ok I have a couple questions about the threat scaling sci consoles you can get from your fleet's embassy.... how do the procs work and do they stack.... say I put 3 of the science consoles on that all add a 2.5% chance to proc Plasma Fire, is that 2.5 for EACH console or will the lesser returns take over ?
Im considering getting these consoles and coupling the plasma burn with say... Phasers... or maybe Disruptors I guess... depending on the ship
and strangely enough I am liking having the complete Omega Adapted Tech set.... so far I am liking the plasma dot... I'm just looking into ways of allowing me to continue doing what I do but adding something else that needs to be dealt with, Im also looking at the Omega Rep Tier 4 passive for Kinetic Damage....and the Romulan Rep Tier 4 Placate
just seems like it might be fun... its neat to try new things
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)
Especially when you are in combat space and look at your weapons. At that point, it says it does 0.03 plasma DOT.
With no buffs, we tested it while testing the Elite fleet shield vs MACO shield. In the time that my fleet mate cycled through two EPtS, his parser said I did about 2k in plasma damage.
The plasma DOT should be around 60-70 depending how many points you have in particle generators and your current weapon power. Do you know how many times it proc'd during the test and how much damage it was doing per tic? Also, if I recall correctly the plasma DOT is applied directly to hull, so it would be helpful to know what the targets hull resists are at.
S.O.B | -Show Me Your Critz-
Svarog | Veles | et al.