My main's an Eng. He's currently flying a Mirror Star Cruiser. He's not a healer. He lives in PUGland. He might spare an AtS, ET, or HE to an ally if the Escorts have given up plinking damage against him. He's got no shield love to share though - he likes to hull tank Tact Cubes in ESTFs for the lulz - so shields/schmields. Trics tickle. Sure, a Sci working with a couple of Escorts will make him stare at the respawn button and pout... but the only thing he really fears is this one guy out there that flies a DHC Command Bort that kills him every time. He can even tell when it's THAT GUY - because everything's fine and then he's below 10% hull in a blink of an eye...then pops.
Guide - Space PvP
Be like that guy in the Command Bort...
...don't be the guy that complains about Escorts.
As much as I desperately love you and want you to bear my children, I have to say no to this.
Sci captains can make can make it easier to achieve what IS the key to PVP, but it is only one way to do so.
Now. How about you beam those child bearing hips over to my ready room? I'll make sure DDIS is gone before you get there.
To my Thissler,
Dear love and lust of my life, show me a nuked target, I'll show you a dead one. Not all of us have the gift of the BOPsplosion like you do. Try as we might.... Too many targets remain alive and with too much kick in them.
To elaborate: teamwork and windows of spike damage and healing are to me what makes pvp in this game. Capture these windows and watch your overall productivity, as any captain in any ship increase to be more of a benefit to your team.
Sci cappys, with one doff, also get a power that reduces whatever damage you'll do for the next 10 seconds by 45%. Just, y'know, FYI. It's Science's ability and role to pry both ways, reduce the enemy team's ability to deal damage and heal effectively while increasing the effectiveness of your team's healing and damage output.