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Captain
Join Date: Jul 2012
Posts: 1,449
# 21
12-24-2012, 03:46 PM
Quote:
Originally Posted by baudl View Post
so freaking wrong with your "1 TT is enough" on a defiant...why do you insist on being right when nobody agrees with you?

hit TT1a...TT1b goes on a 15 sec CD, TT1a however will go on a 30 sec cooldown...that means that every 15 seconds you have a TT1 ready. Not so hard to understand actually.
thats 100% reliable without any doff proc.
i would actually go as far as to say to add a conn doff anyway, since you have a chance to sometimes close that 5 second gap between the tac teams + a buff for attack patterns, which are a must have on the defiant anyway.
Also, asuming you run a build "all cannons", 1 of the 3 tac ensigns is useless anyway. personally i have a torp launcher in mine, and a torp spread 1 in the 3rd tac ensign.

and before you drop your "official beta tester" targ turd on me again, L2P...and stop giving really bad advice...i start to believe you are misleading people on purpose.
i mean:
I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Nov 2012
Posts: 1,192
# 22
12-24-2012, 04:18 PM
2 TTs are perfectly fine, since you cant -even with doffis- get the CD under 15sec (so 2 TT+Doffis makes no sense either). This way you can use your doffis more efficiently, like Damage control engineers.
And the defiant is the perfect BO-Build for 2TT. Even with shared cooldown, they are far better than 1TT+Doffis (at least for the defiant).

And since they have a -partially- shared CD(30sec for the activated, 15 for the second one), they cant be overridden. That only applies to Tactical Fleet in a team.


The Cast time would be less than one second for both

And when using TT1 and TT3 its the same as 2TT1. Everything else is a bug. Its the same with CRF1+3, by activating one, the other gets a 15sec cooldown, the activated a 30sec...
Captain
Join Date: Jun 2012
Posts: 3,075
# 23
12-24-2012, 04:27 PM
Quote:
Originally Posted by age03 View Post
I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.
OMFG, now you really proofed to be a total noob...the "every 15 sec TT1" is a proven fact. Do you even check anything before you state it on a forum?
Forget it anyway, nobody takes you serious around here anyway.

PS: what is a "skilled" MMO anyway? Out of curiosity i googled that nonsense word and the first hit was ofcourse the one thing you are definately not https://www.google.at/search?q=skilled+mmo&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:defficial&client=firefo x-a
Go pro or go home
Captain
Join Date: Jul 2012
Posts: 1,449
# 24
12-24-2012, 05:51 PM
Quote:
Originally Posted by baudl View Post
OMFG, now you really proofed to be a total noob...the "every 15 sec TT1" is a proven fact. Do you even check anything before you state it on a forum?
Forget it anyway, nobody takes you serious around here anyway.

PS: what is a "skilled" MMO anyway? Out of curiosity i googled that nonsense word and the first hit was ofcourse the one thing you are definately not https://www.google.at/search?q=skilled+mmo&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:defficial&client=firefo x-a
I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

What a skilled MMO is is one that has its skills perfectly balanced.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers

Last edited by age03; 12-24-2012 at 07:05 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 25
12-24-2012, 07:28 PM
Quote:
Originally Posted by age03 View Post
I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.
Quote:
Originally Posted by age03 View Post
I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.
Hahaha, i have almost fell off the chair .. anyways, jokes on side. 1 TT1 works only with 2 purple conn officers that are reducing recharge time of TT`s (which costs around 16 mil on the exchange IIRC). Also u dont really need nothing more than 2 coppies of TT1. Running any higher rank of that ability is wasted slot. Well, engi team is used for clearing VM`s, and ST is used for clearing SNB`s, both of them last only for 5 secs, and IMO its ok to run only rank 1 of those abilities since there are far more better abilities that u can run as either engineer ir science capt. e.g, as engineer u would rather run aux2sif2, than ET3, since aux2sif provides dmg resistance over 10 sec. As science u would rather run TSS3 instead of ST3 since TSS provides HoT.
Quote:
Originally Posted by zer0niusrex:
[*]All Warbird descriptions have been updated, typoes removed, and gramer corrected.
Captain
Join Date: Aug 2012
Posts: 3,553
# 26
12-24-2012, 11:05 PM
Quote:
Originally Posted by age03 View Post
What a skilled MMO is is one that has its skills perfectly balanced.
I now have a bruise on my left shoulder courtesy of hitting the wall from falling out of my chair laughing after reading this statement.

You really think that STO has balanced skills? WOW... dude, seriously, I think you should stop posting... I don't think my ribs can handle the strain of laughing so much...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 3,075
# 27
12-25-2012, 12:47 AM
Quote:
Originally Posted by age03 View Post
I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

What a skilled MMO is is one that has its skills perfectly balanced.
of course you are not a noob, you have been around since beta...you just have a very wrong understanding of how abilitys and skills work in this game.
everything you stated in this post, and some others i had the joy of reading, is wrong.
you know the target subsystem only doable with phaser beams...you claimed this would be the case in another thread. my brain still hurts from that one...you probably still believe it to be true.

anyway, i'm done here, but i'm looking forward to your next wrong statements in an upcoming post.
Go pro or go home
Captain
Join Date: Nov 2012
Posts: 1,192
# 28
12-25-2012, 02:40 AM
Quote:
Originally Posted by age03 View Post
I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

What a skilled MMO is is one that has its skills perfectly balanced.
Its the same for 2ET/ST. They have a partially shared CD, but can be run every 15sec without being overwritten by the other. However, nobody would use them like this^^

Just try it out, those are well known facts.

Maybe it was like this in ancient STO-Time, but now it isnt.
Captain
Join Date: Jul 2012
Posts: 1,449
# 29
12-25-2012, 03:41 AM
Quote:
Originally Posted by hereticknight085 View Post
I now have a bruise on my left shoulder courtesy of hitting the wall from falling out of my chair laughing after reading this statement.

You really think that STO has balanced skills? WOW... dude, seriously, I think you should stop posting... I don't think my ribs can handle the strain of laughing so much...
No.This game is not balanced in the case of other games I play so hurt yourself some more.I dare you to come on to my boards with the same name.

@baudl

Yeah.I was in closed beta and stopped when it went live as I wasn't going to pay a sub to play this game.It wouldn't be worth it and I am a lot better at Starfleet Command which takes more know than this game.The tractor beam in that game work the way it should.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jun 2012
Posts: 3,075
# 30
12-25-2012, 04:49 AM
Quote:
Originally Posted by age03 View Post
@baudl

Yeah.I was in closed beta and stopped when it went live as I wasn't going to pay a sub to play this game.It wouldn't be worth it and I am a lot better at Starfleet Command which takes more know than this game.The tractor beam in that game work the way it should.
thats nice to know but basically irrelevant for STO.
i played SFC3 myself for a long time, but never online, the game is way simpler (which is actually good in my opinion, less to screw up) than STO, so a comparison isn't really possible.
i loved the simplicity of sfc, and how the space combat took place, but this type of combat was fun, but a 10 year old game is just outdated and in my opinion can't hold up nowadays to STO.
Anyway, i loved sfc, gonna play it right now actually! THX for reminding me.
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