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Ensign
Join Date: Dec 2012
Posts: 22
Hello Captains,

I played this game for a couple months at launch, but found myself a bit confused regarding some game dynamics and skills. As life got busy, STO just dropped off the radar. i've recently started playing again, but I'm still very confused regarding some things as STO has had a ton of changes.

Yes, i've spent a lot of time reading the forums. i've seen the "this is what changed while you were gone" threads. I think at this point I'm suffering from information overload and confusion as I think the information in those threads isn't fully accurate now.

I've come back on a silver membership, so I know that affects some things. Here are some of my questions. I'd appreciate any responses. Thank you.

1) I guess I need to start getting dilithium, that's the big in-game currently, right?
1a) As a silver player, I understand I don't get it automatically. Where do I find missions to get some dilithium? I can't seem to find the right NPC to ask.

2) I know we've had economy changes and added these duty assignment crewmembers and things. What other aspects of the game do I really need to get up to speed on and utilize?

3) Crew points. I realize that when I hit the last level, I longer get points to apply to my own abilities and skills, but what about my crew? Do I still accumulate for them?
3A) If i can't get any more points to allocate to crew members once I hit the cap, I guess that means I better not screw up the allocation. Is it better to level up all space and ground abilities for 5 crew members and use them for everything, or should i do space abilities on some crew and ground abilities on others?

4)I'm a tactical captain, but I still am confused about the best way to go with weapons and such. AT this point, I'm PVE cause I suck. So, even with PVE, I'm confused. You need beam weapons to take down shields, right? Do I use pure beam and cannons or do I use torpedoes of some sort? And, if so, where, fore, aft?

I apologize for all the questions. I have spent a lot of time on the sto wiki and these forums. I guess the light bulb just isn't going off. There is quite a lot to assimilate. Assistance is appreciated.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,553
# 2
12-26-2012, 12:38 PM
Quote:
Originally Posted by redjacredjac View Post
1) I guess I need to start getting dilithium, that's the big in-game currently, right?
1a) As a silver player, I understand I don't get it automatically. Where do I find missions to get some dilithium? I can't seem to find the right NPC to ask.
Nobody gets it automatically. Many missions give it. Investigate Officer Reports gives 960 for doing any eligible foundry mission, Explore Strange New Worlds gives 1440 for completing any exploration mission (so you have to pick up two missions - the daily for 1440 diltihium, and Explore the ________ - more exploration sectors become available as you level. There's also other missions like PVP, STFs after level 45, and most dailies for dilithium.

All the ones you're eligible for will be under the Available tab of your journal. STO runs quests through the journal instead of making you hoof it to hubs to pick them up.



Quote:
2) I know we've had economy changes and added these duty assignment crewmembers and things. What other aspects of the game do I really need to get up to speed on and utilize?
Thing you really need to get up to speed on is space and ground combat and equipment. The duty assignments are a sort of side-game, the buffs from active duty officers are good, but also expensive and take time to build up to. Reputation and fleet advancement are just providing the items the project you need asks for, which generally goes back to space/ground combat to collect.


Quote:
3) Crew points. I realize that when I hit the last level, I longer get points to apply to my own abilities and skills, but what about my crew? Do I still accumulate for them?
3A) If i can't get any more points to allocate to crew members once I hit the cap, I guess that means I better not screw up the allocation. Is it better to level up all space and ground abilities for 5 crew members and use them for everything, or should i do space abilities on some crew and ground abilities on others?
Your crew still gets skill points, called Expertise now. In fact, they get even more now - any experience you get is converted to additional Expertise. You'll get tons of these points, easily enough to reallocate bridge officers frequently... The Reputation system is a much bigger drain, and even with that I'm still getting a net gain, because you just get tons of expertise.

Quote:
4)I'm a tactical captain, but I still am confused about the best way to go with weapons and such. AT this point, I'm PVE cause I suck. So, even with PVE, I'm confused. You need beam weapons to take down shields, right? Do I use pure beam and cannons or do I use torpedoes of some sort? And, if so, where, fore, aft?
What ship type?

If you're in an escort, for best damage you want dual heavy cannons in front and turrets aft. In a cruiser, you're better off with beam arrays both (they overlap on the sides allowing you to fire all of them at once).

In both cases, torpedoes are an option. Straight energy weapons is higher DPS against shields, but against unshielded targets (all kinds of stuff in STFs) or ones with far more hull than shields (tactical cubes and command ships), torpedoes do more once you're through the shields. It's a trade-off, easier to justify in an escort than a cruiser.

There's all kinds of variations, too, but the general cruisers broadside/escorts forward rule is good to follow. The mixed DHC/DBB setup has fallen out of favor but still works at what it does, and some cruisers have the bridge officer setup to handle single cannons forward and turrets aft, giving a 180 degree forward coverage instead of the broadside you get with beam arrays. Mixing energy types is a bad idea - it's not as big of a damage loss as the deal people make about it, but it comes with literally no benefit - individual weapons have vanishingly low proc rates, so getting a variety of proc types doesn't help when none of them trigger.

Last edited by hevach; 12-26-2012 at 12:48 PM.
Captain
Join Date: Oct 2012
Posts: 1,120
# 3
12-27-2012, 01:14 PM
Quote:
Originally Posted by redjacredjac View Post
1) I guess I need to start getting dilithium, that's the big in-game currently, right?
1a) As a silver player, I understand I don't get it automatically. Where do I find missions to get some dilithium? I can't seem to find the right NPC to ask.
First dilithium is earned as ore but you need to refine it to the spendable currency called crystals. Your daily limit is 8,000 dilithium ore converted into dilithium crystal. you can earn more ore but only refine this much per day. It's good to go over. You refine it with a single click in your inventory under the "assets" tab.

Some sources:
  • There's a nice daily at the academy right near the duty officer station.
  • The foundry now gives a lot of dilithium if you do the 30-minute repeating mission.
  • The explore mission was also mentioned, that one is good and it synergizes with duty officers.
  • Duty officer missions mostly give 5 dilithium (not a lot) but a fair number give 50, and one colonization one that comes up often gives 500.
  • There's a satellite repair mission for a medium amount you can do daily, but I usually skip this one.
  • The academy has an event to try and collect glowing dots and you turn them in for dilithium. I'm not a big fan but some fleet mates really like it.
  • There's a special ore mining on an asteroid mission that I do like. It is daily and in your log just like hevach mentioned.



Quote:
2) I know we've had economy changes and added these duty assignment crewmembers and things. What other aspects of the game do I really need to get up to speed on and utilize?
Really, dilithium and duty officers are the important bits, and all the rest you'll figure out before it really matters. Reputation is nice, but only matters at level 50.

Quote:
3) Crew points. I realize that when I hit the last level, I longer get points to apply to my own abilities and skills, but what about my crew? Do I still accumulate for them?
3A) If i can't get any more points to allocate to crew members once I hit the cap, I guess that means I better not screw up the allocation. Is it better to level up all space and ground abilities for 5 crew members and use them for everything, or should i do space abilities on some crew and ground abilities on others?
Don't worry about screwing up or having to retrain your officers. Your own build is a pain because they charge zen for a retrain but your officers are dirt cheap. I feel that I have infinite skill points for my officers as it accumulates so fast. Technically I don't but it feels that way.

I think separate officers for bridge and ground would take up more slots than you have crew for. What is handy is making sure you have some options. For example, I have an escort space crew group and a cruiser group because I have two ships I choose between and the skills are very different.

The same for ground combat. I have a mix that I like (2 tactical, 2 engineer, 1 sci healer-- whatever role my captain is takes one slot and the rest are bridge crew) but the specific skills vary. On the ground it really comes down to fun and flavor and what you like. Space is more finicky.


Quote:
4)I'm a tactical captain, but I still am confused about the best way to go with weapons and such. AT this point, I'm PVE cause I suck. So, even with PVE, I'm confused. You need beam weapons to take down shields, right? Do I use pure beam and cannons or do I use torpedoes of some sort? And, if so, where, fore, aft?

First, as hevach said, what kind of ship, and he gave the general guidelines. I'll just add on to what he said. Never mix types of weapon energy on a ship. Like don't do 2 phasers and 1 disruptor. Get all the same. Type is really up to you there's not a whole lot of difference. This is one area where things are pretty balanced. If you have a specific strategy or build on might work better for it (this mostly matters for science officers who like their control and drain powers). You can't go wrong with disruptors, phasers or plasma if you like any of those three, just stick with them and you'll be fine.

For simplicity, pretend there are only two types of torpedo and ignore the rest. Photons if you are in an escort and shoot every time you can, or quantum if you only shoot them occasionally. All the others have their uses, but to keep it simple, you won't go wrong with this advice. The logic behind it is that photons do less damage per hit but recharge faster and if you fire every time the weapon is ready over time photons do more than quantum. HOWEVER, quantums do more per hit and if you don't shoot constantly to max the recharge advantage then quantums do more over time. Net result means even if you don't understand it, just follow the advice and it works. =)

As far as the shield vs hull thing. Your torpedoes will do more damage when your enemy's shields are down. The rest isn't all that important while you're getting the hang of changes. Later you can maximize but the difference is not enormous, so don't think you're gimping yourself or anything.

Last edited by gavinruneblade; 12-27-2012 at 03:53 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,221
# 4
12-27-2012, 03:15 PM
There's nothing worse than being lost in time. Of course you know what that' like.

On the bright side, even the Miranda class your stuck in right now, is better than the Bozeman (that old Soyuz Class) you used to fly.

It does get a lot easier. Along with the Dilithium "hot spots" above once you rank up a little, The Defera in the Orellius Sector Block is also a good source. The Daily Foundry missions are also very good.

Don't be afraid to patrol sectors around the map. They will help you level up a lot faster.

I'm also going to repeat... "Do not mix energy types"... lol Look into Tac consoles to boost your energy weapons. ie.. Phaser Relay for your phasers. They'll do wonders for your DPS
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc

Last edited by oldkirkfan; 12-27-2012 at 03:20 PM.
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