Captain
Join Date: Jul 2012
Posts: 2,919
# 231
12-23-2012, 05:52 AM
Ok, you sort the borg out with one update, then break them again with the next...

Before Friday (21/12/2012) I was happily fighting fair borg ships with no 1 or two shot kills, then you do an update on Friday and today I take 40k worth of damage in 5 seconds with HE in place, throw in an MW and then within seconds I go boom, I'm flying a fleet Excelsior and was fighting a cube, this really is not on...
Captain
Join Date: Jul 2012
Posts: 1,984
# 232
12-23-2012, 06:30 AM
Don't get me wrong, the spike at times is irritating in ESTFs but without it there would never be any challenge.

Even post patch I have yet to see insane borg behavior. Or pre-patch. I noticed one player posted a log clip that showed they had maybe 15% kinetic hull resist and I had to hit my head off the table.

My thinnest tanked ship is my Tac Defiant. He is packing Maco 3 piece set (I really don't know why I don't put the 2 piece borg on him, lazy I guess. Wait 5% reduction helps out DHCs moderately that's why). I only have 1 copy of EPTS 1, Aux2Sif 1, TSS 1, and HE 2. That is it and unless I tank five spheres for an extended period of time or a tac cube for around a minute with no cross-heals I have yet to die.

But I do run at 79 base shield power. Add in another 10 from maco shield when getting shot at, and 22 from EPTS and that alone pumps me up to around 110 on average. That puts me at 28% resist from power, 10% from maco, 20% from maco vs plasma, and 18% from EPTS 1 or about 57% incoming DPS reduction to shield not counting TSS1. Oh and around 333 shield regen per second total passively. Finally the default 75% kinetic reduction is nice and I suspect the maco 10% stacks on that to break the standard resist hard cap but have never bothered to confirm that.

My hull resists without anything active sit at 37.7% kinetic and 21.5% the rest, plus I believe maco does another 10% reduction there.

145 shield emitter skill and 104 hull repair skill combined with around 55 aux power when being shot at helps out my meager heals as well. Not to mention I keep my defense at 30% minimum at 1/4th impulse when yo-yo ing and can usually keep it well above 50% when skin dancing on top of a hard target. That is without taking my guns off target.

I don't even pack a field generator as frankly they are worthless in PvE nor do I have a single reputation defensive power or any defensive traits although I kinda wish I had the passive shield regen omega one even post nerf. And that is my weakest tanked ship.


TLDR: Keep your shield power high, resists high, defense high, and regenerative abilities high and you will be fine. Sustain wins the PvE game and just like Tac buffed DHC crits it scales exponentially in a fashion.


Quote:
Originally Posted by adamkafei View Post
Ok, you sort the borg out with one update, then break them again with the next...

Before Friday (21/12/2012) I was happily fighting fair borg ships with no 1 or two shot kills, then you do an update on Friday and today I take 40k worth of damage in 5 seconds with HE in place, throw in an MW and then within seconds I go boom, I'm flying a fleet Excelsior and was fighting a cube, this really is not on...
MW is junk as it does not boost resists so unless they are already high it serves little purpose. Try running Maco Shield + 2 piece Borg, dump the field generators for +emitter array embassy consoles of your desired flavor and make sure you have 2 Neut consoles and 1 Mono console. Devices can help out too, shield batteries Subspace Field Modulator, duet suprlus etc can be really useful. Pack a free full shield abilities too like Shield Distro Doffs and/or RSP even at rank 1 is really useful at times. Finally don't ignore +defense boosts in combat such as evasive maneuvers.

Last edited by bareel; 12-23-2012 at 06:38 AM.
Captain
Join Date: Jul 2012
Posts: 2,919
# 233
12-23-2012, 08:25 AM
Quote:
Originally Posted by bareel View Post
MW is junk as it does not boost resists so unless they are already high it serves little purpose. Try running Maco Shield + 2 piece Borg, dump the field generators for +emitter array embassy consoles of your desired flavor and make sure you have 2 Neut consoles and 1 Mono console. Devices can help out too, shield batteries Subspace Field Modulator, duet suprlus etc can be really useful. Pack a free full shield abilities too like Shield Distro Doffs and/or RSP even at rank 1 is really useful at times. Finally don't ignore +defense boosts in combat such as evasive maneuvers.
You know exactly what I run for my build, admittedly you probably haven't seen it in action but it was only last week I was solo-ing these things with a certain amount of effort involved just to get facerolled by them today, maybe I wasn't paying proper attention, I did have other things going on around me but I am positive the damage has increased since it was fixed
Career Officer
Join Date: Oct 2012
Posts: 294
# 234
12-23-2012, 09:30 AM
[Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 2206 (15891) shield damage to you.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 932 (1026) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 34835 (51740) Kinetic Damage to you with Plasma Torpedo.

this is still not fixed and is still invisible.

*edit
dug though my logs and found this before that...

[Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 653 (3045) shield damage to you.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 160 (3270) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 58 (63) Plasma Damage to you with Plasma Torpedo.

so tell me what is proper about a damage variance on a unbuffed, not critical torpedo to jump from 3.2k to 51.7k?

Last edited by darimund; 12-23-2012 at 09:45 AM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 235
12-23-2012, 04:15 PM
Hm... let's see... people are always referencing HSE. Well NEWS FLASH PEOPLE. Hive Space Elite. Well first off you are in the primary Borg Unimatrix. You WILL be fighting their most powerful ships. So please, if you want to whine about the Borg being buffed, please, use one of the regular STFs, like Infect or Khitomer. Don't use Hive Onslaught.

As for this, I call bs. I just did an ISE, and FACEROLLED it with a ship using mk XI WHITE equipment. Just for fun. The Borg have been undeniably NERFED. Well done.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Oct 2012
Posts: 294
# 236
12-23-2012, 04:29 PM
actually, no, this just happened to be one of the instances ive quoted. if you look back, ive copied my combat logs from ISE more than once. The point is, that obviously flew over your head, the damage variance on the torps is absolutely ridiculous. Just because it hasn't happened to you yet doesn't mean its not happening.

If you bother to take the time to put 2 and 2 together, this is a random damage spike and its becoming beyond frustrating.

*edit
Just for you cuz I know reading can be hard. link

Last edited by darimund; 12-23-2012 at 04:33 PM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 237
12-23-2012, 04:33 PM
Quote:
Originally Posted by darimund View Post
actually, no, this just happened to be one of the instances ive quoted. if you look back, ive copied my combat logs from ISE more than once. The point is, that obviously flew over your head, the damage variance on the torps is absolutely ridiculous. Just because it hasn't happened to you yet doesn't mean its not happening.

If you bother to take the time to put 2 and 2 together, this is a random damage spike and its becoming beyond frustrating.
Actually I have been one-shotted on more than one occasion. But sorry to burst your bubble, but I am still ok with it. Because this is an end-game enemy. If they can't kill me then they aren't any fun. You want to faceroll 24/7 then by all means, please do. But do it by playing normals and stop calling for additional unnecessary nerfs on elites.

Go faceroll in normals. I mean, think carefully about this. They are ELITE enemies. In end-game PvE content. And you want to be able to crush them without any issues? Wow. Just wow.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Oct 2012
Posts: 294
# 238
12-23-2012, 04:48 PM
Quote:
Originally Posted by hereticknight085 View Post
Actually I have been one-shotted on more than one occasion. But sorry to burst your bubble, but I am still ok with it. Because this is an end-game enemy. If they can't kill me then they aren't any fun. You want to faceroll 24/7 then by all means, please do. But do it by playing normals and stop calling for additional unnecessary nerfs on elites.

Go faceroll in normals. I mean, think carefully about this. They are ELITE enemies. In end-game PvE content. And you want to be able to crush them without any issues? Wow. Just wow.
wow okay, so lets see what cryptic has to say on this.

link 1
link 2

these are just from this thread. We're not calling for a nerf, we're calling for an obvious bug to be fixed.
Captain
Join Date: Jul 2012
Posts: 1,984
# 239
12-23-2012, 04:55 PM
Quote:
Originally Posted by darimund View Post
[Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 2206 (15891) shield damage to you.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 932 (1026) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 34835 (51740) Kinetic Damage to you with Plasma Torpedo.
Let us examine this real quick.

- The first hit dealt 2,206 damage to your shield and dropped it, meaning your shield was already low on that facing.

- The second is the plasma dot tic. I'm guessing you don't even have a single Neut console equiped as that is nearly 90% damage nor did you have any +hull resist abilities active.

- The third is the remaining damage from the torpedo being applied to your hull after the shield failed. As you can see the shield reduced the damage by a huge amount while your hull took a ton. You did not have Brace for Impact on and only had about 35% kinetic hull resist which while good is not enough without abilities active.

Now the other log.

Quote:
Originally Posted by darimund View Post
[Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 653 (3045) shield damage to you.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 160 (3270) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Vessel Two of Two Unimatrix 01 deals 58 (63) Plasma Damage to you with Plasma Torpedo.
Now first off i've seen spheres hit for more raw damage so this is an oddball one. But simply put the first hit is to a healthy shield facing, third is bleed threw and the second I'm not really sure unless it is the bleed threw and the third is the plasma dot. But really that is below sphere torp damage so it is a very odd low damage hit that was taken to your shields not hull.

Quote:
Originally Posted by adamkafei View Post
You know exactly what I run for my build, admittedly you probably haven't seen it in action but it was only last week I was solo-ing these things with a certain amount of effort involved just to get facerolled by them today, maybe I wasn't paying proper attention, I did have other things going on around me but I am positive the damage has increased since it was fixed
Try maco shield with two piece borg, swap out the field gens for +shield emitter consoles, try con officiers to get 66% up time on tac team and keybind shield distro to spacebar for spamming when tac team is down. See if that helps.
Career Officer
Join Date: Oct 2012
Posts: 294
# 240
12-23-2012, 05:06 PM
Quote:
Originally Posted by bareel View Post
Let us examine this real quick.

- The first hit dealt 2,206 damage to your shield and dropped it, meaning your shield was already low on that facing.

- The second is the plasma dot tic. I'm guessing you don't even have a single Neut console equiped as that is nearly 90% damage nor did you have any +hull resist abilities active.

- The third is the remaining damage from the torpedo being applied to your hull after the shield failed. As you can see the shield reduced the damage by a huge amount while your hull took a ton. You did not have Brace for Impact on and only had about 35% kinetic hull resist which while good is not enough without abilities active.
no, this was on my tac toon in an escort. The unimatrix thingers randomly target people so bleh. normally its not an issue, im flying a fleet advanced escort with 3 threat reduction consoles, rarely do I take much damage. So, you're right, I don't have any resistance consoles cuz everything on this ship is dps. However, on the occasions that I pull threat like in ISE from the tac cube, I usually hit brace for impact, evasive, turn 180 and book it out of range... however, theres been occasions where I've been sitting at 12k+ out from the cube, shields have been 50% and higher, and all of a sudden... pop, I get hit by an invisible torpedo for 50k+ damage.

Quote:
Originally Posted by bareel View Post
Now the other log.



Now first off i've seen spheres hit for more raw damage so this is an oddball one. But simply put the first hit is to a healthy shield facing, third is bleed threw and the second I'm not really sure unless it is the bleed threw and the third is the plasma dot. But really that is below sphere torp damage so it is a very odd low damage hit that was taken to your shields not hull.
honestly I would go so far as to say this hit was really below what it should have been, however, in the chaos of HSE I can't say for certain what was going on at that particular instance that torp landed, I doubt I even noticed it. But that kinda proves this is broken because the 5% variance that's supposed to be on the plasma torpedoes obviously isn't working.
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