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Career Officer
Join Date: Jun 2012
Posts: 154
# 51
12-26-2012, 06:59 AM
Quote:
Originally Posted by fearinggravity View Post
I wasn't aware that the projectiles were even destructible, obviously the people I've tested this against didn't bother to shoot them, I've had some devastating 1-2 shots with them though.
Sadly, a lot of people do not know what they are doing, even more so as soon as they start to face sci powers. Just try to fight a decent cruiser or sci ship with your build. You still can give escorts a hard day by spamming VM, though.

In the first place there's nothing wrong trying to hit hard with a sci ship, it just requires your build being dedicated, even more so in a 1on1 situation. In your situation this would mean you'd have to widen your kill window by (for example):
- bypassing shields as much as possible
- neutralizing the enemy as long as possible
- drain his power
- strip his shields

But only 1 (power drain or shield stripping) or 2 (bypassing shields and neutralize, so he can't harm you or your projectiles) of those in 1 build, not everything a little bit.
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decker999
Join Date: Aug 2010
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 52
12-26-2012, 07:06 AM
Quote:
Originally Posted by fearinggravity View Post

Science Consoles: (Must Have)
- [Console - Universal - Assimilated Module]
-[Console - Universal - Zero-Point Energy Conduit]
- [Console - Rule 62 Multipurpose Combat Console]
- [Console - Universal - Sympathetic Fermion Transceiver]
Ok, so let's talk about synergy and mounting 'toys'. Where are your flow capacitor consoles? What's buffing your Tachyon mines which are hella strong when buffed? What's buffing your target subsystems? What's buffing your Energy Siphon? Do you see now the folly of relying on a a 25% from a 25% chance to proc from a Warp Theorist DOff that is available for 5 seconds out of every 1 minute and 40 seconds? Good you have a Rule 62 Console because that actually does synergize by giving a boost to flow capacitors and your mines but where are the rest? I can only imagine that if you are successful at stripping an opponents shields then they are probably not bothering to use EPTS. This will never work against a good opponent.

Quote:
Originally Posted by fearinggravity View Post
-=Miyu's Multi-Mission Strategic Explorer Guide=-

For Tactical Captains:
http://www.stoacademy.com/tools/skil...isablerbuild_0

For Science Captains:
http://www.stoacademy.com/tools/skil...sablerbuild1_0

For Engineering Captains:
http://www.stoacademy.com/tools/skil...isablerbuild_0
You should really think about a Dispersal Pattern and dropping the extra Target shields since you're not worrying about carrying much in the way of flow capacitors in your console slots. At least you'd get a buff to Trics which is probably the only real thing you're doing much damage with. It would also help you're Tachyon mines as well but I don't actually see the synergy here either because you have all those extra things that can be buffed from flow capacitors but you don't bother to use any of the appropriate consoles except the small buff coming from Rule 62. You're builds are just too hodge-podge and rely simply on luck or your opponents being really bad. It's like you're mounting toys and then trying to increase your Crit chance when the only thing you have that's really doing any damage is probably your Trics but then you aren't bothering to buff them with a Dispersal pattern or any dedicated consoles. It's without much direction.

Last edited by rooster75; 12-26-2012 at 07:22 AM.
Starfleet Veteran
Join Date: Sep 2012
Posts: 31
# 53
12-26-2012, 07:17 AM
Quote:
Originally Posted by rooster75 View Post
Ok, so let's talk about synergy and mounting 'toys'. Where are your flow capacitor consoles? What's buffing your Tachyon mines which are hella strong when buffed? What's buffing your target subsystems? What's buffing your Energy Siphon? You see now that you are only relying on a a 25% chance to proc from a 25% Warp Theorist DOff that is available for 5 seconds out of every 1 minute and 40 seconds? Good you have a Rule 62 Console because that actually does synergize by giving a boost to flow capacitors and your mines but where are the rest?



You should really think about a Dispersal Pattern and dropping the extra Target shields since you're not worrying about carrying much in the way of flow capacitors in your console slots. At least you'd get a buff to Trics which is probably the only real thing you're doing much damage with. It would also help you're Tachyon mines as well but I don't actually see the synergy here either because you have all those extra things that can be buffed from flow capacitors but you don't bother to use any of the appropriate consoles except the small buff coming from the Rule 62 one. You're builds are just too hodge-podge and rely simply on luck or your opponents being really bad. It's like you're mounting toys and then trying to increase your Crit chance when the only thing you have that's really doing any damage is probably your Trics but then you aren't bothering to buff them with a Dispersal pattern or any dedicated consoles.
Rule 62 gives flow capacitors, as small as it may be. the reactive shielding and other random set bonus's is what I was aiming for with it, object was to be strong enough to disable, open window, attack, turtle until its back up again, repeat.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 54
12-26-2012, 07:26 AM
Quote:
Originally Posted by fearinggravity View Post
Rule 62 gives flow capacitors, as small as it may be. the reactive shielding and other random set bonus's is what I was aiming for with it, object was to be strong enough to disable, open window, attack, turtle until its back up again, repeat.
Where are the other flow capacitor consoles? You're honestly making no reason for you to carry Tachyon mines, Target Subsystems or Energy Siphon. It's like you're electing to be bad at those chosen abilities. You put so much focus into power drains and then you don't follow through? It's baffling.
Starfleet Veteran
Join Date: Sep 2012
Posts: 31
# 55
12-26-2012, 07:29 AM
Quote:
Originally Posted by rooster75 View Post
Where are the other flow capacitor consoles? You're honestly making no reason for you to carry Tachyon mines, Target Subsystems or Energy Siphon. It's like you're electing to be bad at those chosen abilities. You put so much focus into power drains and then you don't follow through? It's baffling.
I was under the understanding that beyond a certain point, the DR curve kicks in, so I was pushing points into additional critical chance and damage for the attacks, as well as more mitigation with the 3 set omega weapon bonus and 3set romulan bonus.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 56
12-26-2012, 07:41 AM
Quote:
Originally Posted by fearinggravity View Post
I was under the understanding that beyond a certain point, the DR curve kicks in, so I was pushing points into additional critical chance and damage for the attacks, as well as more mitigation with the 3 set omega weapon bonus and 3set romulan bonus.
That's what I'm trying to say and why I think you're builds actually have very little synergy. Mostly it's your console selection and BOff choice for powers. Pick a thing and do it well. You want damage? Get rid of the extra Target subsystems and get a Dispersal pattern to use with your Trics. I do see one thing that is extremely nasty in your build but you aren't using it well. You have an item that is very powerful in your Tachyon Mines ESPECIALLY when buffed with Flow Capacitors and a Dispersal Pattern. For example, when properly buffed with a Dispersal Pattern and Flow Capacitor consoles you should be getting in the range of about 1,000 shield drain per mine and you'll receive 7/10/13 mines depending on which DPB you use. Then you have BOff powers like CPB3, Tachyon Beam 3, Very Rare Delta Flyers spamming Tachyon Beam 2, and Tractor Beams with Tractor Beam Doffs. You also have Deflector DOffs that have a chance of reducing the cooldown on those Deflector abilities. That is a heck of a lot more reliable build at decreasing your opponents Shields to pound through. Sure, resists have been added to the game but that's a lot of shield stripping. Enough to severely dent an opponent before going in with something that can spike.

Last edited by rooster75; 12-26-2012 at 08:15 AM.
Starfleet Veteran
Join Date: Sep 2012
Posts: 31
# 57
12-26-2012, 07:47 AM
Quote:
Originally Posted by rooster75 View Post
That's what I'm trying to say and why I think you're builds actually have very little synergy. Mostly it's your console selection and BOff choice for powers. Pick a thing and do it well. You want damage? Get rid of the extra Target subsystems and get a Dispersal pattern. I do see one thing that is extremely nasty in your build but you aren't using it well. You have an item that is extremely powerful in your Tachyon Mines ESPECIALLY when buffed with Flow Capacitors and a Dispersal Pattern. For example, when properly buffed with a Dispersal Pattern 2 and Consoles you should be getting in the range of about 1,000 shield drain per mine and you'll get 10 mines. Then you have BOff powers like CPB3, Tachyon Beam 3, Ultra Rare Delta Flyers with Tachyon Beam2, and Tractor Beams with Tractor Beam Doffs. You also have Deflector DOffs that have a chance of reducing the cooldown on those Deflector abilities. That is a heck of a lot more reliable build at decreasing your opponents Shields to pound through. Sure, resists have been added to the game but that's a heck of a lot of shield stripping. Enough to severely dent an opponent before going in with something that can spike.
I can't argue with those points, they seem pretty amazing now that I think about it, what should I replace that romulan beam with then? The only reason I equipped that was for the target shield >_<

Last edited by fearinggravity; 12-26-2012 at 07:49 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 58
12-26-2012, 07:50 AM
Quote:
Originally Posted by fearinggravity View Post
I can't argue with those points, they seem pretty amazing now that I think about it, what should I replace that romulan beam with then? The only reason I equipped that was for the target shield >_<
A phaser with Accuracy. You shouldn't be running any weapons power as a Torpedo boat so you'd best benefit from the phaser proc with the random offline subsystem IMHO. It's primarily just there for Target Subs.

Last edited by rooster75; 12-26-2012 at 07:59 AM.
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