Lieutenant
Join Date: Oct 2012
Posts: 71
# 331
12-26-2012, 11:21 AM
On the mirror Qin raptor build, is it okay to switch out TSS1 for a PH1?
And would it be better to use a scourge retrofit than a mirror qin raptor?
Also why the borg engines and deflectors?

Last edited by wuusta; 12-26-2012 at 11:35 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,665
# 332
12-26-2012, 11:36 AM
Quote:
Originally Posted by wuusta View Post
On the mirror Qin raptor build, is it okay to switch out TSS1 for a PH1?
And would it be better to use a scourge retrofit than a mirror qin raptor?
Also why the borg engines and deflectors?
you could, but the resist of TSS will be much more useful. you already have good hold resist from 2 APO. yes, even the retrofit somraw and scourge are better then the qin. both have a better turn rate, better ENS station, a turn axis that isn't terrible, and an extra bonus chunk of shield hitpoints that isn't mentioned anywhere to go with their inferior shield mod. the borg engine and deflector 2 part bonus is a very nice extra hull heal. something escorts tend to be short on.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 12,677
# 333
12-26-2012, 12:30 PM
Quote:
Originally Posted by wuusta View Post
On the mirror Qin raptor build, is it okay to switch out TSS1 for a PH1?
Quote:
Originally Posted by dontdrunkimshoot View Post
you could, but the resist of TSS will be much more useful. you already have good hold resist from 2 APO.
For some folks though, can't the APO get them killed relying on it instead of PH? It does nothing against the damage - they'll be moving, but unless they're moving away as they're moving - they're also having their hull eaten.

With two TTs, two EPtS, and the RSP for shields - vs. just the HE for hull - with the TSS instead of PH, aren't you leaving yourself open to being killed from the inside?

What do you think about with what you also said there, about the possibility of picking AtS instead of RSP...with the TSS and the PH if you take the RSP?

So there would be these two options:

TT1, CSV1, APO1, CRF3
TT1, APD1, APO1

EPtS1, AtS1
EPtS1

TSS1, HE2

TT1, CSV1, APO1, CRF3
TT1, APD1, APO1

EPtS1, RSP1
EPtS1

PH1, HE2

Don't forget I'm cooky and out there (and no, I'm not the guy that said Sci sucked - that was, can't name him on the forums - but like I said, I do my own stupid things without being given credit for what others say...lol), but this is what I've got on my Mirror Qin:

TT1, BO2, CRF2, APO3
TS1, THY2, DPB2

EPtS1, AtS1
EPtW1

PH1, HE2

But then again, it's obviously not a 7 cannon boat.
Fore: 2x Plasma Torp, Plasma DBB, Plasma DHC
Aft: Plasma Mine, 2x Plasma Turret

I tend to do the following with the alpha...

Cloaked. Hit TS. Wait 15s, hit THY. Hit BO, APA, APO. Decloak. Fire the THY Torp. Hit FoMM. Hit EPtW. Fire the DBB. Fire the TS Torp. Hit CRF, begin firing the DHC/Turrets. Hit EM to fly past them, dropping the DPB'd Mines on them. Turn, hit TT, TS, and fire off the next TS while the DBB/DHC/Turrets continue to fire.

No doubt it would work much better if I weren't using plasma - but it's a test build. My fourth toon, so the furthest back on the rep grind. The idea to replace the Plasma DBB/DHC/Turrets with Romulan Plasma for the additional disruptor proc. Replace the two Plasma torps with an Omega and a Hyper (it's funny how well they work together when the Omega hates working with other torps). Add in the KineticProc, the 2pc secondary bonuses from both Omega and Romulan... and that's along the lines of where I'm going with it.

Suppose I should also mention that for DOFFs it's running SDO(BFI), 2x DCE(EPt), DCE(AtS), and WCE(EPt)...and it's got Leech.

The curious aspect, imo, where I'm curious - is what the Romulan DES set will be - just a variation of the Reman? Even there, the Reman's somewhat tempting in a somewhat suicidal manner...meh. I hate how slow the Omega is, and if the 2pc Reman affects the THY of the Omega (being plasma) - that could be helpful. Don't know if that's the case and haven't seen anybody mention it one way or the other because of how generally bad the Reman set is. Otherwise, it's a case of thinking Omega or perhaps the AMACO.

Course, I couldn't see taking this particular boat into an Arena - without a BC, it's just too exposed. In C&H or even Ker'rat though - full Eng, Eng Batt, SFM to slip away - cloak and then return to reengage.

But I'm cooky...so like most things I post in regard to builds - I'd highly recommend that folks politely laugh and ignore it.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Empire Veteran
Join Date: Jun 2012
Posts: 6,665
# 334
12-26-2012, 01:30 PM
Quote:
Originally Posted by virusdancer View Post
Don't forget I'm cooky and out there (and no, I'm not the guy that said Sci sucked - that was, can't name him on the forums - but like I said, I do my own stupid things without being given credit for what others say...lol)
yes i know, it was someone else with a V name. not my intention to name the wrong person, and i was corrected on opvp.

as for the rest of that, chances of success are much lower then an all cannon build. it might not kill even half as well as a perfectly executed attack from a build like this, but it will be painful 100% of the time, instead of epically failing a high % of the time. not to mention it can be very tricky to set that kind of attack up, even for veterans.

im finding a cannon and HY omega torp to be very effective though, its extreamly hard to kill the HY omega, even with AOE, so it almost always hits.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 12,677
# 335
12-26-2012, 02:04 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
yes i know, it was someone else with a V name. not my intention to name the wrong person, and i was corrected on opvp.

as for the rest of that, chances of success are much lower then an all cannon build. it might not kill even half as well as a perfectly executed attack from a build like this, but it will be painful 100% of the time, instead of epically failing a high % of the time. not to mention it can be very tricky to set that kind of attack up, even for veterans.

im finding a cannon and HY omega torp to be very effective though, its extreamly hard to kill the HY omega, even with AOE, so it almost always hits.
Yep, it's one of the reasons why I said it wouldn't work well as an Arena build - while that alpha's awesome to pull off - if it doesn't get pulled off - it's a horrible build. So many things can go wrong with that alpha as well - anything from a simple miss of the BO, latency throwing the timing off, getting decloaked, target deciding it's time to relocate in a hurry (that one's kind of funny - you're all dressed and ready to go... they leave you standing there exposed).

I'm still trying to come to terms with the THY Omega - I think it's great Aft. Fore? Not so much.

Hyper, DBB, 2x DHC
Turret, Cutting, Omega

Is something I've been thinking about as an alternative. The timing on dropping the Omega (yep, dropping - treating it like a mine) as you pass though has been a lot rougher for me than the timing on dropping mines - simply because there's no worry about getting caught in the AoE splash (love the AoE splash on the THY Omega vs. pet spam).

Course, a thought that came up from something I'm doing on my Sci in the Patrol would be:

Hyper, 3x Phased Tetryon DHCs
Omega, Phased Tet Tur, Cutting Beam

Dropping the DBB, going with Omega for Tet Glider - having the KineticProc and trying to get a Romulan [Pla] Console to increase the Plasma Dmg of the Hyper/Omega while also adding the DoT proc to the Phased Tets.

The decloak, Phased Tets/Cutting going, a TS or THY of the Hyper, flying by and dropping the Omega, turning to continue the standard attack.

I'm just not finding that I'm getting the one side down long enough - it's like when I'm flying either of my Engs and you can sit there dancing with two Bugs until boredom sets in. But if the one ship's attacking from both sides, it creates a quandary in the average pilot. Which way do they turn - what's getting left exposed - do they turn, do they move away...etc, etc, etc.

edit: By the way, to anybody reading any of my posts in this thread - I'm not suggesting in the least that I know better in any way than what Drunk and the others are saying. The crap I fly would hardly work for anybody - it's just a case that I'm not very good with the usual (which is usually the best) - so it's a case that certain things are more tailored to what I'm good at while avoiding the things that I'm not so good at. There's a 99.99% chance that I would always defer to the advice that's being given by them... they've put a lot of work and effort into the stuff they've come up with - and that - deserves both respect and gratitude. Many times I've been able to take something they've said and work it into one of my cooky builds...though they'd likely prefer not having any credit for anything to do with my failgasms out there.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 12-26-2012 at 02:15 PM.
Career Officer
Join Date: Jun 2012
Posts: 376
# 336 Omega and hyper torp
12-26-2012, 11:44 PM
At this moment, on my Plas'Tinga, I have the omega torp equiped in front and the hyper in back. This because the omega torp does 5x more plasma dot compared to the hyper torp, and Im more interested in delivering the dot.

I myself was not really convinced in using both omega and hyper torps in front. This because the omega torp somehow fails with me. It is shooting half of the time "blanks" (you can also see this in the animation: spitting out a torp which then fades), and therefore not giving the hyper torp a window to fire.

However, As Virus says that it works good together, so I still have to do some more testing. Also I still dont know how a torpedo doff works with these torps. Maybe the doff works after each omega torpedo, continously replenishing the supply, so every second a torp is fired. And that the "blanks" are just visual effects, but still hitting the target.

Who has already some results about the torpedo doff with the omega and hyper torp?

My toon running the Plas'Tinga: Dehr@rudiefix (the aft beam array will be changed for the romulan one, when I have it available)
Lieutenant
Join Date: Oct 2012
Posts: 71
# 337
12-28-2012, 08:53 AM
Why the scatter volley instead of rapid fire for the mirror raptor build? And would it be ok to get a torp or cutting beam replacing one turret(cutting beam) or one DHC (torpedo). And replace attk delta for a BO or HY or spread.
Commander
Join Date: Jun 2012
Posts: 251
# 338
12-28-2012, 09:09 AM
Reason for Scatter Volley? Two words: carrier spam
Empire Veteran
Join Date: Jun 2012
Posts: 6,665
# 339
12-28-2012, 11:53 AM
Quote:
Originally Posted by wuusta View Post
Why the scatter volley instead of rapid fire for the mirror raptor build? And would it be ok to get a torp or cutting beam replacing one turret(cutting beam) or one DHC (torpedo). And replace attk delta for a BO or HY or spread.
1 scater volly is nice to have, it clears basically any spam in front of you intently. those builds are baselines that can be customized as a player sees fit. adding torps in there will require more skill to effectively use then just DHCs, it just depends on what you can use reliably, and what your comfortable with. the cutting beam can replace a turret on anything with little trouble.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jul 2012
Posts: 793
# 340
12-28-2012, 04:21 PM
Quote:
Originally Posted by cliftona91 View Post
Reason for Scatter Volley? Two words: carrier spam
I've never used it against a carrier.
Will even the level I version remove any fighters the carrier send toward you?? or will it only just reduce them to a manageable amount?
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