Prev Previous Post   Next Post Next
Join Date: Oct 2012
Posts: 15
# 1 Fading enemies
12-25-2012, 10:25 PM
I wonder if anyone has any idea why this keeps happening on a foundry mission that I'm creating? It only seems to occur on the ground part of the mission, the enemies will sometimes fade out and count as a kill if I turn my screen from them, and sometimes they will fade away and transport back in as a different group of enemies with refreshed hp/shields. Any thoughts? Originally I thought it was because they were set to patrol, but now they are set to true combat with 0 idol time and they still are doing this.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -7. The time now is 02:48 AM.