Captain
Join Date: Aug 2012
Posts: 3,553
# 1361
12-20-2012, 11:19 PM
Quote:
Originally Posted by jake81499 View Post
BUT this is something you'll never see in a PuG filled with Farmers, Rainbow/Technicolor Weapons, Noobes, Skittles, and all around Clowns.
It's a sad day indeed when the NPCs have more respect from you than the other players (which sadly enough is usually the case with me XD).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jul 2012
Posts: 2,562
# 1362
12-22-2012, 07:41 PM
simple If/then statement:

"IF the BoP is crossing the map to kill the Borg assimilated bops you are having trouble with, THEN you better not blow the cube before all the Probes are down."

Just had an interesting one-Said "HI" and apparently that was enough to get silenced, after which the three Feds proceeded to be unable to deal with 1st stage spawns (Assimilated Bird of Prey), being a team-player (and wanting to at least complete the mission) I found myself hurrying left-middle-right-middle-left dealing with Borgspawn alongside the other Token Klink (Engie in a Negh'var).

Fed working probes in the middle, just kept going right up the cube, whilst his comrades alternated from active to grayed out, unable to deal with BoP spawn, much less the Raptor and the Negh'var that he released before his 2nd or third death.

at some point, I got two facefuls of heavy borg plasma at once-so now I'm down, and there goes the cube-boom.

Here come the Raptors-and the rest of the BoPs, like "Night of the Living Borg". In the 12 seconds it took me to respawn, they'd gotten past the pickets and started working on the Kang, in the 5 seconds or so AFTER, Kang was dead...

and here's where the fun starts.

I couldn't leave the map.

Had to LOG OUT to GET OUT.

total elapsed time in the mission: 3 minutes.

I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.

The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.

Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.

IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.
"when you're out of Birds of Prey, you're out of ships."

Last edited by patrickngo; 12-22-2012 at 07:52 PM.
Empire Veteran
Join Date: Aug 2012
Posts: 255
# 1363
12-22-2012, 08:40 PM
Dont if this is weird or normal:
Me in my Voquv as a sci capt, having only polaron DBB-turrets in JemHadar Gear, outdoing the damage of 3 tacs in CSN.

Gotta admit I had purple pets (BoP and orion interceptor). My build is more oriented towards crowd contol in STFs.
We had two tac capns in cruisers on one side and one rainbow BEAM defiant completely seperate from the group "pounding" on the cube on the other side. Yes, the probes were still intact! Funny bit when he cursed that cryptic has buffed Borg TOO MUCH!

The other capt (an engineer in an ody) was the only one who wasnt in technicolor and saved my hide with a quick fix once in a while and taking out the trash mobs. We did loose the optional, not surprisingly. Longest STF I've been in.
----------------------------------------------------------------------
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

-Roach, when asked about Klingon extinction!
Captain
Join Date: Jul 2012
Posts: 1,975
# 1364
12-22-2012, 09:47 PM
Had a fun one earlier today, ISE as I normally stick to the one I can nearly solo when PuGing.

I'm on my tac in his defiant. We start, one guy makes sure to say '10% guys' but I'm not worried as atleast one other teammate was out damaging me. I state 'We have the DPS it doesn't really matter much' just because.

Sure enough someone blows a generator early. No biggie, pop tac fleet, APA and switch to my RF2/APB3 full time cycle with initiative. I say 'were fine' and the other three gens go down in seconds. I turn tossing FOM on the biggie and not only was there another DHC escort out shining me but we also had a tric miner. I think it took about ten seconds.

Dude was still freaking out tho saying '10% next time don't mess it up!' making me just want to flip but it was cool. We toasted the spheres cleaned up other side and finished with 7 or 8 minutes to spare so I was happy.


Is it sad that I am now holding back my DPS in ISE because the spheres don't get close enough to conveniently CSV/TS to death without drawing needless gate agro with decent players?
Captain
Join Date: Jun 2012
Posts: 1,041
# 1365
12-22-2012, 11:30 PM
Quote:
Originally Posted by patrickngo View Post
I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.

The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.

Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.

IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.
1: change ships for pugs, which is more self supporting, pugs will be pugs, and if you need them to help you too much, you will have many bad experiences

2: what do you mean "normal" tactics? a team with everyone doing 3k constantly, will be able to finish with the usual tactics (10%, mrrmll etc.) without any problems.

3: 2 players with adequate builds are more than enough to get the opt, if the rest of the team know what to do, and atleast they try to do that (though again, I dunno what is an adequate build in your eyes, I am thinking around 5k dps, correct me if I am wrong)


also, just because I have been offing a bit lately, here is a fail from me

me and two friends decide to check something out in ISE. we didnt get 2 other ppl, so we just decide to pug them. I say me and the other guy goes to right, the rest handle left. it would have been easy, if someone didnt start the phone I accidentally blown up one of the generators on the right, and as this wasnt our plan, we failed the optional.

however the pugs cant really complain (and my friends already know what happened), since we still finished with more than 8 on the clock
Lieutenant
Join Date: Nov 2012
Posts: 84
# 1366
12-23-2012, 02:47 AM
Not a horror story per say but amusing to me and the others in the match.

Cure Ground Normal killed by my own DOff (effectively)

It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)

So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).

Actually I'll ask here which Doffs should a Sci captain have on active ground?
Commander
Join Date: Jul 2012
Posts: 262
# 1367
12-23-2012, 04:24 AM
Quote:
Originally Posted by ericphail View Post
Not a horror story per say but amusing to me and the others in the match.

Cure Ground Normal killed by my own DOff (effectively)

It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)

So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).

Actually I'll ask here which Doffs should a Sci captain have on active ground?
very rare biologist and biochemist are a must. i personally slot melee, but you can go with doffs that help your powers. exothermic cooldown guys, instability guys are both nice to have. in a pinch, doctors are nice fillers too. it really depends on your kit and your build.
Commander
Join Date: Oct 2012
Posts: 273
# 1368
12-23-2012, 04:58 AM
Quote:
Originally Posted by born2bwild1 View Post
Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!
If you're referring to the 2 ships that spawn when the 1st top probe is killed, that tends to be the point at which things go pear shaped. And I'm sure it's down to people not knowing what the trigger is.

I was pugging CSE and I saw a lone escort trigger the spawn when he was in the field of fire of both Neg'var and Raptor. I don't care how tanky your Escort is, you're going to be in a world of hurt underneath a cube and under the front weapons of both NegVar and Raptor. Needless to say he lasted about 4 seconds. And when this guy respawned, he didn't go back to clean up the mess he'd started but went off a different cube.

But I do love it when the 1st cube has been killed, so you getting the raptors spawn. If you kill the top probe at about the same time as a spawn of 3 raptors appear, a GW3 will nicely pull all 4 ships together and the warp core explosions will do half the work for you
Career Officer
Join Date: Jun 2012
Posts: 4,100
# 1369
12-23-2012, 12:02 PM
Just had to bail on an ISE instance - couldn't beleive the level of fail that one just produced.

First cube popped, three players fly right and start shooting at transformers and the cube, myself and a Chimera headed left but noticed that the other three were being clueless.

Anyway, being that they were silent on chat they ignored us and then popped a transformer and were swarmed with spheres in no time so myself and the Chimera player both agreed to bail, leaving those idiots getting their backsides handed to them by numerous sphers. Myself and the Chimera player both agreed this was one of the biggest fails either of us had ever seen. I sincerely hope that it was a long, painful instance for the three Failskateers.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Jul 2012
Posts: 2,562
# 1370
12-23-2012, 12:50 PM
Quote:
Originally Posted by ferdzso0 View Post
1: change ships for pugs, which is more self supporting, pugs will be pugs, and if you need them to help you too much, you will have many bad experiences

2: what do you mean "normal" tactics? a team with everyone doing 3k constantly, will be able to finish with the usual tactics (10%, mrrmll etc.) without any problems.

3: 2 players with adequate builds are more than enough to get the opt, if the rest of the team know what to do, and atleast they try to do that (though again, I dunno what is an adequate build in your eyes, I am thinking around 5k dps, correct me if I am wrong)


also, just because I have been offing a bit lately, here is a fail from me

me and two friends decide to check something out in ISE. we didnt get 2 other ppl, so we just decide to pug them. I say me and the other guy goes to right, the rest handle left. it would have been easy, if someone didnt start the phone I accidentally blown up one of the generators on the right, and as this wasnt our plan, we failed the optional.

however the pugs cant really complain (and my friends already know what happened), since we still finished with more than 8 on the clock
2) I was referring to habits from the "Normal Difficulty" version of the mission-esp. the "Rush to blow the cubes in order" habit (which WORKS in Cure Space Normal-the spawn's never big or aggressive enough to require any thought whatsoever-it's beatable with story-mission-builds).
"Cure Normal" see?

3)agreed-to a point. I WAS exaggerating a bit (still pretty growly), about 3K DPS at AVERAGE should work-5 is better, but that's usually PvP builds, with spike damage going up over ten grand on average (which is more realistic...Blue MkXI consoles feeding purple XII's OR Plas Leech on an all XI build can get that without much difficulty...I can get that on my B'rel when she's out of cloak if I time my buffs right...on a non optimized Engie toon.) The problem I saw in that mission had to do with ONE High-DPS fed (who zippered the middle), a new Klink in a cruiser (decent damage, but slower reactions-I think he/she was a sci but I won't swear to it), two players whose damage rates were truly BAD..and me.

I think the Sci was running a build better suited for healing, DPS was about average for what I see from Feds in Assault Cruisers and the build was pretty beam-heavy, he/she could hold one lane pretty well and I didn't have to help much,but I DID have to help-but the two low-damage Feds were overwhelmed by Birds of Prey, and every time I got CLOSE to a cube-within 10KM, it woke up and "noticed" me. there's not a lot of tanking you can do in ANY Bird of Prey-it's kind of good I had two slots of Hazards and two copies of APO.
"when you're out of Birds of Prey, you're out of ships."
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