Captain
Join Date: Jun 2012
Posts: 1,395
# 21
12-23-2012, 05:40 PM
Quote:
Originally Posted by thissler View Post
Imma guess you didn't get to read my post. TT is fine. Depending on why you have it. If you're running it primarily to balance your shields things may not be so good. But that isn't the fault of TT. And for PVE in any case you can likely get away with just one. Not two. Except for maybe that escort the freighter mission where almost all you really need to be stellar is two copies of TT.

So things change according to each mission and it can be vey helpful to change up according to what it is you'll be doing. If that's the sorta thing you like. I know I like to mess around and make a core to my build, and then leave room for adjustments around that depending on my opponent.

Cheers and happy flying!
I did read your post, it's just that it was a little cryptic and I'm not entirely sure I understand what you're saying...

Sure, you don't really need two copies of TT in PvE. I even said as much. Hell you don't need any copies when it boils down to it. However, there are niche situations in PvE where you won't get the same mileage out of another skill. I pointed to the Kang being one such example.

In PvP, I absolutely use TT for shield balancing... I can sort of see where you're going with this and trust me, I've tried using high TT ranks for burst and it just isn't worth it, your healers will starve for lack of TTs being doled out by their escorts and it leaves a hole a mile wide for an opponent to blow through one end and out the other.

In fairness, this is a thread about the Fleet Vorcha, and you could argue that Klink ships shouldn't be getting into shield slugging matches in the first place. In lieu of not being completely sure what your angle is, I'll save from posting about this any further.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 22
12-25-2012, 04:43 AM
I'm planning out my Rep sets since I've almost got tier 4 rep unlocked.

Thinking..

KHG shield (With a Field Generator)
KHG engine
Borg deflector
Borg Universal

How's that look?

Reasoning:

KHG Shield: Lots of cap (Even more with the field generator), not half-bad regen.
KHG Engine: Bonuses to shield, aux and weapons power, Hot Restart could come in handy
Borg Deflector: Bonus to SIF, bonus to aux.
Borg Universal: Bonus to weapons power, bonus to hull rep, crit bonuses
Captain
Join Date: Jun 2012
Posts: 1,049
# 23
12-26-2012, 10:46 PM
Quote:
Originally Posted by wunjee View Post
I'm planning out my Rep sets since I've almost got tier 4 rep unlocked.

Thinking..

KHG shield (With a Field Generator)
KHG engine
Borg deflector
Borg Universal

How's that look?

Reasoning:

KHG Shield: Lots of cap (Even more with the field generator), not half-bad regen.
KHG Engine: Bonuses to shield, aux and weapons power, Hot Restart could come in handy
Borg Deflector: Bonus to SIF, bonus to aux.
Borg Universal: Bonus to weapons power, bonus to hull rep, crit bonuses
I'd go with Adapted Deflector (MACO) instead of Borg MK XII, as it has even more SIF, along with shield HP and shield healing boost, plus a smattering of handy things. Though, If I'm reading things right, you need to get the KHG MK XII Deflector to finish off the KHG set to be able to get the Adapted. Currently running MK XII KHG Shields and Engines, but a MK XII standard Positron with [SIF][ShdS] and I'm thinking of grabbing the other faction Deflector to replace it once I unlock T5 Rep.

Last edited by tom61sto; 12-26-2012 at 10:59 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 24
12-27-2012, 12:13 AM
How would a Klingon go about getting the MACO stuff? I don't see it under the Reputation rewards.

I'd actually rather have the MACO shield/deflector combo with the KHG engine, I think.
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 25
12-27-2012, 12:21 AM
Quote:
Originally Posted by wunjee View Post
How would a Klingon go about getting the MACO stuff? I don't see it under the Reputation rewards.

I'd actually rather have the MACO shield/deflector combo with the KHG engine, I think.
You must have KHG mkXII to get adaptive KHG (thats klink MACO).
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 26
12-27-2012, 12:31 AM
Ah, that makes sense.

And KHG XII is tier 4 or 5?
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 27
12-27-2012, 06:48 AM
Quote:
Originally Posted by wunjee View Post
Ah, that makes sense.

And KHG XII is tier 4 or 5?
Its tier 5.
Empire Veteran
Join Date: Aug 2012
Posts: 33
# 28
12-29-2012, 06:39 AM
You guys have said a lot, and I'm still trying to absorb it.

Since equipment is the slow part of the process (boffs/doffs can be bought), can someone just quickly confirm that it's viable to run dual torps (front+rear) plus 6x beam arrays?
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 29
12-29-2012, 03:55 PM
In my rather humble opinion, that'd be a massive waste of this ship's enormous potential.
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 30
12-29-2012, 05:25 PM
Quote:
Originally Posted by shimmerless View Post
I did read your post, it's just that it was a little cryptic and I'm not entirely sure I understand what you're saying...
.
No really you do. Because we're saying the same things. TT in pve is most useful to use on other ships, specifically NPC's that you need to protect. We just used different examples.

And balancing your own ships shields is for TT inside of PVP. And that's all I even mentioned it for in PVP. Nothing else honest! So we said the same things.

On my fleet ship in PVP I only run one, and when I had the original I ran zero, because as an engineer you can get away with that. Not saying I recommend it as optimal, just saying.

And as far as this ship using 6 beam arrays and front and rear torpedoes..

Sounds good. Watch the video. Honest did you see the ship spinning around spewing death? But you have to want to do that. You have to want to keep moving your ship and bringing those launchers to bear. I'm sure with minimal gear you'll be effective in all the normal events if that's your choice. It does kill slower than cannons, but it is surely viable for normals.

Cheers and happy flying and do whatever you need to do to get in there and start killing!


Here.

http://www.youtube.com/watch?v=erPP8gt4X7M

There's a ship. Bortasqu. Now THAT's a fast mover amirite?? Equipped for under a Million EC. But ALL common items and doffs. Only big EC was spent on deflector, shields, and engines. Because for the cheep price you don't pass up plasma resist! Doing normal stf's. And doing it pretty well. I'd say the only thing holding the ship back is my lack of skill, not the gear.

And yes. I have one copy of TT.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
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