualified graphic artist, code monkey, etc.
They'll have seperate budgets for community support and development, Community support is the ingame GMs and the Community Mangers. It's highly unlikely that Brandon's pay comes out of STO's budget and more than likely it comes from a generic Community Support budget that covers Champions Online, Star Trek Online and Neverwinter Online. It's also possible that he doesn't work for Cryptic at all but for PWE.

This of course isn't meant to detract from the important and excellently done job that Branflakes does, just that getting rid of him doesn't necessarily ensure another member of the development team.

That being said I've also never seen Branflakes try to justify the shortcomings of the dev team, just patiently ferry our opinions and what the devs say back and forth. His job isn't to make excuses for the Dev Team, it's to ensure that the correct and proper communication goes back and forth between us and the devs.
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